December 2025
Dec 20
- Agony - Spider-Verse (1/2) After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.
- Groot - Guardians of the Galaxy (4/11) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
- Hawkeye - Avengers (1/2) On Reveal: If you play a card here next turn, +1 Power. If it's an Avenger, repeat this ability here.
- Nightcrawler - X-Men (1/2) You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
- Vision - Avengers (4/6) If you have another Avenger here, you can move this.
- Wolverine - X-Men (2/3) End of Turn: If you have unspent Energy, destroy this to regenerate it with +2 Power at a location where you have an X-Man.
Dec 18
- Air-Walker (3/4) When Destroyed: Replace this with a 4-Cost card from your hand or deck.
- Apocalypse (6/8) When Discarded: Put this back with +4 Power.
- Bucky Barnes (2/1) When Destroyed: Replace this with the Winter Soldier.
- Cable (2/4) On Reveal: Draw a card from your opponent's deck.
- Colossus (2/4) Ongoing: Can't be destroyed, moved, or have its Power reduced.
- Cyclops (3/5) Let's move, X-Men.
- Deadpool (1/1) When Destroyed: Return this to your hand with double the Power.
- Doctor Doom 2099 (4/5) End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
- Headpool (1/1) When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
- Helicarrier (6/10) When Discarded: Fill your hand with random cards.
- Hulk (6/14) HULK SMASH!
- Hulk (6/14) HULK SMASH!
- Hulk (6/14) HULK SMASH!
- Iron Fist (1/3) On Reveal: After you play your next card, move it one location to the left.
- Joaquin Torres Falcon II (2/3) Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
- Khonshu (6/5) When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
- Khonshu Waxing (6/8) When Discarded: Return in its final phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 8.
- Master Mold (2/3) On Reveal: Add 2 Sentinel to your opponent's hand.
- Misty Knight (1/3) We've got to save this city.
- Moira X (1/2) When Destroyed: Get a copy of your opening hand.
- Nimrod (5/6) When Destroyed: Add a copy of this to each other location.
- Nova (1/1) When Destroyed: Give your cards +1 Power.
- Quinjet (1/1) Ongoing: Your created cards cost 1 less. (minimum 1)
- Sabretooth (3/5) When Destroyed: Return this to your hand. It costs 0.
- Scorn (1/2) When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
- Shocker (2/4) I'm gonna blast you!
- Swarm (2/3) When Discarded: Add two copies of this that cost 0 to your hand.
- Uncle Ben (1/2) When Destroyed: Replace this with Spider-Man.
- Victoria Hand (2/2) Ongoing: Your cards that were created in your hand have +2 Power.
- Wolverine (2/3) When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
- X-23 (1/1) When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Dec 16
- Agony - Spider-Verse (1/3) After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.
- Anti-Venom - Spider-Verse (4/6) On Reveal: Set the Cost and Power of your deck's top card to 0 until that card moves.
- Apocalypse, Celestials' Chosen (0/0) !none
- Caliban Horseman of Pestilence (0/0) !none
- CaptainAmericaAvengers (3/4) Ongoing: Your other Avengers here have +2 Power.
- Celestial Empowerment (0/0) !none
- Cyclops - X-Men (3/1) Ongoing: Gains Power equal to the most Energy you had in one turn this game.
- DoctorStrange - Avengers (2/2) On Reveal: Move one of your Avengers with On Reveal to this location to repeat its ability.
- Dormammu (7/12) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Drax - Guardians of the Galaxy (3/4) On Reveal: If your opponent played a card here this turn, double this card's Power.
- Drax, Avatar Of Life (4/4) End of Turn: +4 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
- En Sabah Nur (0/0) !none
- Gambit Horseman of Death (0/0) !none
- Gamora - Guardians of the Galaxy (5/7) On Reveal: If your opponent played a card here this turn, destroy their lowest-Cost card here.
- Ghost - Thunderbolts (3/6) Costs 1 less for each location you're losing.
- Ghost-Spider - Spider-Verse (1/2) On Reveal: The last card you played moves here. If it's a Spider-Verse card, this gains +2 Power.
- Groot - Guardians of the Galaxy (4/10) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
- Hawkeye - Avengers (1/1) On Reveal: If you play a card here next turn, +2 Power. If it's an Avenger, repeat this ability here.
