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Cards (2125)

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6
6
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
2
3
On Reveal: Add another Sentinel to your hand.
2
4
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
6
7
On Reveal: Give your Ongoing cards +2 Power.
4
7
It's clobberin' time!
5
8
On Reveal: Afflict all enemy cards here with -1 Power.
2
3
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
4
5
On Reveal: If your opponent played a card here this turn, +4 Power.
5
9
The first time this moves to any location, destroy an enemy card there.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
2
4
Ongoing: Can't be destroyed, moved, or have its Power reduced.
6
18
On Reveal: Destroy your cards at other locations.
5
8
On Reveal: Discard the card that costs the least from your opponent's hand.
2
3
When a card moves here, this gains +2 Power.
3
5
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
2
4
On Reveal: Move your highest-Power card(s) to this location.
5
8
On Reveal: Next turn, cards cost 1 more. (maximum 6)
3
3
Ongoing: On Reveal abilities won't happen here.
4
7
Game Start: Unlock the potential of your cards with no abilities.
3
3
On Reveal: Add a copy of the last card you played to your hand. (if able)
5
5
Ongoing: +2 Power for each card in your opponent's hand.
4
5
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
2
3
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
5
6
When Destroyed: Add a copy of this to each other location.
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