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Marvel Snap Series 5

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Starter
Series 0 (Collection Level 1-14)
Recruit Season
Series 1 (Collection Level 18-214)
Series 2 (Collection Level 222-486)
Series 3 (Collection Level 486+)
Series 4
Series 5
Season Pass
Limited Time Event
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Agamotto
Game Start: Shuffle 4 Ancient Arcana into your deck.
Agent Venom
On Reveal: Set the Power of all cards in your deck to 3.
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Anti-Venom
On Reveal: Set the Cost and Power of your deck's top card to 0.
Araña
Activate: After you play your next card, give it +1 Power and move it to the right.
Archangel Horseman of Death
Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Arishem
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Black Swan
Activate: Until the end of next turn, your 1-Cost cards cost 0.
Blink
On Reveal: Swap the last card you played with a card that costs more from your deck.
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Caiera
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck.
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Clea
When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
Copycat
When you draw this, copy the text from the bottom card of your opponent's deck.
Cosmic Ghost Rider
On Reveal: Remove the text from front-row enemy cards here.
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Dormammu
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Dragon of the Moon
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Elixir
On Reveal: One of your cards destroyed last turn gets revived here.
Emperor Hulkling
Game Start: Copy the text of a random 6-Cost card.
En Sabah Nur
Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Eson
End of Turn: Put a created card from your hand here.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.
Firehair
When one of your cards is destroyed, this uses that card’s On Reveal.
Frigga
On Reveal: Add a copy of the last card you played to your hand. (if able)
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Galactus First Steps
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Gambit Horseman of Death
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
H.E.R.B.I.E.
Each turn this is in play, swap to a new Activate ability until one is used.
Hawkeye Kate Bishop
On Reveal: Add 2 Arrows to your hand.
Headpool
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
High Evolutionary
Game Start: Unlock the potential of your cards with no abilities.
Hope Summers
After you play a card here, you get +1 Energy next turn.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Hydra Bob
End of Turn: This moves if a player Snapped.
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Infinity Ultron
On Reveal: Add 2 of Ultron's Stones to your hand.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.
Joaquin Torres Falcon II
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Jubilee Silver Surfer
When you draw a card, add this card's Power to it.
Juggernaut Horseman of War
Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
Kahhori
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Kang
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Khonshu
When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Lin Lie Iron Fist
On Reveal: Add the Sword of Fu Xi to another location.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Man-Spider
On Reveal: Merge the last card you played into this. When this merges, double its Power.
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Merlin
At the start of each turn, add an Incantation to your hand.
Misery
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Mockingbird
Costs 1 less for each of your created cards in play.
Moira X
When Destroyed: Get a copy of your opening hand.
Monstro
This card’s cost is reduced by the cost of your deck’s top card.
Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Moonstone
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Morgan le Fay
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.
Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Nocturne
Moveable once. When this moves, replace its location with a random new one.
Nova Frankie Raye
After the next time you play a 6-Cost card, double this card's Power.
Peni Parker
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Polaris Horseman of Pestilence
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
Prodigy
On Reveal: If this is in the back row, copy the text of the card in front of it.
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Proxima Midnight
When Discarded: This jumps to your lowest-Power location. (that isn't full)
Punisher War Machine
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Redwing
The first time this moves, add a card from your hand to the old location.
Rocket and Groot
Moveable once. After your opponent plays a card here, steal 1 Power from it.
Sage
On Reveal: +2 Power for each different Power among all other cards here.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Scarlet Spider
Activate: Add an exact clone of this to another location.
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Selene Horseman of Famine
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
Sersi
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Shang-Chi, Master of the Rings
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Silver Sable
On Reveal: Steal 2 Power from the top card of your opponent's deck.
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Speed
Ongoing: +1 Power for each turn in which you spent all your Energy.
Spider-Man Noir
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Spider-Punk
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Starbrand
Ongoing: Your opponent has +3 Power at each other location.
Stardust
Ongoing: Cards can’t be added to locations except by playing or moving them.
Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Stryfe
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (0/3)
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Surtur
After you play a card with 10 or more Power, this gains +2 Power.
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Techno-Organic Virus
On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
Thaddeus Ross
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Thanos
Game Start: Shuffle the six Infinity Stones into your deck.
The Ancient One
On Reveal: Add Tao Mandala to your hand.
The Fallen One
On Reveal: Set your Max Energy equal to this card's Power.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
Toxin
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
U.S. Agent
Ongoing: 4-Cost or more cards here have -3 Power.
Venus
When your cards in play are Empowered, give those cards an additional +1 Power.
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
War Machine
Ongoing: Nothing can stop you from playing cards anywhere.
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Weapon H
When Discarded: Put this back with -2 Cost.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
White Widow
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Wilson Fisk
Costs 3 if you have the highest Power among cards in play.
Wolverine Horseman of War
Objective: This has 5 or more Power Give one of your cards at each location +4 Power. (3/5)
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Galacti
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Zombie Mister Fantastic
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Zombie Scarlet Witch
After you play a card here, Horde +2.

Game Overview

MARVEL SNAP unleashes the complete MARVEL multiverse into a fast-paced, adrenaline-pumping, strategic, card battler. Assemble your team from a limitless dream roster of heroes and villains, collect endless styles of card backs, and experience superpowered play—all in just three minutes

Check it out at the official website

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