- Hulk - Avengers (6/11) On Reveal: +2 Power for each other Avenger you have here.
- Isca the Unbeaten (0/0) !none
- Jack Flag (3/3) Ongoing: Your cards here with increased Power have +2 Power.
- Jean Grey - X-Men (2/3) The next time you get bonus Energy as the turn starts, draw a card.
- Jubilee - X-Men (4/1) On Reveal: Add the top card of your deck to this location. Give it Power equal to your unspent Energy.
- Juggernaut Horseman of War (0/0) !none
- Kraglin (3/2) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
- Lady Deathstrike - Brotherhood of Mutants (4/4) On Reveal: Destroy an enemy card here with less Power than your total Brotherhood Power here.
- Living Monolith (0/0) !none
- Magneto - Brotherhood of Mutants (5/8) On Reveal: Move an enemy 3-Cost card and an enemy 4-Cost card away from here.
- Magus (3/5) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy.
- Major Victory (3/4) On Reveal: Add 2 members of the Guardians crew to your hand.
- Mantis - Guardians of the Galaxy (1/2) On Reveal: If your opponent played a card here this turn, give a Guardian in your hand -2 Cost.
- Mjolnir - Avengers (0/0) On Reveal: Give Thor +6 Power.
- Moondragon (2/2) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
- Morgan le Fay (4/7) On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
- Mystique - Brotherhood of Mutants (2/1) On Reveal: Copy the text of one of your Brotherhood cards here.
- Nightcrawler - X-Men (1/1) You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
- Ozymandias (0/0) !none
- Professor X - X-Men (5/5) You get +1 Energy each turn for each of your X-Men here.
- Rama-Tut (0/0) !none
- Rocket Raccoon - Guardians of the Galaxy (1/3) On Reveal: If your opponent played a card here this turn, draw a Guardian.
- Sandstorm (0/0) !none
- Scarlet Spider - Spider-Verse (3/4) Activate: Add a clone with the same Power to another location, then move this to the third location.
- Scarlet Witch - Brotherhood of Mutants (2/2) On Reveal: Replace this location with another one. If you're winning here, add a Brotherhood card to your hand.
- Selene - Brotherhood of Mutants (1/1) On Reveal: A Brotherhood card in your hand steals 2 Power from a random card in your opponent's hand.
- Selene Horseman of Famine (0/0) !none
- Sentry - Thunderbolts (4/9) On Reveal: Add a -9 Power Void to a location where you don't have a Thunderbolt.
- Shang-Chi, Master of the Rings (3/5) Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
- Shou-Lao the Undying (5/8) On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+0)
- Sparky (2/2) Activate: Give your card that last moved +2 Power and move it back to its previous location.
- Spider-Man 2099 - Spider-Verse (5/8) On Reveal: For each time your cards moved this game, give +1 Power to one of your cards. (0 times)
- Star-Lord, Master of the Sun (4/5) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
- Starhawk (2/2) On Reveal: On odd turns, give your cards at the left location +1 Power. On even turns, give to the right location.
- Starlord - Guardians of the Galaxy (2/3) On Reveal: If your opponent played a card here this turn, give all of your Guardians +1 Power.
- Symbiote Spider-Man - Spider-Verse (4/6) Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.
- Taskmaster - Thunderbolts (4/0) On Reveal: Gains Power equal to your other highest-Power Thunderbolt.
- The Ten Rings (2/1) On Reveal: Give one of your other cards here +1 Power.
- The Ten Rings Upgraded (2/2) End of Turn: Give your other cards here +1 Power.
- Thor - Avengers (3/3) On Reveal: Draw an Avenger, then shuffle Mjolnir into your deck.
- Toxie Doxie - Thunderbolts (2/2) On Reveal: Give 2 characters in your hand +2 Power. You can’t play them next turn unless they're Thunderbolts.
- Valentina - Thunderbolts (2/-1) On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
- Vision - Avengers (4/7) If you have another Avenger here, you can move this.
- White Queen - Brotherhood of Mutants (3/4) On Reveal: Copy a card from your opponent's hand into your hand. While you're winning here, it costs 1 less.
- Winter Soldier - Thunderbolts (1/7) You can only play this at a location you're losing.
- Wolverine - X-Men (2/2) End of Turn: If you have unspent Energy, destroy this to regenerate it with +2 Power at a location where you have an X-Man.
