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End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
On Reveal: Discard the card that costs the least from your hand.
When this moves to a location, +2 Power for each enemy card there.
On turn 5, you get to see your opponent's plays before you make your own.
Ongoing: +2 Power for each location that's full on your side.
On Reveal: Return your 1-Cost cards to your hand.
Ongoing: Nobody can play cards that cost 4 or more here.
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Ongoing: Cards you play here are not revealed until the game ends.
Activate: After you play your next character, swap it with one from your deck.
On Reveal: Add 2 Sentinel to your opponent's hand.
On Reveal: Your opponent draws 2 cards.
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Ongoing: If both sides here are full, +6 Power.
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
On Reveal: Next turn, you get +1 Energy.
On Reveal: Swap the positions of the other two locations.
After ANY card is played here, move this to another location.
On Reveal: Move to another location and pull an enemy card from here to there.

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