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2
3
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
2
3
Ongoing: Cards here can't be destroyed.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
2
3
When Discarded: Add two copies of this that cost 0 to your hand.
2
3
On Reveal: Add another Sentinel to your hand.
2
4
You always draw this card on turn 2, and not before.
2
5
On Reveal: Set the Power of all cards in your deck to 3.
2
3
When a card moves here, this gains +2 Power.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
2
On Reveal: Give the next card you play +2 Power.
2
4
On Reveal: Next turn, all cards are Moveable to this location.
2
3
On Reveal: Merge this into one of your cards here.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
2
Ongoing: If both sides here are full, +6 Power.
2
4
Moveable once. Nothing can stop you from moving or playing this to any location.
2
3
On Reveal: Merge this into one of your cards here.
2
6
On Reveal: Your opponent draws 2 cards.
2
3
Ongoing: Cards here can't be destroyed.
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
2
3
On Reveal: Add 2 Sentinel to your opponent's hand.
2
3
On Reveal: Discard the card that costs the least from your hand.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
2
4
Moveable once. Nothing can stop you from moving or playing this to any location.
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