Goal here is to set up for Nova and Carnage while also whittling your deck down so that more likely than not you can put Strong Guy down with his +6. Wolverine synergizes great with Carnage, Blade, and Sword Master.
Blade and Sword Master are typically turn 4/5/6 plays depending on how fast you've dumped your hand. Strong Guy turn 4/5 then Blade and/or Sword Master swooping in on turn 6 while clearing out your hand if necessary can swing a game.
Armor is here to either shut down an opponent's Nova (Or Carnage if you think they're setting up for him) or as an endgame combo to allow dropping Deathlok while keeping the location intact.
If you have my luck Angel is probably going to be in your starting hand or turn 1/2 draw. He's still great as a cheap body but ideally he's pulled from the deck via destruction.
Most specific plays are mentioned in locations.