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2
3
Each turn this is in play, swap to a new Activate ability until one is used.
2
3
Each turn this is in play, swap to a new Activate ability until one is used.
1
2
On Reveal: Give the top card of your deck +3 Power.
2
2
Your cards reveal here with +1 Power. Moveable once.
3
3
When your cards in play are Empowered, give those cards an additional +1 Power.
3
3
When your cards in play are Empowered, give those cards an additional +1 Power.
2
3
On turn 5, you get to see your opponent's plays before you make your own.
4
5
Activate: Give your End of Turn cards +2 Power.
7
14
When Discarded: Put this back with -2 Cost.
1
2
When Destroyed: Get a copy of your opening hand.
2
3
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
3
3
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
5
10
Game Start: Shuffle 4 Ancient Arcana into your deck.
5
10
Game Start: Shuffle 4 Ancient Arcana into your deck.
4
5
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
5
5
On Reveal: Set your Max Energy equal to this card's Power.
2
1
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
2
1
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
6
10
End of Turn: Put a created card from your hand here.
6
10
End of Turn: Put a created card from your hand here.
2
2
At the start of each turn, add an Incantation to your hand.
1
2
After you play a skill, +1 Power.
3
3
On Reveal: Destroy ALL 1-Cost cards.
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