April 2024
Apr 25
- Jane Foster Mighty Thor (5/9) On Reveal: Draw all cards that Cost 0 from your deck.
- Jean Grey (3/4) Ongoing: Players must play their first card here each turn. (if possible)
- Mantis (1/2) On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
- Red Hulk (6/9) When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
- Stature (5/7) Costs 1 if your opponent discarded a card this game.
- U.S. Agent (2/3) Ongoing: 4, 5, and 6-Cost cards here have -4 Power.
Apr 10
- Acid Arrow (0/0) Unknown
- Alioth (6/8) On Reveal: Remove the text from all unrevealed enemy cards here.
- Arishem (7/7) At the start of the game, +1 Max Energy. Shuffle 12 random cards into your deck.
- Basic Arrow (0/0) Unknown
- Gilgamesh (5/2) On Reveal: +2 Power for each of your other cards in play with increased Power.
- Grapple Arrow (0/0) Unknown
- Kang (5/0) On Reveal: Look at what your opponent did, then restart the turn. (without this)
- Lady Deathstrike (5/7) On Reveal: Destroy each card here with 3 or less Power.
- Makkari (3/3) After the turn, runs from your hand to a random location. (if possible)
- Phastos (3/3) On Reveal: Give each card in your deck -1 Cost or +2 Power.
- Pixie (2/1) On Reveal: Shuffle the base Costs of all cards in your deck that started there.
- Pym Particle Arrow (0/0) Unknown
- Sandman (5/7) On Reveal: Players can only play 1 card next turn.
- Sersi (5/7) On Reveal: Transform your other cards here into random cards that cost 1 more. (if able)
- Shadow King (2/2) On Reveal: Set all cards here to their base Power.
- Strong Guy (3/3) Ongoing: +6 Power if your hand has 1 or fewer cards.
- Thena (2/1) After each turn, +3 Power if you played (exactly) 2 cards.
- Zabu (2/3) On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
Apr 4
- Angela (2/0) After you play a card here, +2 Power.
- Blink (5/6) On Reveal: Swap the last card you played with a higher-Cost card from your deck.
- Crossbones (4/10) You can only play this at locations where you are winning.
- Miek (1/0) When you discard a card, this gains +1 Power and can move next turn.
- Sabretooth (3/5) When this is destroyed, return it to your hand. It costs 0.
- Thanos (6/10) Starts in your opening hand and shuffles the six Infinity Stones into your deck.
- Time Stone (1/1) On Reveal: Give Thanos -1 Cost next turn. Draw a card.
March 2024
Mar 28
- Baron Zemo (3/5) On Reveal: Recruit the lowest-Cost card from your opponent's deck to your side of this location.
- Red Hulk (6/11) When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
- U.S. Agent (2/3) Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
- Valentina (2/3) On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -3 Power.
Mar 21
- Adam Warlock (5/5) After each turn, draw a card if you're winning here.
- Angel (1/2) When one of your cards is destroyed, this flies out of your hand or deck to replace it.
- Ant Man (1/1) Ongoing: If your side of this location is full, +4 Power.
- Apocalypse (6/6) When you discard this, put it back with +4 Power.
- Armor (2/3) Ongoing: Cards here can't be destroyed.
- Beast (2/2) On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
- Bishop (3/1) After you play a card, this gains +1 Power.
- Black Panther (5/4) On Reveal: Double this card's Power.
- Black Widow (3/3) On Reveal: Add a Widow's Bite to your opponent's hand.
- Bucky Barnes (2/1) When this is destroyed, replace it with the Winter Soldier.
- Cable (2/3) On Reveal: Draw a card from your opponent's deck.
- Cannonball (5/8) On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
- Captain America (3/3) Ongoing: Your other cards here have +1 Power.
- Captain Marvel (4/5) At the end of the game, move to a location that wins you the game. (If possible)
- Colossus (2/3) Ongoing: Can't be destroyed, moved, or have its Power reduced.
- Cyclops (3/4) Let's move, X-Men.
- Daredevil (2/2) On turn 5, you get to see your opponent's plays before you make your own.
- Dazzler (2/2) Ongoing: +2 Power for each location that's full on your side.
- Doctor Strange (2/3) On Reveal: Move your highest-Power card(s) to this location.