Dec 12
- Inevitable (2/0) On Reveal: If your Champion is in play with 20 or more Power, destroy front-row enemy cards here. (even unrevealed ones)
- Project Armageddon (3/0) On Reveal: Give your Sentinels +1 Power for each created card you’ve played this game that isn't a Sentinel. (0)
- Wakanda Forever (6/0) On Reveal: Give Power equal to your Champion's to one of your cards here.
Dec 4
- Dormammu (7/13) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Elsa Bloodstone (3/5) Each card you play to fill your side of a location gains +2 Power.
- Helicarrier (6/12) When you discard this, fill your hand with random cards.
- Human Torch (3/2) When this moves, double its Power.
- Morgan le Fay (3/4) On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
- Spider-Man Noir (4/4) On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
- Sword Master (3/7) On Reveal: Discard an odd-costed card from your hand.
- War Machine (5/9) Ongoing: Nothing can stop you from playing cards anywhere.
November 2025
Nov 20
- Fan Fei (4/4) Activate: Give your other cards here +1 Power and move them to the right.
- Odin (6/9) On Reveal: Repeat the On Reveal abilities of your other cards here.
- Sentinel Champion (2/3) On Reveal: Add another Sentinel to your hand.
- Sparky (2/2) Activate: Give your card that last moved +2 Power and move it back to its previous location.
- Storm (3/1) On Reveal: Flood this location. Next turn is the last turn cards can be played here.
- Wave (3/6) On Reveal: All cards cost a maximum of 4 until the end of next turn.
- White Queen (3/5) On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
- Zombie Galacti (7/5) Game Start: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this.
Nov 19
- Inevitable (4/0) On Reveal: If your Champion is in play with 20 or more Power, destroy front-row enemy cards here. (even unrevealed ones)
- Lord of the Negative Zone (3/0) On Reveal: Your Champion steals 1 Power from EACH other card here.
- Scorn (1/2) When you discard this, put it back and give +2 Power to itself and\none of your cards in play.
- Shield Throw (3/0) On Reveal: Put an Ongoing card from your deck here with +1 Power. Shuffle a copy of this into your deck.
- Weapon X Wolverine (2/2) After one of your other cards is destroyed, +{card.AddedPower} Power. After every {card.ModifiedCardCount}rd time, improve this effect by {card.AssignedPower}. ({card.ModifiedCardCount_2}/{card.ModifiedCardCount})
Nov 18
- Agony - Spider-Verse (1/3) !After you play a card here, merge this with it. If it's a Web-Slinger, move it to another location.
- Annihilus Champion (5/8) On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
- Anti-Venom - Spider-Verse (4/6) !On Reveal: Set the Cost and Power of your deck's top card to 0 until it moves.
- Aurora (6/6) On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
- Berserker Rage (2/0) On Reveal: Destroy your cards here with less Power than your Champion. Add a copy of this to your hand with +1 Cost.
- Black Panther Champion (5/5) On Reveal: Double this card's Power.
- Brand of Shou-Lao (1/0) On Reveal: One of your other cards here steals 2 Power from the character that costs the most in your opponent's hand.
- Bug (0/0) !none
- Captain America Champion (3/3) Ongoing: Your other Ongoing cards here have +2 Power.
- CaptainAmericaAvengers (3/4) !Ongoing: Your other Avengers cards here have +2 Power.
- Cyclops - X-Men (3/3) !End of Turn: Gain +1 Power for each player's unspent Energy.
- DoctorStrange - Avengers (2/2) !On Reveal: Move a friendly Avenger with On Reveal to this location to repeat its ability.
- Dragon Breath (4/0) On Reveal: Give a 5-Cost or higher character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
- Dragon Lord (5/5) On Reveal: Put a card from your hand here.
- Dragon Man (4/6) End of Turn: +1 Power for each location that's full on your side.
- Dragon of the Moon (3/2) On Reveal: Steal 1 Power from even-costed cards in ALL hands.
- Drax, Avatar Of Life (0/0) !none
- Fin Fang Foom (7/12) On Reveal: Gain the Power of front-row enemy cards here.
- Ghost-Spider - Spider-Verse (1/2) !On Reveal: The last card you played moves here. If it's a Web-Slinger, this gains +2 Power.
- Hawkeye - Avengers (1/1) !On Reveal: If you play a card here next turn, +2 Power. Repeat this ability if it's an Avenger.
