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End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Activate: Give the next card you play Power equal to this card’s Power.
This card’s Cost is reduced by the cost of your deck’s top card.
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Activate: Give your card that last moved +2 Power and move it back to its previous location.
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Ongoing: Cards can’t be added to locations except by playing or moving them.
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text)
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Costs 3 if you have the highest Power among cards in play.
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