- Drax (4/5) On Reveal: If your opponent played a card here this turn, +4 Power.
- Echo (1/2) After your opponent plays an Ongoing card here, remove its abilities.
- Falcon (2/3) On Reveal: Return your 1-Cost cards to your hand.
- Forge (2/2) On Reveal: Give the next card you play +2 Power.
- Gambit (3/3) On Reveal: Discard a card from your hand to destroy a random enemy card.
- Gamora (5/8) On Reveal: If your opponent played a card here this turn, +4 Power.
- Groot (3/3) On Reveal: If your opponent played a card here this turn, +4 Power.
- Havok (2/0) After each turn, you lose 1 Max Energy and this gains +4 Power.
- Hawkeye (1/1) On Reveal: If you play a card at this location next turn, +3 Power.
- Hercules (4/7) The first time another card moves here each turn, move it to another location.
- Hope Summers (3/4) After you play a card here, you get +1 Energy next turn.
- Hulk (6/12) HULK SMASH!
- Iceman (1/2) On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
- Iron Fist (1/2) On Reveal: After you play your next card, move it one location to the left.
- Iron Lad (4/6) On Reveal: Copy the text of your deck's top card.
- Iron Man (5/0) Ongoing: Your total Power is doubled here.
- Jean Grey (3/3) Ongoing: Players must play their first card here each turn. (if possible)
- Jessica Jones (4/5) On Reveal: If you don't play a card at this location next turn, +4 Power.
- Jubilee (4/1) On Reveal: Add the top card of your deck to this location.
- Kitty Pryde (1/1) When this returns to your hand, +1 Power. Returns at the start of each turn.
- Luke Cage (3/4) Ongoing: Your cards can't have their Power reduced.
- Magik (3/2) On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
- Mind Stone (2/1) On Reveal: Draw 2 1-Cost cards from your deck.
- Mirage (2/2) On Reveal: Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power.
- Mockingbird (5/9) Costs 1 less for each of your cards in play that didn't start in your deck.
- Moon Knight (3/3) On Reveal: Discard a card from each player's hand.
- Ms. Marvel (4/4) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
- Multiple Man (2/3) When this moves, add a copy to the old location.
- Namor (4/6) Ongoing: +5 Power if this is your only card here.
- Negasonic Teenage Warhead (3/2) After an enemy card is played here, destroy it. (once per game)
- Nightcrawler (1/2) You can move this once.
- Nova (1/1) When this is destroyed, give your cards +1 Power.
- Pixie (2/1) On Reveal: Shuffle the Costs of all cards in your deck that started there.
- Polaris (3/5) On Reveal: Move an enemy 1 or 2-Cost card to this location.
- Professor X (5/1) Ongoing: Lock down this location. (Cards can't be added, removed, etc.)
- Psylocke (2/1) On Reveal: Next turn, you get +1 Energy.
- Quake (2/3) On Reveal: Swap the positions of the other two locations.
- Quicksilver (1/2) Starts in your opening hand.
- Rescue (4/4) On Reveal: If you play a card at this location next turn, +5 Power.
- Rocket Raccoon (1/1) On Reveal: If your opponent played a card here this turn, +4 Power.
- Rogue (3/2) On Reveal: Steal the text from an enemy Ongoing card here.
- Scarlet Witch (2/3) On Reveal: Replace this location with a new one.
- Shang-Chi (4/3) On Reveal: Destroy all enemy cards here that have 10 or more Power.
- She-Hulk (6/10) Costs 1 less for each unspent Energy last turn.
- Spider-Man (3/5) On Reveal: Move to another location and pull an enemy card from here to there.
- Spider-Woman (5/8) On Reveal: Afflict all enemy cards here with -1 Power.
- Star-Lord (2/2) On Reveal: If your opponent played a card here this turn, +4 Power.
- Stature (5/6) Costs 1 if your opponent discarded a card this game.
- Storm (3/2) On Reveal: Flood this location. Next turn is the last turn cards can be played here.
- Strong Guy (3/3) Ongoing: If your hand is empty, +6 Power.
- Sunspot (1/0) After each turn, gain +1 Power for each unspent Energy.
- Thor (3/4) On Reveal: Shuffle Mjolnir into your deck.
