HOW TO PLAY
-IDEAL GAME-
T1: Bast
T2: Zabu
T3: Mr Negative
T4: Everything you can play to win some points on the board
T5: Jane Foster
T6: Every card you can play (better to put Iron Man and Mystique on 2 different locations), don't forget to do some maths-AVERAGE GAME-
Considering you will not draw Iron Man or Mystique before turn 5 (at least one has to be inverted)
T1-2-3: Everything you can play to win some points on the board
T4: Mr Negative
T5: Jane Foster
T6: Every card you can play (better to put Iron Man and Mystique on 2 different locations), don't forget to do some maths-BAD LUCK GAME-
Basically you don't have Mr Negative and Jane Foster in hand at turn 4.
Iron Man and Mystique are not inverted and already drawn.
Can be a bit frustrating but if you manage to play good cards at the beginning even without Mr Negative you still have a chance to win.-> Use Kitty when you have 1 energy left to boost her for the final turn, and boost your Angela if she's in play
-> Use Bast to put some power on the board by buffing low power cards in your hand
-> Use Sunspot by not playing your cards if it's not necessary
-> Try to play Iron Man and Mystique in any case (even if they are not inverted)
CARDS EXPLANATION
KITTY
Use her when you have 1 energy left during a turn, she can be very useful for last turn when played on the same spot as Iron Man or Mystique. Don't play her if she has been inverted.
SUNSPOT
He can be really useful if you don't have anything to play. Moreover he can surprise your opponent during last turn when you play low-cost cards.
BAST
Used to buff low power cards during the first turns. Try to avoid playing her on Jane Foster.
ANGELA
She has to be the first card you play on a location to maximize her power. Do not hesitate to play Kitty on her location, it's a good combo.
ZABU
Staple for Negative decks, he permits you to play Mr Negative at turn 3. He can also be useful to play non-inverted Darkhawk.
MYSTIQUE
Near mandatory if you want to be sure to win the game, you have to copy Iron Man effect with her.
DARKHAWK
Very useful if you don't have enough power at beginning.
Moreover you can still copy him with Mystique if you can't play Iron-Man.MR NEGATIVE
Near mandatory if you want to be sure to win the game. However there's still chance you can win without him.
IRON MAN
Mandatory to win, if you don't play Iron Man on a location there's a high risk you will not have enough power at the end of the game. Always try to play Mystique right after him.
JUGGERNAUT
Very useful to prevent your opponent's play on a specific location.
STORM
Very useful to disable a bad location. You can try to win the location with Darkhawk/Sunspot/Juggernaut.
Sometimes better to play her during turn 6 (for example on Limbo).JANE FOSTER
She's the best chance to win the game if you already played Mr Negative. She can draw Sunspot, Angela, Mystique, Darkhawk and Iron Man.
While inverted she is a bit useless but can still add 5 power if necessary.
Also try to not change her power with Bast, except if there is no other choice.
FUTURE OF THE DECK
Working on this deck for a long time and still trying to make it competitive. At least I reached Infinity level with it!
Waiting for Ravonna Renslayer to see if she can improve it.