- Hulk - Avengers (6/10) !On Reveal: +2 for each friendly Avenger here.
- Inevitable (4/0) On Reveal: If your Champion is in play with 20 or more Power, destroy front-row enemy cards here.
- Iron Man Champion (5/0) Ongoing: Your total Power is doubled here.
- Jack Flag (3/3) !Ongoing: Your cards here with increased Power get +2 Power.
- Jean Grey - X-Men (3/5) !Ongoing: You can move a friendly X-Man away from here each turn.
- Jubilee - X-Men (4/2) !On Reveal: Add the top card of your deck to this location. Give it Power equal to Jubilee's Power.
- Kraglin (3/2) !On Reveal: Banish the top card of your deck. If its Cost was 4 or more, +2 Energy next turn, otherwise get +4 Power.
- Lady Deathstrike - Brotherhood of Mutants (4/4) !On Reveal: Destroy an enemy card here with less Power. If you have another Brotherhood card here, do it again.
- Lin Lie Iron Fist (2/2) On Reveal: Add the Sword of Fu Xi to another location.
- Lockheed (2/1) End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
- Lord of the Negative Zone (4/0) On Reveal: Your Champion steals 2 Power from EACH other card here.
- Magneto - Brotherhood of Mutants (5/8) !On Reveal: For each friendly Brotherhood card here, move an enemy card from another location to this one.
- Magus (3/5) !Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy.
- Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or higher, -1 Cost too.
- Major Victory (3/4) !On Reveal: Add 2 Guardians of the Galaxy to your hand.
- Massive Arsenal (2/0) On Reveal: Banish this to move your Champion here. Repeat its On Reveal and add a copy of this to your hand.
- Mjolnir (0/0) On Reveal: Give Thor +6 Power.
- Mjolnir - Avengers (0/0) !On Reveal: Give Thor +6 Power.
- Moondragon (2/2) !End of Turn: If you played 1 card this turn and spent ALL your Energy, give this +2 Power.
- Mystique - Brotherhood of Mutants (2/1) !On Reveal: Copy the text of the lowest-Cost enemy card here.
- Nightcrawler - X-Men (1/1) !You can move this once. When this moves, gain +1 Power for each friendly X-Man at the new location.
- Professor X - X-Men (5/6) !Ongoing: You get +1 Energy each turn for your other X-Men here.
- Project Armageddon (4/0) On Reveal: Give your Sentinels +1 Power for each created card you’ve played this game that isn't a Sentinel. (0)
- Rocket Raccoon Champion (1/1) On Reveal: If your opponent played a card here this turn, +4 Power.
- Scarlet Spider - Spider-Verse (3/4) !Activate:Add a clone with the same Power to another location, then move this to the third location.
- Scarlet Witch - Brotherhood of Mutants (2/2) !On Reveal: Replace this location with another one. If you're winning here, add a Brotherhood card to your hand.
- Scorn (1/2) When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
- Selene - Brotherhood of Mutants (1/1) !On Reveal: A Brotherhood card in your hand steals 2 Power from a random card in your opponent's hand.
- Sentinel Champion (2/3) !On Reveal: Add another Sentinel to your hand.
- Shang-Chi, Master of the Rings (3/4) Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
- Shield Throw (3/0) On Reveal: Put an Ongoing card from your deck here with +2 Power. Shuffle a copy of this into your deck.
- Shou-Lao the Undying (5/10) On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
- Spider-Man 2099 - Spider-Verse (5/7) !You can move this each turn. After this moves to a friendly Web-Slinger's location, steal 1 Power from an enemy there.
- Star-Lord, Master of the Sun (4/5) !On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
- Starhawk (2/2) !On Reveal: Give your cards at the left location +1 Power on odd turns. Switches to the right on even turns.
- Stark Technology (1/0) On Reveal: After this turn, give your Champion +2 Power for each location you’re winning.
- Sword of Fu Xi (2/2) Ongoing: If Lin Lie Iron Fist is here, he has +7 Power.
- Symbiote Spider-Man - Spider-Verse (4/6) !Activate: Merge a friendly card here with this. Replace it with a Web-Slinger from your deck.
- Thanos Champion (6/12) Game Start: Shuffle the six Infinity Stones into your deck.
- The Ten Rings (2/0) End of Turn: Give one of your other cards here +1 Power.