- Vision (5/8) You can move this each turn.
- Wasp (0/1) My secret power is that I get things done.
- White Queen (4/6) On Reveal: Copy the highest-Cost card in your opponent's hand into your hand.
- Winter Soldier (2/6) It's time for me to face the past.
- Wolfsbane (3/1) On Reveal: +2 Power for each other card you have here.
- Wolverine (2/2) When this is discarded or destroyed, regenerate it with +2 Power at a random location.
- Wong (4/2) Ongoing: Your On Reveal abilities here happen twice.
- X-23 (1/2) When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.
Mar 14
- Angel (1/2) When one of your cards is destroyed, this flies out of your hand or deck to replace it. AvX: Once you play 4, X-Men have +1 Power.
- Ant Man (1/1) Ongoing: If your side of this location is full, +4 Power. AvX: Locations with 3 Avengers have +3 Power.
- Armor (2/3) Ongoing: Cards here can't be destroyed. AvX: Once you play 4, X-Men have +1 Power.
- Beast (2/2) On Reveal: Return your other cards here to your hand. They cost 1 less next turn. AvX: Once you play 4, X-Men have +1 Power.
- Bishop (3/1) After you play a card, this gains +1 Power. AvX: Once you play 4, X-Men have +1 Power.
- Black Panther (5/4) On Reveal: Double this card's Power. AvX: Locations with 3 Avengers have +3 Power.
- Black Widow (3/3) On Reveal: Add a Widow's Bite to your opponent's hand. AvX: Locations with 3 Avengers have +3 Power.
- Bucky Barnes (2/1) When this is destroyed, replace it with the Winter Soldier. AvX: Locations with 3 Avengers have +3 Power.
- Cable (2/3) On Reveal: Draw a card from your opponent's deck. AvX: Once you play 4, X-Men have +1 Power.
- Cannonball (5/8) On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock. AvX: Once you play 4, X-Men have +1 Power.
- Captain America (3/3) Ongoing: Your other cards here have +1 Power. AvX: Locations with 3 Avengers have +3 Power.
- Captain Marvel (4/4) At the end of the game, move to a location that wins you the game. (if possible) AvX: Locations with 3 Avengers have +3 Power.
- Colossus (2/3) Ongoing: Can't be destroyed, moved, or have its Power reduced. AvX: Once you play 4, X-Men have +1 Power.
- Cyclops (3/4) AvX: Once you play 4, X-Men have +1 Power.
- Daredevil (2/2) On turn 5, you get to see your opponent's plays before you make your own. AvX: Locations with 3 Avengers have +3 Power.
- Dazzler (2/2) Ongoing: +2 Power for each location that's full on your side. AvX: Once you play 4, X-Men have +1 Power.
- Doctor Strange (2/3) On Reveal: Move your highest-Power card(s) to this location. AvX: Locations with 3 Avengers have +3 Power.
- Echo (1/2) After your opponent plays an Ongoing card here, remove its abilities. AvX: Locations with 3 Avengers have +3 Power.
- Falcon (2/3) On Reveal: Return your 1-Cost cards to your hand. AvX: Locations with 3 Avengers have +3 Power.
- Forge (2/2) On Reveal: Give the next card you play +2 Power. AvX: Once you play 4, X-Men have +1 Power.
- Gambit (3/3) On Reveal: Discard a card from your hand to destroy a random enemy card. AvX: Once you play 4, X-Men have +1 Power.
- Havok (2/0) After each turn, you lose 1 Max Energy and this gains +4 Power. AvX: Once you play 4, X-Men have +1 Power.
- Hawkeye (1/1) On Reveal: If you play a card at this location next turn, +3 Power. AvX: Locations with 3 Avengers have +3 Power.
- Hercules (4/7) The first time another card moves here each turn, move it to another location. AvX: Locations with 3 Avengers have +3 Power.
- Hope Summers (3/4) After you play a card here, you get +1 Energy next turn. AvX: Once you play 4, X-Men have +1 Power.
- Hulk (6/12) AvX: Locations with 3 Avengers have +3 Power.
- Iceman (1/2) On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6) AvX: Once you play 4, X-Men have +1 Power.
