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Marvel Snap Card History

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Years:
2026
2025
2024
2023
2022

June 2026

Jun 2

  • DoctorStrange - Avengers (2/3) None
  • Madame Web (2/1) None
  • Monstro (8/8) None

May 2026

May 22

  • Angel (2/4) When one of your cards is destroyed, this flies out of your hand or deck to replace it.
  • Awesome Andy (2/3) Activate: Give one of your cards at each other location +2 Power.
  • Deathlok (3/6) On Reveal: Destroy your other cards here.
  • Gambit Horseman of Death (3/5) Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
  • Hellcow (4/7) Activate: Discard a card from your hand.
  • Lady Sif (3/6) On Reveal: Discard the card that costs the most from your hand.

May 19

  • <color=#ff2c2c>!</color>Skill 01 Ms. Marvel Champion (0/0) !On Reveal: Add a random character to your hand with a different Cost than your characters in play. Give it +2 Power.
  • Archangel Horseman of Death (2/4) Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
  • Aunt May (2/3) End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Black Bolt (5/8) On Reveal: Discard the card that costs the least from your opponent's hand.
  • Boomerang (2/2) When this returns to your hand, randomly steal 4 Power from cards in your opponent's hand. Activate: Return this to your hand.
  • Bucky Barnes (2/2) When Destroyed: Replace this with the Winter Soldier.
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Chamber (2/1) Activate: +2 Power for each 5-Cost or more card you have here and in hand.
  • Clea (1/3) When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
  • Cloak (2/4) On Reveal: Next turn, all cards are Moveable to this location.
  • Death Fractured Frontier (0/0) !none
  • Doctor Octopus Fractured Frontier (2/1) !On Reveal: Put the leftmost card in your hand on top of your deck to add a random character to your hand. Give both +3 Power.
  • Dragon Breath (4/0) On Reveal: Give a 5-Cost or more character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
  • Drax - Guardians of the Galaxy (3/5) On Reveal: If your opponent played a card here this turn, double this card's Power.
  • Goose (2/2) Ongoing: Nobody can play cards that cost 4 or more here.
  • Groot - Guardians of the Galaxy (4/12) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
  • Hellcow Fractured Frontier (3/2) !End of Turn: Afflict ALL other characters here with -1 Power. Then destroy your friendly cards here if their Power is 0 or less.
  • Hellion (5/8) On Reveal: Next turn, your cards are Moveable to this location.
  • Iron Patriot (2/3) On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
  • Jane Foster Fractured Frontier (3/4) !On Reveal: 4 other random characters are chosen. Yours get +1 Power, enemies -1 Power. Quickdraw: Repeat this.
  • Jean Grey - X-Men (2/4) The next time you get bonus Energy as the turn starts, draw a card.
  • Jeff the Baby Dolphin!? (2/2) Your cards reveal here with +1 Power. Moveable once.
  • Jeff the Baby Land Shark (2/4) Moveable once. Nothing can stop you from moving or playing this to any location.
  • Jubilee Silver Surfer (4/2) When you draw a card, add this card's Power to it.
  • Ka-Zar (4/6) Ongoing: Your 1-Cost cards have +1 Power.
  • Kraglin (3/4) On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • Madame Web (2/1) Ongoing: Each turn, one of your cards here is Moveable. (your choice)
  • Magneto - Brotherhood of Mutants (5/9) On Reveal: Move an enemy 3-Cost card and an enemy 4-Cost card away from here and steal 1 Power from them.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
  • Malekith (4/6) On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
  • Man-Thing (4/7) Ongoing: 3-Cost or less cards here have -2 Power.
  • Mary Jane (3/3) End of Turn: Give each of your cards that moved this turn +1 Power.
  • Mercury (3/4) Moveable once. Ongoing: Enemy cards here can't move.
  • Miek (1/1) When you discard a card, this gains +1 Power and Moveable next turn.
  • Mind Shot (0/0) !Draw 2 cards.
  • Moondragon (2/1) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone (4/6) Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
  • Ms. Marvel Champion (4/5) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
  • Nightcrawler (1/3) Moveable once.
  • Nightcrawler - X-Men (1/2) Moveable once. When this moves, give it +1 Power for each of your X-Men at the new location.
