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Marvel Snap Cards
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Stats
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Search for your favorite Marvel Snap Cards!
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Ant Man
Ongoing:
If your side of this location is full, +4 Power.
Armor
Ongoing:
Cards here can't be destroyed.
Blob
On Reveal:
Merge cards from your deck into this until it gains 15 or more Power.
Ongoing:
Can't be moved.
Blue Marvel
Ongoing:
Your other cards have +1 Power.
Caiera
Ongoing:
Your 1 and 6-Cost cards can't be destroyed.
Captain America
Ongoing:
Your other cards here have +1 Power.
Cerebro
Ongoing:
Your highest-Power cards have +2 Power.
Colossus
Ongoing:
Can't be destroyed, moved, or have its Power reduced.
Cosmo
Ongoing:
On Reveal
abilities won't happen here.
Darkhawk
Ongoing:
+2 Power for each card in your opponent's deck.
Dazzler
Ongoing:
+2 Power for each location that's full on your side.
Devil Dinosaur
Ongoing:
+2 Power for each card in your hand.
Ebony Maw
You can't play this after turn 3.
Ongoing:
You can't play cards here.
Echo
After your opponent plays an
Ongoing
card here, remove its abilities.
Electro
On Reveal:
+1 Max Energy.
Ongoing:
You can only play 1 card a turn.
Enchantress
On Reveal:
Remove the abilities from all
Ongoing
cards here.
Ghost
Ongoing:
Your cards are always revealed last.
(Their
On Reveal
abilities happen last.)
Goose
Ongoing:
Nobody can play cards that cost 4, 5, or 6 here.
Howard the Duck
Ongoing:
Tap this to see the top card of your deck.
Invisible Woman
Ongoing:
Cards you play here are not revealed until the game ends.
Iron Man
Ongoing:
Your total Power is doubled here.
Jean Grey
Ongoing:
Players must play their first card here each turn.
(if possible)
Ka-Zar
Ongoing:
Your 1-Cost cards have +1 Power.
Klaw
Ongoing:
The location to the right has +6 Power.
Knull
Ongoing:
Has the combined Power of all cards destroyed this game.
Lizard
Ongoing:
-4 Power if your opponent has 4 cards here.
Luke Cage
Ongoing:
Your cards can't have their Power reduced.
Man-Thing
Ongoing:
1, 2, and 3-Cost cards here have -2 Power.
Mister Fantastic
Ongoing:
Adjacent locations have +2 Power.
Mobius M. Mobius
Ongoing:
Your Costs can't be increased. Your opponent's Costs can't be reduced.
Mojo
Ongoing:
If both sides here are full, +6 Power.
Morbius
Ongoing:
+2 Power for each time you discarded a card this game.
Ms. Marvel
Ongoing:
Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
Mystique
On Reveal:
If the last card you played has an
Ongoing
, copy its text.
(if it's in play)
Namor
Ongoing:
+5 Power if this is your only card here.
Omega Red
Ongoing:
If you're winning here, +3 Power to other locations.
Onslaught
Ongoing:
Double your other
Ongoing
effects here.
Orka
Ongoing:
+5 Power if this is your only card here.
Patriot
Ongoing:
Your cards with no abilities have +2 Power.
Professor X
Ongoing:
Lock down this location.
(Cards can't be added, removed, etc.)
Punisher
Ongoing:
+1 Power for each enemy card here.
Quinjet
Ongoing:
Cards that didn't start in your deck cost 1 less.
(minimum 1)
Ravonna Renslayer
Ongoing:
Your cards with 1 or less Power cost 1 less.
(minimum 1)
Red Skull
Ongoing:
Enemy cards here have +2 Power.
Rogue
On Reveal:
Steal the text from an enemy
Ongoing
card here.
Ronan the Accuser
Ongoing:
+2 Power for each card in your opponent's hand.
Sandman
On Reveal:
Players can only play 1 card next turn.
Sauron
On Reveal:
Remove the abilities from all
Ongoing
cards in your hand and deck.
Sera
Ongoing:
Cards in your hand cost 1 less.
(minimum 1)
Spectrum
On Reveal:
Give your
Ongoing
cards +2 Power.
Strong Guy
Ongoing:
+6 Power if your hand has 1 or fewer cards.
Super-Skrull
Ongoing:
Has the
Ongoing
effects of all enemy cards.
Thanos
Starts in your opening hand and shuffles the six Infinity Stones into your deck.
The Living Tribunal
Ongoing:
Split your total Power evenly among all locations.
Typhoid Mary
Ongoing:
Your other cards have -1 Power.
U.S. Agent
Ongoing:
4, 5, and 6-Cost cards here have -3 Power.
Warpath
Ongoing:
If any of your locations are empty, +5 Power.
Wong
Ongoing:
Your
On Reveal
abilities here happen twice.
Zabu
On Reveal:
Until the end of next turn, your 4-Cost cards cost 1 less.