This is a bounce deck. You annoy your opponent with Iceman, Korg and Widow as much as possible. Get Bast to make Hood and Darkhawk 3 power base (raises the base of most other cards in the deck as well). Use goose to 4+ lock lanes that seem perfect for big drops and setup for a big Darkhawk / multiple Demons turn on 6. Deck often does not have priority, so be mindful or Aero. Upside Shang Chi is usually not a concern. Killmonger can be deadly, bounce if you think once is due. Might need a big 1 energy dump on turn 6 to avoid.
Turn 1 options - Play Iceman, Hood or Korg, ideally in a lane you can deploy both...or deploy Bast to raise the hands powers
Turn 2 option - Play Widow to slow their draw, any of the turn 1 options setting up a bounce, or if no other option aligns, drop goose in the lane you think player will want to deploy big cards
Turn 3 - Ideally start bouncing back into your hand to replay Iceman, Widow, Korg or Hood on next turn. Or put down Bishop or Goose for to prepare to ramp up, or to 4+ block a lane
Turn 4 - drop you 1 costs/widow again, mindful of Bast hurting your demons. Hold on to playing Darkhawk till last turn unless there is a protected lane. Bounce if you can once more
Turn 5 - prep for last turn. Last change for Goose and Bishop. Bounce if it makes sense, prepare for Darkhawk lane
Turn 6 - drop as much power as you can. Use a surprise Mojo on them on a lane they have filled up for a 8+ as well as a big Darkhawk buffed up from the Widow blocks and the Korg fills. Chavez in there for deck thinning, but also a strong last play if things go not according to plan.