  • Nocturne (3/4) Moveable once. When this moves, replace its location with a random new one.
  • Odin (6/10) On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Overdrive Reactor (0/0) Destroy the 2 locations with the lowest total Power. (break ties randomly)
  • Overdrive Reactor (0/0) Each player adds Blob to a random location.
  • Overdrive Reactor (0/0) Transform charged cards in play into ones that cost 1 more.
  • Overdrive Reactor (0/0) Move random cards to the left 4 times.
  • Penance Stare (5/0) When Discarded: Play this. On Reveal: Your champion steals 4 Power from an enemy card here. It gains Moveable once.
  • Phoenix Force (4/5) On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
  • Power Shot (0/0) !Boost this with +3 Power.
  • Professor X - X-Men (5/5) You get +1 Energy each turn for each of your X-Men here.
  • Proxima Midnight (4/7) When Discarded: This jumps to your lowest-Power location. (that isn't full)
  • Psylocke Fractured Frontier (0/0) !none
  • Reality Shot (0/0) !Make a copy of your other lowest Cost card here.
  • Red Hulk Fractured Frontier (0/0) !none
  • Red Wolf Fractured Frontier (0/0) !none
  • Rocket and Groot (3/3) Moveable once. After your opponent plays a card here, steal 1 Power from it.
  • SP//dr (3/5) On Reveal: Merge this into one of your cards here. It's Moveable next turn.
  • Sam Wilson Captain America (2/3) On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
  • Scarlet Witch - Brotherhood of Mutants (2/4) On Reveal: Replace this location with another one. If you're winning here, add a Brotherhood card to your hand with +1 Power.
  • Scorpion Brand New Day (6/8) Ongoing: Double the Power reductions on all enemy cards.
  • Sebastian Shaw (3/5) When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
  • Shadowlands Daredevil (2/3) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Shield Throw (4/0) On Reveal: Put an Ongoing card from your deck here with +3 Power. Shuffle a copy of this into your deck.
  • Shou-Lao the Undying (5/8) On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
  • Sinister Six (6/12) Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
  • Soul Shot (0/0) !Destroy the weakest enemy card here.
  • Space Shot (0/0) !Boost this with +1 Power. Thanos Fractured Frontier has Movable next turn.
  • Spider Sense (5/0) On Reveal: Give your characters here +2 Power. Costs 1 less for each Moveable card you've played.
  • Spider-Man Brand New Day (1/2) Moveable twice. After this moves to a location. give one of your other cards there +1 Power. (even unrevealed ones)
  • Spider-Punk (3/3) Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
  • Sub-Mariner (1/2) When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
  • Tarantula (2/2) End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.
  • Taskmaster - Thunderbolts (4/-1) On Reveal: Gains Power equal to your other highest-Power Thunderbolt.
  • Techno-Organic Virus (1/0) On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text)
  • Thanos Fractured Frontier (5/5) !Game Start:Load 1 Infinity Round. The first card you draw each turn has Quickdraw: Thanos loads another. On Reveal: Thanos fires.
  • Time Shot (0/0) !Reduce the cost of your cards in hand by 1.
  • Tombstone (2/3) On Reveal: Destroy your lowest-Power card at each other location.
  • Toxie Doxie - Thunderbolts (2/1) On Reveal: Give 2 characters in your hand +3 Power. You can’t play them next turn unless they're Thunderbolts.
  • Triton (3/4) On Reveal: Give the last character EACH player played last turn +3 Power.
  • U.S. Agent (2/3) Ongoing: 4-Cost or more cards here have -3 Power.
  • Valentina - Thunderbolts (1/-1) On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
  • Venus (3/3) When your cards in play are Empowered, give those cards an additional +1 Power.
  • Vision (5/9) Moveable
  • Vision - Avengers (4/6) Moveable while you have another Avenger here.
  • Web Sling (1/0) On Reveal: Next turn, one of your cards here is Moveable. (your choice)
  • White Queen - Brotherhood of Mutants (3/4) On Reveal: Copy the top card of your opponent's deck into your hand. While you're winning here, it costs 2 less.
  • Winter Soldier - Thunderbolts (2/7) You can only play this at a location you're losing.
  • Wolverine Horseman of War (4/3) Objective: This has 5 or more Power Give one of your cards at each location +4 Power. (3/5)