- Iron Fist (1/2) On Reveal: After you play your next card, move it one location to the left. AvX: Locations with 3 Avengers have +3 Power.
- Iron Lad (4/6) On Reveal: Copy the text of your deck's top card. AvX: Locations with 3 Avengers have +3 Power.
- Iron Man (5/0) Ongoing: Your total Power is doubled here. AvX: Locations with 3 Avengers have +3 Power.
- Jean Grey (3/3) Ongoing: Players must play their first card here each turn. (if possible) AvX: Once you play 4, X-Men have +1 Power.
- Jessica Jones (4/5) On Reveal: If you don't play a card at this location next turn, +4 Power. AvX: Locations with 3 Avengers have +3 Power.
- Jubilee (4/1) On Reveal: Add the top card of your deck to this location. AvX: Once you play 4, X-Men have +1 Power.
- Kitty Pryde (1/1) When this returns to your hand, +1 Power. Returns at the start of each turn. AvX: Once you play 4, X-Men have +1 Power.
- Luke Cage (3/4) Ongoing: Your cards can't have their Power reduced. AvX: Locations with 3 Avengers have +3 Power.
- Magik (3/2) On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5. AvX: Once you play 4, X-Men have +1 Power.
- Mirage (2/2) On Reveal: Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power. AvX: Once you play 4, X-Men have +1 Power.
- Mockingbird (5/9) Costs 1 less for each of your cards in play that didn't start in your deck. AvX: Locations with 3 Avengers have +3 Power.
- Moon Knight (3/3) On Reveal: Discard a card from each player's hand. AvX: Locations with 3 Avengers have +3 Power.
- Ms. Marvel (4/4) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power. AvX: Locations with 3 Avengers have +3 Power.
- Multiple Man (2/3) When this moves, add a copy to the old location. AvX: Once you play 4, X-Men have +1 Power.
- Namor (4/6) Ongoing: +5 Power if this is your only card here. AvX: Once you play 4, X-Men have +1 Power.
- Negasonic Teenage Warhead (3/2) After an enemy card is played here, destroy it. (once per game) AvX: Once you play 4, X-Men have +1 Power.
- Nightcrawler (1/2) You can move this once. AvX: Once you play 4, X-Men have +1 Power.
- Nova (1/1) When this is destroyed, give your cards +1 Power. AvX: Locations with 3 Avengers have +3 Power.
- Pixie (2/1) On Reveal: Shuffle the base Costs of all cards in your deck that started there. AvX: Once you play 4, X-Men have +1 Power.
- Polaris (3/5) On Reveal: Move an enemy 1 or 2-Cost card to this location. AvX: Once you play 4, X-Men have +1 Power.
- Professor X (5/1) Ongoing: Lock down this location. (Cards can't be added, removed, etc.) AvX: Once you play 4, X-Men have +1 Power.
- Psylocke (2/2) On Reveal: Next turn, you get +1 Energy. AvX: Once you play 4, X-Men have +1 Power.
- Quake (2/3) On Reveal: Swap the positions of the other two locations. AvX: Locations with 3 Avengers have +3 Power.
- Quicksilver (1/2) Starts in your opening hand. AvX: Locations with 3 Avengers have +3 Power.
- Rescue (4/4) On Reveal: If you play a card at this location next turn, +5 Power. AvX: Locations with 3 Avengers have +3 Power.
- Rogue (3/2) On Reveal: Steal the text from an enemy Ongoing card here. AvX: Once you play 4, X-Men have +1 Power.
- Scarlet Witch (2/3) On Reveal: Replace this location with a new one. AvX: Locations with 3 Avengers have +3 Power.
- Shang-Chi (4/3) On Reveal: Destroy all enemy cards here that have 10 or more Power. AvX: Locations with 3 Avengers have +3 Power.
- She-Hulk (6/10) Costs 1 less for each unspent Energy last turn. AvX: Locations with 3 Avengers have +3 Power.
- Spider-Man (3/5) On Reveal: Move to another location and pull an enemy card from here to there. AvX: Locations with 3 Avengers have +3 Power.
- Spider-Woman (5/8) On Reveal: Afflict all enemy cards here with -1 Power. AvX: Locations with 3 Avengers have +3 Power.
