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2
2
Ongoing: If both sides here are full, +6 Power.
2
3
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
2
5
After ANY card is played here, move this to another location.
2
4
On Reveal: Draw a card from your opponent's deck.
2
2
Ongoing: +2 Power for each location that's full on your side.
2
5
After ANY card is played here, move this to another location.
2
4
On Reveal: Move your highest-Power card(s) to this location.
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
2
3
On turn 5, you get to see your opponent's plays before you make your own.
2
3
On Reveal: Replace this location with a new one.
2
3
On Reveal: Discard the card that costs the least from your hand.
2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
2
3
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
2
3
On Reveal: Add 2 Arrows to your hand.
2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
2
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
2
3
On Reveal: Add another Sentinel to your hand.
2
4
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
2
3
On Reveal: Add another Sentinel to your hand.
2
4
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
2
3
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
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