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Let's talk Thor and the Asgardians (only the Hammer wielding ones though. Sorry Sif!). I'm gonna calibrate this discussion for a newbie since newer players might be acquiring BRB this Spotlight week.
Ok so the Asgardian package is a four card package of Thor, Beta Ray Bill, Jane The Mighty Thor and Odin but it's important to note that you don't need to run all 4 cards in an Asgardian deck. You can get away with just running one of the hammer bros (Thor or BRB) and Jane.
- Odin increases the power ceiling of your hammer bros but isn't necessary to get good value out of them. A 3/10 and 4/13 are plenty good already and your opponent still has to play around you having Odin since he's so commonly run in this package.
- Jane is required. It's important to be able to guarantee that you get the hammers in some games to mitigate the downside of shuffling them into your deck during the earlier turns.
Now let's talk strengths and weaknesses of this package
Strengths
- Thor and BRB can get big allowing them to contest lanes by themselves.
- Very easy to use because you just play each card out on curve. Not a lot of complex decisions. Do you have Thor in hand on turn 3? Play him. Have BRB on turn 4? Play him. Jane on 5? Play her!
- Can pop off unbelievably on some locations like Kamar-Taj, Sinister London, Bar Sinister etc.. BRB is especially key for this because his power increases exponentially with each activation of his hammer.
- Can steal cubes if you're lucky through synergy cards like Lockjaw (after todays OTA), Blink, Iron Lad and Jubilee. If you pay close attention to which cards remain in your deck and play to the probabilities, you can surprise your opponent with calculated gambles. If there are 3 cards left in your deck and you know that 1 is a 2-cost and the other 2 are 6-costs like Magneto or Doom, then you could reasonably play a hammer followed by Blink because you know you're favored to get massive value. Your opponent might be thinking "Man what BS, they got so lucky!" when you knew all along that you had a 66% chance to make that play. I recommend running at least one of these cards just to give you that potential.
- Can throw priority easily by holding onto hammers until turn 6.
Weaknesses
- Clunky when you don't hit your ideal curve. Thor and BRB both get MUCH worse the later you play them. Thor on turn 3 is a decent value play (he could honestly use a buff to 3/5 imo) because he can become a 3/10. If you have to play him on turn 4 and waste the 1 extra energy, he's now effectively a 4/10. That's a lot worse of a statline. Same with BRB who is a 4/13 when played on curve but effectively a 5/13 when you play him on turn 5. Not to mention that playing them on the final turn provides no benefit and playing them on turn 5 gives you only a 25% chance to draw their hammer on turn 6 in a normal game. Having one or two strong 1 cost cards can make you feel better about playing a hammer bro a turn late.
- Predictable gameplan allows opponent to anticipate your power output. If you have Thor in a lane and play Jane on 5, then they know your Thor will be gaining 6 power and possibly get 6 more if you have Odin. Somewhat mitigated if you naturally draw the hammers without playing Jane on turn 5.
- Inflexible gameplan. Once you play Thor and BRB, not only is their amount of power easily anticipated, but because you can't move them after playing them, you end up telegraphing where your largest power is going to be. This can sometimes work to intimidate opponents out of contesting a lane, but often because they know how tall Thor and BRB can typically get, they can make much more informed choices when playing against them than say a lone Dracula. Dracula's power is telegraphed but also less predictable because of the ability for them to play Apocalypse into a different lane if you choose not to contest their Dracula lane as a sort of fakeout.
- Hammers reduce draw consistency. After playing Thor or BRB, you become less likely to draw any specific card you might want on a given turn. Haven't drawn Jane yet? Playing Thor or BRB makes you less likely to draw her by turn 5.
- Vulnerable to multiple common tech cards (Shang Chi, Cosmo, Shadow King, Alioth). This wouldn't be as bad by itself but the fact that you have to telegraph your power so early gives your opponent plenty of time to adjust their gameplan to use those tech cards against you. They might play to throw priority in order to Shang or Shadow King you or they may play to gain priority in order to Cosmo or Alioth your hammers.
- Can struggle to gain priority - Thor and BRB are both below rate cards without their hammer boosts. This makes it easy to fall behind in the mid game as your opponent plays higher immediate value cards.
- Struggles to use tech effectively - Because the Asgardian package curves out turns 3-6, playing tech is more difficult here. Cheaper tech like Shadow King and Cosmo actively hurt us while more expensive tech can mean we sacrifice key turns. Shang on 5 means no Jane to draw your hammers. Shang on 6 means no Odin to double up your hammers.
Synergy Cards
These are all cards or types of cards that can work with the Asgardian package but is not meant to say "play all of these in one deck". These are just some starting areas to explore.