- Stature (5/6) Costs 1 if your opponent discarded a card this game. AvX: Locations with 3 Avengers have +3 Power.
- Storm (3/2) On Reveal: Flood this location. Next turn is the last turn cards can be played here. AvX: Once you play 4, X-Men have +1 Power.
- Strong Guy (3/3) Ongoing: If your hand is empty, +6 Power. AvX: Once you play 4, X-Men have +1 Power.
- Sunspot (1/0) After each turn, gain +1 Power for each unspent Energy. AvX: Once you play 4, X-Men have +1 Power.
- Thor (3/4) On Reveal: Shuffle Mjolnir into your deck. AvX: Locations with 3 Avengers have +3 Power.
- Vision (5/8) You can move this each turn. AvX: Locations with 3 Avengers have +3 Power.
- Wasp (0/1) AvX: Locations with 3 Avengers have +3 Power.
- White Queen (4/6) On Reveal: Copy the highest-Cost card in your opponent's hand into your hand. AvX: Once you play 4, X-Men have +1 Power.
- Winter Soldier (2/6) AvX: Locations with 3 Avengers have +3 Power.
- Wolfsbane (3/1) On Reveal: +2 Power for each other card you have here. AvX: Once you play 4, X-Men have +1 Power.
- Wolverine (2/2) When this is discarded or destroyed, regenerate it with +2 Power at a random location. AvX: Once you play 4, X-Men have +1 Power.
- Wong (4/2) Ongoing: Your On Reveal abilities here happen twice. AvX: Locations with 3 Avengers have +3 Power.
- X-23 (1/2) When this is discarded or destroyed, regenerate it at a random location. Next turn, get +1 Energy. AvX: Once you play 4, X-Men have +1 Power.
Mar 12
- Baron Zemo (3/4) On Reveal: Recruit the lowest-Cost card from your opponent's deck to your side of this location.
- Blink (5/7) On Reveal: Swap the last card you played with a higher-Cost card from your deck.
- Cable (2/3) On Reveal: Draw a card from your opponent's deck.
- Cassandra Nova (0/0) Unknown
- Elsa Bloodstone (3/3) Each card you play to fill your side of a location gains +2 Power.
- Leech (5/3) On Reveal: Remove the text from cards with On Reveal abilities in your opponent's hand.
- M'Baku (1/2) At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
- Mantis (2/2) On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
- Miek (1/1) When you discard a card, this gains +1 Power and can move next turn.
- Mockingbird (5/9) Costs 1 less for each of your cards in play that didn't start in your deck.
- Namora (5/5) On Reveal: Give +5 Power to each of your cards alone at another location.
- Nocturne (3/5) You can move this once. When this moves, replace its location with a random new one.
- Red Guardian (3/3) On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
- Sage (4/1) On Reveal: +2 Power for each different Power among all other cards here.
- Sasquatch (6/10) Costs 1 less for each card you played last turn.
- Time Stone (1/1) On Reveal: Draw a card and give it -1 Cost.
- U.S. Agent (2/2) Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
- Valentina (2/2) On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -3 Power.
- White Widow (2/2) On Reveal: Add a Widow's Kiss to your opponent's side of this location.
- Widow's Kiss (0/0) Ongoing: This has -4 Power. Disable this ability if your side of this location is full.
- Yondu (1/2) On Reveal: Destroy the lowest-Cost card in your opponent's deck.
Mar 2
- Cannonball (5/8) On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
February 2024
Feb 29
- Adam Warlock (5/4) After each turn, draw a card if you're winning here.
- America Chavez (1/2) On Reveal: Give the top card of your deck +2 Power.
- Ant Man (1/1) Ongoing: If your side of this location is full, +4 Power.
- Darkhawk (5/4) Ongoing: +2 Power for each card in your opponent's deck.
- Forge (2/2) On Reveal: Give the next card you play +2 Power.
- Hope Summers (3/4) After you play a card here, you get +1 Energy next turn.
- Lockjaw (4/5) After you play a card here, swap it with a card in your deck. (once per turn)
- Sword Master (3/7) On Reveal: Discard a card from your hand.
- Vulture (3/3) When this card moves, +6 Power.
Feb 20
- Agent 13 (1/2) On Reveal: Add a random card to your hand.