May 8

  • Agent Coulson (3/5) On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
  • Ares (4/7) On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
  • Kraglin (3/4) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
  • Major Victory (3/5) On Reveal: Add 2 members of the Guardians crew to your hand.
  • Silver Samurai (4/6) On Reveal: Each player discards the lowest-Power card from their hand.
  • Spider-Man Noir (4/5) On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
  • Starhawk (2/3) On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
  • Zombie Captain Marvel (4/5) Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.

April 2026

Apr 30

  • Agony (1/2) After you play a card here, merge this into it.
  • Archangel Horseman of Death (2/4) Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
  • Black Bolt (5/7) On Reveal: Discard the card that costs the least from your opponent's hand.
  • Bucky Barnes (2/1) When Destroyed: Replace this with the Winter Soldier.
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Captain Marvel (4/6) At the end of the game, move to a location that wins you the game. (If possible)
  • Chamber (2/2) Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
  • Dragon Breath (4/0) On Reveal: Give a 5-Cost or higher character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
  • Fin Fang Foom (7/12) On Reveal: Gain the Power of a front-row enemy card here.
  • Goose (2/2) Ongoing: Nobody can play cards that cost 4, 5, or 6 here.
  • Invisible Woman First Steps (3/3) Activate: This turn, your End of Turn abilities repeat.
  • Iron Patriot (2/3) On Reveal: Add a random 4, 5, or 6-Cost card to your hand. If you’re winning here after next turn, give it -3 Cost.
  • Joaquin Torres Falcon II (2/3) Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
  • Ka-Zar (4/5) Ongoing: Your 1-Cost cards have +1 Power.
  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or higher, -1 Cost too.
  • Malekith (4/6) On Reveal: Add a 1, 2, or 3-Cost card from your deck here, but don't reveal it until the game ends.
  • Man-Thing (4/7) Ongoing: 1, 2, and 3-Cost cards here have -2 Power.
  • Maria Hill (1/3) On Reveal: Add a random 2-Cost card to your hand.
  • Martyr (1/6) At the end of the game, move to a location that LOSES you the game. (if possible)
  • Moondragon (2/2) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone (4/6) Ongoing: Has the Ongoing effects of your 1, 2, and 3-Cost cards here.
  • Odin (6/9) On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Onslaught (6/8) Ongoing: Your other Ongoing effects here apply an additional time.
  • Proxima Midnight (4/7) When this is discarded, jumps to your lowest-Power location. (that isn't full)
  • Shadowlands Daredevil (2/2) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Shou-Lao the Undying (5/8) On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
  • Star-Lord, Master of the Sun (5/7) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
  • U.S. Agent (2/3) Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
  • Ultron Mind Stone (2/2) Ongoing: Your On Reveal abilities here repeat.
  • Wong (4/2) Ongoing: Your On Reveal abilities here repeat.

Apr 16

  • Black Bolt (5/8) On Reveal: Discard the card that costs the least from your opponent's hand.
  • Bucky Barnes (2/2) When Destroyed: Replace this with the Winter Soldier.
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Chamber (2/1) Activate: +2 Power for each 5-Cost or more card you have here and in hand.
  • Dragon Breath (4/0) On Reveal: Give a 5-Cost or more character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
  • Goose (2/2) Ongoing: Nobody can play cards that cost 4 or more here.
  • Iron Patriot (2/3) On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
  • Ka-Zar (4/6) Ongoing: Your 1-Cost cards have +1 Power.
  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
  • Malekith (4/6) On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
  • Man-Thing (4/7) Ongoing: 3-Cost or less cards here have -2 Power.
  • Moondragon (2/1) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone (4/6) Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
  • Odin (6/10) On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Proxima Midnight (4/7) When Discarded: This jumps to your lowest-Power location. (that isn't full)
  • Shadowlands Daredevil (2/3) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • U.S. Agent (2/3) Ongoing: 4-Cost or more cards here have -3 Power.

