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On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Moveable once. When this moves, replace its location with a random new one.
After the next time you play a 6-Cost card, double this card's Power.
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
On Reveal: If this is in the back row, copy the text of the card in front of it.
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
When Discarded: This jumps to your lowest-Power location. (that isn't full)
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
The first time this moves, add a card from your hand to the old location.
Moveable once. After your opponent plays a card here, steal 1 Power from it.
On Reveal: +2 Power for each different Power among all other cards here.
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Activate: Add an exact clone of this to another location.
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
When an enemy card moves, steal 2 Power from it. (once per turn)
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
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