- Angel (1/2) When one of your cards is destroyed, this flies out of your hand or deck to replace it.
- Black Panther (5/4) On Reveal: Double this card's Power.
- Captain America (3/3) Ongoing: Your other cards here have +1 Power.
- Daredevil (2/2) On turn 5, you get to see your opponent's plays before you make your own.
- Gambit (3/3) On Reveal: Discard a card from your hand to destroy a random enemy card.
- Gamora (5/7) On Reveal: If your opponent played a card here this turn, +5 Power.
- Ghost-Spider (1/2) On Reveal: The last card you played moves here.
- Invisible Woman (2/3) Ongoing: Cards you play here are not revealed until the game ends.
- Iron Man (5/0) Ongoing: Your total Power is doubled here.
- Miles Morales (4/5) If a card moved last turn, this costs 1.
- Mister Fantastic (3/2) Ongoing: Adjacent locations have +2 Power.
- Nakia (3/3) On Reveal: Give all cards in your hand +1 Power.
- Rescue (4/4) On Reveal: If you play a card at this location next turn, +5 Power.
- Rogue (3/2) On Reveal: Steal the text from an enemy Ongoing card here.
- Scarlet Witch (2/3) On Reveal: Replace this location with a new one.
- Sera (5/4) Ongoing: Cards in your hand cost 1 less. (minimum 1)
- She-Hulk (6/10) Costs 1 less for each unspent Energy last turn.
- Star-Lord (2/2) On Reveal: If your opponent played a card here this turn, +3 Power.
- Vision (5/8) You can move this each turn.
Feb 13
- Agent 13 (1/2) On Reveal: Add a random card to your hand. +2 Power Couple: Captain America
- Angel (1/2) When one of your cards is destroyed, this flies out of your hand or deck to replace it. +1 Power Couple: Sera
- Black Panther (5/4) On Reveal: Double this card's Power. +1 Power Couple: Nakia
- Blink (3/1) On Reveal: Swap the last card you played with a card in your deck that costs more.
- Captain America (3/3) Ongoing: Your other cards here have +1 Power. +2 Power Couple: Agent 13
- Daredevil (2/2) On turn 5, you get to see your opponent's plays before you make your own. +2 Power Couple: She-Hulk
- Gambit (3/3) On Reveal: Discard a card from your hand to destroy a random enemy card. +2 Power Couple: Rogue
- Gamora (5/7) On Reveal: If your opponent played a card here this turn, +5 Power. +1 Power Couple: Star-Lord
- Ghost-Spider (1/2) On Reveal: The last card you played moves here. +1 Power Couple: Miles Morales
- Invisible Woman (2/3) Ongoing: Cards you play here are not revealed until the game ends. +2 Power Couple: Mister Fantastic
- Iron Man (5/0) Ongoing: Your total Power is doubled here. +1 Power Couple: Rescue
- Miles Morales (4/5) If a card moved last turn, this costs 1. +1 Power Couple: Ghost-Spider
- Mister Fantastic (3/2) Ongoing: Adjacent locations have +2 Power. +2 Power Couple: Invisible Woman
- Nakia (3/3) On Reveal: Give all cards in your hand +1 Power. +1 Power Couple: Black Panther
- Rescue (4/4) On Reveal: If you play a card at this location next turn, +5 Power. +1 Power Couple: Iron Man
- Rogue (3/2) On Reveal: Steal the text from an enemy Ongoing card here. +2 Power Couple: Gambit
- Scarlet Witch (2/3) On Reveal: Replace this location with a new one. +1 Power Couple: Vision
- Sera (5/4) Ongoing: Cards in your hand cost 1 less. (minimum 1) +1 Power Couple: Angela
- She-Hulk (6/10) Costs 1 less for each unspent Energy last turn. +2 Power Couple: Daredevil
- Star-Lord (2/2) On Reveal: If your opponent played a card here this turn, +3 Power. +1 Power Couple: Gamora
- Vision (5/8) You can move this each turn. +1 Power Couple: Scarlet Witch
Feb 7
- Baron Zemo (4/6) On Reveal: Add the lowest-Cost card from your opponent's deck here on your side.
- Beast (2/2) On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
- Helicarrier (6/10) When you discard this, fill your hand with random cards.