Apr 7

  • Aunt May (0/0) !none
  • Boomerang (2/1) !When this returns to your hand, randomly steal 4 Power from cards in your opponent's hand. Activate: Return this to your hand.
  • Ghost Rider Champion (4/5) On Reveal: Bring back one of your discarded cards to this location.
  • Jeff the Baby Dolphin!? (2/2) Boost +1 each card you reveal here. Movable once.
  • Jubilee Silver Surfer (4/2) When you draw a card, Boost it with this card's Power.
  • Mary Jane (3/3) !End of Turn: Boost each of your cards that moved this turn with +1 Power.
  • Monstro (8/8) This card’s Cost is reduced by the cost of your deck’s top card.
  • Namorita (3/5) When you draw a card, give it -1 Cost if this is your only card here.
  • Penance Stare (5/0) When Discarded: Play this. On Reveal: Your champion steals 4 Power from an enemy card here. It gains Movable once.
  • Pizza Slice (0/1) On Reveal: Merge this into one of your cards here.
  • Quicksand (2/4) The next time your opponent would start a turn with bonus Energy, they don't get it.
  • Scorpion Brand New Day (6/7) !Ongoing: Double the afflictions on all enemy cards.
  • Sinister Six (0/0) !none
  • Spider Sense (0/0) !none
  • Spider-Man Brand New Day (1/2) !Moveable twice. After this moves, give one of your other cards at the new location +1 Power. (even unrevealed ones)
  • Sub-Mariner (1/2) When this is Boosted, add a random 1-Cost character to your hand with that same Boost. (if in hand or in play)
  • Tarantula (2/1) !End of Turn: If you have the highest Power card, boost this and 2 cards in your hand with +1 Power.
  • Tombstone (2/3) On Reveal: Destroy your lowest Power card at each other location.
  • Triton (3/4) On Reveal: Boost +3 the last character played by each player last turn.
  • Venus (3/3) When your cards in play are Boosted, they get an extra +1.

March 2026

Mar 27

  • Caiera (3/5) Ongoing: Your 1 and 6-Cost cards can't be destroyed.
  • Cannonball (5/5) On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
  • Frigga (3/3) On Reveal: Add a copy of the last card you played to your hand. (if able)
  • Gorr the God Butcher (6/1) Ongoing: +2 Power for EACH On Reveal card in play.
  • Lockjaw (2/3) Activate: After you play your next character, swap it with one from your deck.
  • Shanna (3/4) On Reveal: Add a random 1-Cost character to each location.
  • Star-Lord, Master of the Sun (5/8) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.
  • Storm Horseman of Famine (3/1) Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
  • Stormbreaker (0/4) On Reveal: Double Beta Ray Bill's Power.
  • Strange Supreme (2/2) Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
  • Viv Vision (3/4) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
  • Weapon X Wolverine (2/3) After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
  • Weapon X Wolverine (2/3) After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)

Mar 17

  • Apocalypse, Celestials' Chosen (4/9) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Debrii (3/8) On Reveal: Add a Rock to each other location.
  • En Sabah Nur (4/6) Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Ghost (3/5) On Reveal: Remove the abilities from all End of Turn cards here.
  • Hydro-Man (5/9) On Reveal: Set the Cost of EACH deck's top card to 1.
  • Pixie (2/3) On Reveal: Shuffle the base Costs of all cards in your deck that started there.
  • Tiger Spirit (5/10) Vengeance is mine!