- The Ten Rings Upgraded (2/1) End of Turn: Give your other cards here +1 Power.
- Thor - Avengers (3/3) On Reveal: Draw an Avenger, then shuffle Mjolnir - Avengers into your deck.
- Vision - Avengers (4/7) !If you have an Avenger here, you can move this.
- Wakanda Forever (5/0) On Reveal: Give Power equal to your Champion's to one of your cards here.
- Weapon X Wolverine (2/1) After one of your other cards is destroyed, +{card.AddedPower} Power. After every {card.ModifiedCardCount}rd time, improve this effect by {card.AssignedPower}. ({card.ModifiedCardCount_2}/{card.ModifiedCardCount})
- Weapon X Wolverine (2/2) After one of your other cards is destroyed, +{card.AddedPower} Power. After every {card.ModifiedCardCount}rd time, improve this effect by {card.AssignedPower}. ({card.ModifiedCardCount_2}/{card.ModifiedCardCount})
- White Queen - Brotherhood of Mutants (3/3) !On Reveal: Copy a card from your opponent's hand into your hand. While you're winning here, it has -1 Cost.
- Wolverine - X-Men (2/1) !End of Turn: If you're winning here, destroy this and regenerate it with +2 at a random location.
- YakaArrow (0/0) !none
- Zombie Giant-Man (5/4) On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Nov 7
- Cosmic Ghost Rider (5/6) On Reveal: Remove the text from front-row enemy cards here.
- Debrii (3/7) On Reveal: Add a Rock to each other location.
- Fan Fei (4/4) Activate: Give your other cards here +1 Power and move them to the right.
- Hydra Stomper (3/3) Ongoing: +1 Power for each time one of your cards moved this game.
- M'Baku (1/3) At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
- Misery (4/8) On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
- The First Ghost Rider (2/7) On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
- Vision (5/9) You can move this each turn.
Nov 4
- Spider-Man Noir (4/6) On Reveal: If your other cards in play cost exactly 8 total, add the top card of your deck here. Set its Power to 8. (0/8)
- Spider-Punk (3/3) You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
October 2025
Oct 30
- Alioth (6/8) On Reveal: Remove the text from all unrevealed enemy characters here.
- Black Cat (1/4) End of Turn: Discard this from your hand.
- Electro (3/5) On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
- Leader (6/5) On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
- Mercury (3/4) You can move this once. Ongoing: Enemy cards here can't move.
- Nakia (3/4) On Reveal: Give all cards in your hand +1 Power.
- SP//dr (3/5) On Reveal: Merge this into one of your cards here. You can move that card next turn.
- Sauron (1/2) On Reveal: Remove the abilities from all Ongoing cards in your deck.
- Supergiant (4/6) On Reveal: All cards played next turn don't reveal until the game ends.
- X-23 (1/1) When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.
- Zombie Galacti (7/4) Game Start: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this.
Oct 21
- Firelord (4/7) On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
- Invisible Woman First Steps (3/3) Activate: This turn, your End of Turn abilities happen twice.
- Mobius M. Mobius (3/3) Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
- Rogue (3/3) On Reveal: Steal the text from an enemy Ongoing card here.
- Shadow King (3/4) On Reveal: Reset all cards here to their original Power.
- Warlock (3/4) Activate: For each unspent Energy, give a card in your hand -1 Cost.
- Zombie Giant-Man (5/4) On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
- Zombie Scarlet Witch (3/4) After you play a card here, Horde +2.
Oct 14
- Adamantium Infusion (4/0) On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
- Agatha Harkness (6/12) Game Start: Draw Agatha. She controls your cards on even turns.
- Arachnid Acrobatics (4/0) On Reveal: Your Champion gets +2 Power for each time one of your cards moved this game.
- Aurora (6/5) On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
- Awesome Andy (2/2) Activate: Give one of your cards at each other location +2 Power.
- Brand of Shou-Lao (1/0) !On Reveal: One of your other cards here steals 2 Power from the highest-Cost character in your opponent's hand.
- Chamber (2/3) Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
- Chameleon (3/3) On Reveal: Copy the text of another card here you revealed this turn.
- Colleen Wing (2/3) On Reveal: Discard the card that costs the least from your hand.
- Destroyer (6/18) On Reveal: Destroy your cards at other locations.
- Dormammu (7/12) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Dragon Breath (0/0) !
