Hybrid deck of movement and poison.
Ideally works in three phases...
Phase 1 (Setup): Set up your weaker cards (don't use Cloak or Hazmat yet), keeping one lane mostly clear. Keep your power roughly equal on two locations. Try to play Cage if at all possible. Move Nightcrawler if you have Miles in your hand and/or if Kraven's on the board, if you wanna create early pressure or bait a response.
Phase 2 (Movement): Try to play Cloak on your clearest location during Turn 4 if Kraven and/or Dagger are already on the board, then play Magik on Turn 5 if there's an unsavory location effect or if you're playing catch-up (or if you really wanna see what this deck can do). Regardless of whether or not you use Magik, move Dagger and/or Kraven to Cloak's location.
Phase 3 (Debuff): Play Leech on Turn 6 if you played Magik on Turn 5. Then play Hazmat and whomever else you can in order to flip or secure the locations.
This ideal scenario may not occur, but usually will. If it doesn't, then you still have a lot of flexibility throughout the match if you're smart about your plays. This deck can win against most others, including movement decks, and also can produce lots of ties even if you can't quite pull off the victory.