Mar 10

  • Anti-Venom - Spider-Verse (4/4) On Reveal: If any card moved last turn, set the Cost of your top card to 0.
  • CaptainAmericaAvengers (3/4) Ongoing: Your other Avengers here have +2 Power.
  • Fastball Special (2/0) On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
  • Hulk - Avengers (6/11) On Reveal: +2 Power for each other Avenger you have here.
  • Ikari (4/12) You can only play this where an enemy is afflicted with negative Power.
  • Illusion! (2/0) Which is the real Mysterio?
  • J. Jonah Jameson (1/3) Ongoing: Your text emotes are ruder.
  • Jeff the Baby Dolphin!? (2/2) Your cards here reveal Boosted with +1 Power. You can move this once.
  • Jubilee Silver Surfer (4/2) After you draw a card, boost it with this card's Power.
  • Kahhori (4/7) On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
  • Karen Page (4/5) On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Lady Bullseye (2/2) On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Monstro (8/8) !This card’s Cost is reduced by the cost of your deck’s top card.
  • Muse (3/3) Ongoing: +3 Power for each location where one of your cards has been destroyed.
  • Mysterio (2/5) On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
  • Namorita (4/4) !After the next time you play an Ongoing card, double its Ongoing ability.
  • Punisher War Machine (2/2) When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
  • Quicksand (0/0) !none
  • Sasquatch (6/11) Costs 1 less for each card you played last turn.
  • Scarlet Spider - Spider-Verse (3/5) Activate: Add a clone with the same Power to another location, then move this to the third location.
  • Shadowlands Daredevil (2/2) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Starhawk (2/2) On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
  • Stick (4/3) On Reveal: Give the next card you play Power equal to this card's Power.
  • Sub-Mariner (2/3) !When this is boosted (in hand or in play), add a random 1-Cost Character to your hand boosted by the same amount.
  • Techno-Organic Virus Infection (1/0) Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)
  • Triton (3/5) On Reveal: Boost the last character played by each player last turn with +4 Power.
  • Ultron Soul Stone (2/3) On Reveal: For each of your full locations, give one of your cards there +3 Power.
  • Valentina - Thunderbolts (1/-1) On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
  • Venus (3/4) When you boost a card in play, it gets an extra +1 Power.
  • Wilson Fisk (5/9) Costs 3 if you have the highest Power among cards in play.
  • Wolverine - X-Men (2/3) At the start of each turn, +2 Power if you have any bonus Energy.

February 2026

Feb 26

  • Alioth (6/7) On Reveal: Remove the text from all unrevealed enemy characters here.
  • Fin Fang Foom (7/10) On Reveal: Gain the Power of front-row enemy cards here.
  • Jeff the Baby Land Shark (2/4) You can move this once. Nothing can stop you from moving or playing this to any location.
  • Magus (2/3) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Rocket and Groot (3/3) You can move this once. After your opponent plays a card here, steal 1 Power from it.
  • Sebastian Shaw (3/5) When this permanently gains Power, gain +2 more Power. (wherever this is)
  • Star-Lord, Master of the Sun (4/3) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.

Feb 14

  • Thor (3/5) On Reveal: Shuffle Mjolnir into your deck.