- OnReveals - Since Odin is part of the Asgardian package, many OnReveal synergy cards can also be run. This is the simplest place to start with playing Asgardians and what I recommend trying first if you're new to the archetype.
- Wong - This should be self explanatory. If a deck runs Odin, it should at least consider running Wong. At 4-cost though you have to really start to weigh which cards you include in your deck. It's easy to end up very clunkly trying to fit Wong, Lad, Jubilee, Lockjaw and BRB in the same deck.
- IronHeart, White Tiger, Dr. Doom - spreads power wide.
- WolfsBane, Sage - goes tall in a single lane
- Absorbing Man - Can be a bootleg Odin/Wong by doubling up on a specific OnReveal (namely one of the hammers
- Namora - Since Thor and BRB can hold down lanes by themselves, Namora isn't a bad option to boost them both on turn 5 in games when you don't draw Jane. You can even Odin her to double up the boosts.
- GrandMaster - As a 2-cost card that can double up an OnReveal, he has synergy as a way to play both Shang and double up a hammer effect on turn 6. The downside is that since the deck runs a decent # of OnReveals you have to be very conscious of where you play them to guarantee he targets your hammer. Alternatively, you can use him to move your Thor or BRB to dodge a tech card but that requires having priority which can be difficult to do with the Asgardians.
- Werewolf By Night - the hammers are great cheap triggers for WWBN however you have to be mindful of board space. Late game, you can end up in spots where clog or bad locations make it impractical to finish with WWBN.
- Casino Cards - These cards give you potential for surprise cube equity but require you to know what cards remain in your deck in order to make the best use of them. You also need to be ok with losing the occasional game when you get unlucky even when the odds were in your favor. Each of them has different kinds of cards which might be considered 'bad' rolls and it's important to construct your deck in a way that minimizes the bad rolls (especially if you run multiple of these cards).
- Lockjaw - The buff to let him cycle multiple cards in one turn should make him viable in this archetype again. At 4 cost he can still be a little awkward though. Do you play him or BRB on turn 4? I think you'll need to make a call based on what cards are remaining in your deck and if you have Jane in hand or not.
- Blink - She lets you turn those hammers into 6-cost cards if you keep track of what remains in your deck. It's worth noting that her only requirement is that the card she pulls costs more than the last card you played. If multiple cards fit this criteria, she will randomly pick amongst them. This means that a 0-cost hammer can beswapped with any non-zero card in your deck. If you've got a 1-cost, a 5-cost and a 6-cost remaining in your deck, a Blinked hammer has a 66% chance of pulling your 5 or 6-cost.
- Jubilee and Iron Lad - Both of these cards interact with your topdeck card. Jubilee has the additional benefit of thinning your deck by pulling that card into play but the downside of having weak power herself and risking clogging a lane by pulling something mediocre. Iron Lad on the other hand has a decent statline himself and if he tags something good can give really good value. However he does run the risk of tagging Thor or BRB in which case he shuffles the appropriate hammer into the deck but in doing so makes you very unlikely to pull the respective hammer bro.
- Wasp - Since Jane is required in this archetype Wasp has utility as a way to thin your deck when Jane draws her or as another card to either Blink or throw into Lockjaw. She is a 'bad' roll for Jubilee or Lad though so keep that in mind.
- Move - One of the downsides of Thor and BRB I mention above revolves around the fact that they force you to commit a lot of power early in the game that your opponent can respond to. Cards that can move become useful in the Asgardian package because they let you respond to your opponents adaptation. Did they abandon your BRB lane? Ok, move Jeff out of there and send him to backup Thor.
- Nightcrawler, Jeff and Nocturne - They give you total control over where their power goes so they are the most flexible. Nocturne has the upside of letting you change locations but the downside of conflicting with Thor at the 3-cost spot. If you have Thor and BRB in hand though, it might be worth playing Nocturne over Thor for the flexibility/utility
- Silk and Hydra Bob - They can be moved to other lanes but are random and can be interfered with by your opponent. Still can be useful with the Asgardians but requires more skill to be effective. Hydra Bob as a 1/5 also helps you feel less bad about playing Thor on turn 4. Thor + Bob on turn 4 gives you 4/9 value at base and 4/15 if you manage to play Mjolnir out later.
- Captain Marvel, Vision - Premium movers. Their major downside is that their higher cost can conflict with core parts of the Asgardian package.
- Good Cards - The Asgardian package is like a mix between Combo deck and Good Cards deck. If you cut Odin and just run Thor, BRB and Jane, they can be added in with
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