Search for your favorite Marvel Snap Cards!
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Apocalypse, Celestials' Chosen
On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
Archangel Horseman of Death
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Caliban Horseman of Pestilence
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Doctor Octopus
On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
En Sabah Nur
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Galactus First Steps
My Herald is the next character I see you play.
End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Gambit Horseman of Death
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
Jeff the Baby Land Shark
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Juggernaut Horseman of War
Khonshu
When Discarded: Return in its next phase.
On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Mole Man
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Polaris Horseman of Pestilence
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Punisher War Machine
When drawn, mark one of your empty locations.
Objective: Win that location
+1 Max Energy.
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before
{card.Name}'s time.
Red Shift
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location.
Ongoing: Cap's Shield is Moveable.
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each
of your front-Row characters.
Sebastian Shaw
When this is Empowered,
gain an additional +2 Power.
(if in hand, in deck, or in play)
Selene Horseman of Famine
Sentry
You can't play this at the right location.
On Reveal: Add a -9 Power Void to the right location.
Sersi
On Reveal: Transform your other characters here into random ones that
cost 1 more. (if possible)
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons.
When you draw a card with 6 or
more Power, +2 Power.
Shang-Chi, Master of the Rings
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Silver Surfer First Steps
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Spider-Man Noir
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Spider-Punk
Moveable once.
When this moves to a location, steal 2 Power from the highest-Power enemy there.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Storm Horseman of Famine
Strange Supreme
Gains +2 Power from merging.
End of Turn: Merge one of your created cards into this.
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Techno-Organic Virus
On Reveal: Infect your other
cards here (replace their text).
Copy this to your hand.
The First Ghost Rider
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wolverine Horseman of War
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Galacti
Game Start: Choose 6 other characters
in your deck.
On Reveal: Transform those cards
into copies of this.