Feb 12

  • Agony - Spider-Verse (1/2) After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.
  • Apocalypse, Celestials' Chosen (4/8) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Archangel Horseman of Death (2/3) Objective: Your cards are destroyed 4 times Resurrect one here with +4 Power. (0/4)
  • Archangel Horseman of Death (2/3) Objective: Your cards are destroyed 4 times Resurrect one here with +4 Power. (0/4)
  • Askani'son (2/3) Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Chamber (2/2) Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
  • Deafening Chord (1/0) On Reveal: Remove the text of a 3-Cost or lower enemy character here.
  • Drax, Avatar Of Life (3/4) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • En Sabah Nur (4/5) Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
  • En Sabah Nur (4/5) Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Foggy Nelson (0/0) !none
  • Gambit Horseman of Death (3/3) Objective: Play 5 total Cost of created cards Randomly destroy up to 4 total Cost of enemy cards. (0/5)
  • Gambit Horseman of Death (3/3) Objective: Play 5 total Cost of created cards Randomly destroy up to 4 total Cost of enemy cards. (0/5)
  • Groot (3/4) On Reveal: If your opponent played a card here this turn, +4 Power.
  • Groot - Guardians of the Galaxy (4/11) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
  • Hawkeye - Avengers (1/2) On Reveal: If you play a card here next turn, +1 Power. If it's an Avenger, repeat this ability here.
  • Ikari (4/12) !You can only play this where an enemy is afflicted with negative Power.
  • Isca the Unbeaten (4/3) End of Turn: If you’re losing this location, double this card’s Power.
  • Juggernaut Horseman of War (2/2) Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
  • Juggernaut Horseman of War (2/2) Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
  • Karen Page (4/5) !On Reveal: Give a friendly 1, 2, and 3 Cost character +2 Power.
  • King Eitri (1/3) Activate: Draw a created card from your deck.
  • Kingpin (1/3) When an enemy card moves here, afflict it with -2 Power.
  • Lady Bullseye (2/2) !On Reveal: Afflict an enemy card with -2. Repeat this for each of your unspent Energy to a different enemy.
  • Mantis (1/3) On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
  • Mother Askani (4/4) On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
  • Muse (3/3) !Ongoing: +3 Power for each location a friendly card has been destroyed in.
  • Nightcrawler (1/3) You can move this once.
  • Nightcrawler - X-Men (1/2) You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
  • Omniversal Presence (1/0) On Reveal: Replace this location with a new one and give Merlin +1 Power.
  • Ozymandias (5/9) Ongoing: Your Rocks have +3 Power.
  • Polaris Horseman of Pestilence (2/2) Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
  • Polaris Horseman of Pestilence (2/2) Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
  • Punisher War Machine (2/2) !When you draw this, mark a location that's empty for you. Objective: Win the location for +1 Max Energy. (Location 0)
  • Selene Horseman of Famine (4/4) Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
  • Selene Horseman of Famine (4/4) Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
  • Shadowlands Daredevil (2/2) !On Reveal: Shuffle 3 Demons into your deck. When you draw a card with 6 or more Power, +2 Power.
  • Starlord - Guardians of the Galaxy (2/3) On Reveal: If your opponent played a card here this turn, give +1 Power to your Guardians in hand and play.
  • Stick (4/3) !On Reveal: Give the next card you play Power equal to this card's Power.
  • Storm Horseman of Famine (3/2) Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
  • Storm Horseman of Famine (3/2) Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
  • Stryfe (4/6) Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (0/3)
  • Stryfe (4/6) Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (0/3)
  • Sword of Fu Xi (2/2) Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
  • Symbiote Spider-Man - Spider-Verse (4/6) Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.
  • Techno-Organic Virus (1/0) On Reveal: Copy this to your hand with +2 Cost. Infect your other cards here. (replace their text)
  • Techno-Organic Virus Infection (1/0) Ongoing: +1 Power for each Techno-Organic Virus you've played.
  • The Ten Rings (2/2) On Reveal: Give one of your other cards here +1 Power.
  • The Ten Rings Upgraded (2/3) End of Turn: Give your other cards here +1 Power.
  • Thor (3/5) On Reveal: Shuffle Mjolnir into your deck.
  • Toxie Doxie - Thunderbolts (2/2) On Reveal: Give 2 characters in your hand +3 Power. You can’t play them next turn unless they're Thunderbolts.
  • Ultron Space Stone (2/6) On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
  • Ultron Time Stone (2/4) On Reveal: Put a card from your hand here.
  • Vision - Avengers (4/6) If you have another Avenger here, you can move this.
  • Wilson Fisk (5/9) !Costs 3 if you have the highest Power card in play.
  • Wolverine - X-Men (2/3) End of Turn: If you have unspent Energy, destroy this to regenerate it with +3 Power at a location where you have an X-Man.
  • Wolverine Horseman of War (4/3) Objective: This has 6 or more Power Give one of your cards at each location +3 Power. (3/6)
  • Wolverine Horseman of War (4/3) Objective: This has 6 or more Power Give one of your cards at each location +3 Power. (3/6)