- Hope Summers (3/3) After you play a card here, you get +1 Energy next turn.
-
Hulk: Evolved
(6/12)
When you end a turn with unspent Energy, +2 Power. (if in hand or in play) - Omega Red (4/5) Ongoing: If you're winning here, +3 Power to other locations.
- Pixie (2/1) On Reveal: Shuffle the Costs of all cards in your deck that started there.
- Red Guardian (3/4) On Reveal: Remove the text of the lowest-Power enemy card here.
- Red Hulk (6/10) When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
- U.S. Agent (2/6) Ongoing: -1 Power for each of your other cards here.
- Valentina (2/2) On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
- White Widow (2/2) On Reveal: Add a 0-Power Widow's Kiss to your opponent's side of here.
- Widow's Kiss (1/-1) Ongoing: Your other cards here have -1 Power.
Feb 1
- Black Swan (3/5) On Reveal: Until the end of next turn, your 1-Cost cards cost 0.
- Corvus Glaive (3/5) On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
- Cull Obsidian (4/10) You can only play this where you have a 1-Cost card.
- Ghost (3/5) Ongoing: Your cards are always revealed last. (Their On Reveal abilities happen last.)
- Heimdall (6/9) On Reveal: Move your other cards one location to the left.
- Hulkbuster (2/3) On Reveal: Merge this with one of your cards here.
- Luke Cage (3/4) Ongoing: Your cards can't have their Power reduced.
- Proxima Midnight (4/7) When this is discarded, jumps to your lowest-Power location. (that isn't full)
- Spider-Man 2099 (5/9) The first time this moves to any location, destroy an enemy card there.
January 2024
Jan 18
- Beta Ray Bill (4/6) On Reveal: Shuffle Stormbreaker into your deck.
- Blob (6/0) On Reveal: Merge cards from your deck into this until it gains 15 or more Power. Ongoing: Can't be moved.
- Dagger (2/0) When this moves to a location, +3 Power for each enemy card there.
- Dazzler (2/2) Ongoing: +2 Power for each location that's full on your side.
- Destroyer (6/16) On Reveal: Destroy your other cards.
- Elektra (1/2) On Reveal: Destroy an enemy 1-Cost card here.
- Hercules (4/7) The first time another card moves here each turn, move it to another location.
- Selene (1/2) On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
- Viper (3/5) On Reveal: One of your other cards here switches sides.
Jan 9
- Ajax (0/0) Unknown
- America Chavez (2/3) On Reveal: Give the top card of your deck +2 Power.
- Angel (1/2) When one of your cards is destroyed, this flies out of your hand or deck to replace it.
- Annihilus (5/6) On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
- Arishem (0/0) Unknown
- Cannonball (5/8) On Reveal: Move an enemy card away from here and add a Rock where it was. If it can't move, destroy it to add the Rock.
- Copycat (0/0) Unknown
- Cull Obsidian (4/9) You can only play this where you have a 1-Cost card.
- Dracula (4/1) At the end of the game, discard a card from your hand to gain its Power.
- Gilgamesh (0/0) Unknown
- Hope Summers (3/3) After you play a card here, you get +2 Energy next turn.
- Hulkling (0/0) Unknown
- Hydra Bob (0/0) Unknown
- Kate Bishop (0/0) Unknown
- Kingpin (2/3) When an enemy card moves here, afflict it with -2 Power.
- Loki (4/5) On Reveal: Transform your hand into cards from your opponent's starting deck and give them -1 Cost.
- Marvel Boy (0/0) Unknown
- Mockingbird (5/9) Costs 1 less for each card you have in play that didn't start in your deck.
- Ms. Marvel (4/4) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
- Phastos (0/0) Unknown
- Pixie (1/3) On Reveal: Shuffle the Costs of all cards in your deck.
- Quake (2/3) On Reveal: Swap the positions of the other two locations.
- Sersi (0/0) Unknown
- Speed (0/0) Unknown
- Supergiant (4/5) On Reveal: All cards played next turn don't reveal until the game ends.
- Thena (0/0) Unknown
- War Machine (4/6) On Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.
- Werewolf By Night (4/4) After you play a card, move there to gain +2 Power if it has an On Reveal.
- Wiccan (0/0) Unknown