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Marvel Snap Cards
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Search for your favorite Marvel Snap Cards!
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America Chavez
On Reveal:
Give the top card of your deck +2 Power.
Angela
After you play a card here, +2 Power.
Ant Man
Ongoing:
If your side of this location is full, +4 Power.
Apocalypse
When you discard this, put it back with +4 Power.
Bishop
After you play a card, this gains +1 Power.
Black Panther
On Reveal:
Double this card's Power.
Blue Marvel
Ongoing:
Your other cards have +1 Power.
Captain America
Ongoing:
Your other cards here have +1 Power.
Carnage
On Reveal:
Destroy your other cards here. +2 Power for each destroyed.
Cerebro
Ongoing:
Your highest-Power cards have +2 Power.
Dagger
When this moves to a location, +3 Power for each enemy card there.
Darkhawk
Ongoing:
+2 Power for each card in your opponent's deck.
Dazzler
Ongoing:
+2 Power for each location that's full on your side.
Deadpool
When this is destroyed, return it to your hand with double the Power.
Devil Dinosaur
Ongoing:
+2 Power for each card in your hand.
Drax
On Reveal:
If your opponent played a card here this turn, +4 Power.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Forge
On Reveal:
Give the next card you play +2 Power.
Gamora
On Reveal:
If your opponent played a card here this turn, +4 Power.
Groot
On Reveal:
If your opponent played a card here this turn, +4 Power.
Havok
After each turn, you lose 1 Max Energy and this gains +4 Power.
Hawkeye
On Reveal:
If you play a card at this location next turn, +3 Power.
Hit-Monkey
On Reveal:
Gain +2 Power for each other card you played this turn.
Human Torch
When this moves, double its Power.
Ironheart
On Reveal:
Give 3 of your other cards +2 Power.
Jessica Jones
On Reveal:
If you don't play a card at this location next turn, +4 Power.
Ka-Zar
Ongoing:
Your 1-Cost cards have +1 Power.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Knull
Ongoing:
Has the combined Power of all cards destroyed this game.
Kraven
When a card moves here, this gains +2 Power.
Medusa
On Reveal:
If this is at the middle location, +3 Power.
Mirage
On Reveal:
Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power.
Mojo
Ongoing:
If both sides here are full, +6 Power.
Ms. Marvel
Ongoing:
Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
Nakia
On Reveal:
Give all cards in your hand +1 Power.
Namor
Ongoing:
+5 Power if this is your only card here.
Nebula
Each turn your opponent doesn't play a card here, +2 Power.
(except the turn you play this)
Nova
When this is destroyed, give your cards +1 Power.
Okoye
On Reveal:
Give every card in your deck +1 Power.
Orka
Ongoing:
+5 Power if this is your only card here.
Patriot
Ongoing:
Your cards with no abilities have +2 Power.
Punisher
Ongoing:
+1 Power for each enemy card here.
Red Hulk
When your opponent ends a turn with unspent Energy, +4 Power.
(if in hand or in play)
Red Skull
Ongoing:
Enemy cards here have +2 Power.
Rescue
On Reveal:
If you play a card at this location next turn, +5 Power.
Rocket Raccoon
On Reveal:
If your opponent played a card here this turn, +4 Power.
Ronan the Accuser
Ongoing:
+2 Power for each card in your opponent's hand.
Sebastian Shaw
When this card permanently gains Power, gain +2 more Power.
(wherever this is)
Silver Surfer
On Reveal:
Give your other 3-Cost cards +2 Power.
Spectrum
On Reveal:
Give your
Ongoing
cards +2 Power.
Star-Lord
On Reveal:
If your opponent played a card here this turn, +4 Power.
Strong Guy
Ongoing:
+6 Power if your hand has 1 or fewer cards.
Sunspot
After each turn, gain +1 Power for each unspent Energy.
The Collector
When a card enters your hand from anywhere
(except your deck)
, +1 Power.
Venom
On Reveal:
Destroy your other cards here. Add their Power to this card.
Vulture
When this card moves, +6 Power.
Warpath
Ongoing:
If any of your locations are empty, +5 Power.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an
On Reveal
.
Wolfsbane
On Reveal:
+2 Power for each other card you have here.
Wolverine
When this is discarded or destroyed, regenerate it with +2 Power at a random location.