January 2026

Jan 29

  • Colonel America (3/4) Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
  • Deafening Chord (1/0) On Reveal: Remove the text of a 3-Cost or lower enemy character here.
  • Doctor Doom 2099 (4/6) End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  • Lin Lie Iron Fist (2/3) On Reveal: Add the Sword of Fu Xi to another location.
  • Magus (3/5) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Maverick (3/2) Activate: Give the next card you play Power equal to this card’s Power.
  • Shou-Lao the Undying (5/6) On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+0)
  • Spider-Ham (1/1) Activate: Replace the text of a random character in your opponent's hand with oink!
  • Topaz (2/3) After you play a card here, move it to the middle location.

Jan 16

  • Clea (1/3) When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)
  • Cyclops: Evolved (3/5) End of Turn: If you have unspent Energy, afflict 2 enemy cards here with -1 Power.
  • Dragon of the Moon (3/4) On Reveal: Steal 1 Power from even-costed cards in ALL hands.
  • Drax, Avatar Of Life (3/4) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • Fan Fei (4/5) Activate: Give your other cards here +1 Power and move them to the right.
  • Fantomex (4/7) Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
  • Hulk: Evolved (6/14) End of Turn: If you have unspent Energy, +2 Power. (if in hand or in play)
  • Iron Lad (4/7) On Reveal: Copy the text of your deck's top card.
  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
  • Merlin (2/2) At the start of each turn, add an Incantation to your hand.
  • Misty Knight: Evolved (1/3) End of Turn: If you have unspent Energy, give one of your other cards +1 Power.
  • Multiple Man (2/4) When this moves, add a copy to the old location.
  • Shocker: Evolved (2/4) On Reveal: Give the leftmost card in your hand -1 Cost.
  • Star-Lord, Master of the Sun (4/5) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.
  • Vulture (1/3) When this card moves, +3 Power.
  • Zombie Galacti (7/5) Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.

Jan 13

  • Agony - Spider-Verse (2/3) After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.
  • Groot - Guardians of the Galaxy (4/10) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
  • Hawkeye - Avengers (1/1) On Reveal: If you play a card here next turn, +2 Power. If it's an Avenger, repeat this ability here.
  • Nightcrawler - X-Men (1/1) You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
  • Starlord - Guardians of the Galaxy (2/2) On Reveal: If your opponent played a card here this turn, give +1 Power to your Guardians in hand and play.
  • Symbiote Spider-Man - Spider-Verse (4/4) Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.
  • Vision - Avengers (4/7) If you have another Avenger here, you can move this.
  • Wolverine - X-Men (2/1) End of Turn: If you have unspent Energy, destroy this to regenerate it with +3 Power at a location where you have an X-Man.

Jan 6

  • Apocalypse, Celestials' Chosen (4/7) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Archangel Horseman of Death (0/0) !none
  • Askani'son (0/0) !none
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • En Sabah Nur (4/5) Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Gambit Horseman of Death (3/4) Objective: Play 6 total Cost of created cards Randomly destroy up to 4 total Cost of enemy cards. (0/6)
  • Garrison Kane (0/0) !none
  • Isca the Unbeaten (3/2) !End of Turn: If you’re losing this location, double this card’s Power.
  • Juggernaut Horseman of War (2/2) Objective: Have 7 different Powers among your other cards in play +6 Power. (0/7)
  • Mother Askani (0/0) !none
  • Ozymandias (5/10) Ongoing: Your Rocks have +3 Power.
  • Polaris Horseman of Pestilence (0/0) !none
  • Rama-Tut (4/5) On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
  • Return to the Past (0/0) !none
  • Sam Wilson Captain America (2/3) On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.
  • Sandstorm (2/0) On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
  • Selene Horseman of Famine (4/3) Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
  • Storm Horseman of Famine (0/0) !none
  • Techno-Organic Virus (0/0) !none
  • Wolverine Horseman of War (0/0) !none
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