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Cards (432)

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2
2
When Destroyed: Replace this with the Winter Soldier.
2
2
On Reveal: If this is at the middle location, +3 Power.
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
2
3
When Discarded: Add two copies of this that cost 0 to your hand.
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
2
3
On turn 5, you get to see your opponent's plays before you make your own.
2
4
On Reveal: Draw a card from your opponent's deck.
2
3
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
2
2
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
4
On Reveal: Next turn, all cards are Moveable to this location.
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
2
3
Ongoing: Cards here can't be destroyed.
2
4
Ongoing: Can't be destroyed, moved, or have its Power reduced.
2
3
On Reveal: Add another Sentinel to your hand.
2
3
On Reveal: Add 2 Sentinel to your opponent's hand.
2
5
On Reveal: Set the Power of all cards in your deck to 3.
2
1
End of Turn: You lose 1 Max Energy and this gains +3 Power.
2
3
After you play a card here, +1 Power.
2
3
When Discarded: Add two copies of this that cost 0 to your hand.
2
3
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
2
4
Moveable once. Nothing can stop you from moving or playing this to any location.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
0
Ongoing: +2 Power for each time you discarded a card this game.
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