- Dragon Lord (0/0) !
- Dragon Man (4/4) !End of Turn: +2 Power for each location that's full on your side.
- Dragon of the Moon (3/2) !On Reveal: Steal 1 Power from even-costed cards in ALL hands.
- Enchantress (5/8) On Reveal: Remove the abilities from all Ongoing cards here.
- Fantomex (4/6) Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
- Fastball Special (2/0) On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
- Fin Fang Foom (7/12) !On Reveal: Gain the Power of front-row enemy cards here.
- Ghost-Spider (1/3) On Reveal: The last card you played moves here.
- Hulk (6/12) HULK SMASH!
- Hulk Smash (3/0) On Reveal: Set the Cost of your Hulks to 4. (in deck or in hand)
- Lin Lie Iron Fist (0/0) !
- Lockheed (0/0) !
- Lockjaw (2/3) Activate: After you play your next card, swap it with one from your deck.
- Magneto (6/12) On Reveal: Move all enemy 3 and 4-Cost cards to this location.
- Majestic Wingbeat (0/0) !
- Marrow (2/3) When Discarded or Destroyed: Randomly split -6 Power among enemy cards.
- Master of Magnetism (4/0) On Reveal: Move all enemy 3 and 4-Cost cards to this location. If either side here is full, double your Champion's Power.
- Maverick (3/3) Activate: Give the next card you play Power equal to this card’s Power.
- Mjolnir (0/0) On Reveal: Give Thor +6 Power.
- Mystique (3/1) On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
- Negasonic Teenage Warhead (4/5) After an enemy character is played here, destroy it. (once per game)
- Overdrive Reactor (0/0) Each player adds 1 Chimichanga(s) to each location.
- Overdrive Reactor (0/0) Give charged cards +1 Power. (wherever they are)
- Overdrive Reactor (0/0) None
- Overdrive Reactor (0/0) Each player repeats 1 of their On Reveal abilities.
- Overdrive Reactor (0/0) Destroy each player's 1 lowest-Power cards.
- Overdrive Reactor (0/0) Draw 2 cards. Set their Costs to 3.
- Overdrive Reactor (0/0) Transform charged cards in play into ones that cost 0 more.
- Overdrive Reactor (0/0) Move random cards to the left 2 times.
- Scorn (1/2) When you discard this, put it back and give +2 Power to itself and one of your cards in play.
- Shang-Chi (4/3) On Reveal: Destroy an enemy card here that has 10 or more Power.
- Shang-Chi, Master of the Rings (0/0) !
- Shou-Lao the Undying (0/0) !
- Spider-Ham (1/2) Activate: Replace the text of a random character in your opponent's hand with oink!
- Spider-Man Noir (4/4) On Reveal: If your other cards in play cost exactly 8 total, add the top card of your deck here. Set its Power to 8. (0/8)
- Stardust (4/6) Ongoing: Cards can’t be added to locations except by playing or moving them.
- Superior Spider-Man (3/4) At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
- Sword of Fu Xi (0/0) !
- The Ten Rings (0/0) !
- The Ten Rings Upgraded (0/0) !none
- Thor (3/4) On Reveal: Shuffle Mjolnir into your deck.
- Thundering Hammer (2/0) On Reveal: Shuffle Mjolnir into your deck. Draw a card.
- Viv Vision (3/3) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
- Wade Wilson (2/2) When Destroyed: Replace this with a 1-Cost card from your hand or deck with +1 Power.
- Weapon H (7/14) When Discarded: Put this back with -2 Cost.
- Weapon X Wolverine (2/1) After one of your other cards is destroyed, +{card.AddedPower} Power. After every {card.ModifiedCardCount}rd time, improve this effect by {card.AssignedPower}. ({card.ModifiedCardCount_2}/{card.ModifiedCardCount})
- Wild Child (2/1) Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Oct 9
- Agatha Harkness (6/14) Game Start: Draw Agatha. She controls your cards on even turns.
- Awesome Andy (2/1) Activate: Give one of your cards at each other location +2 Power.
- Colleen Wing (2/4) On Reveal: Discard the card that costs the least from your hand.
- Destroyer (6/16) On Reveal: Destroy your cards at other locations.
- Dormammu (7/10) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Enchantress (4/6) On Reveal: Remove the abilities from all Ongoing cards here.
- Lockjaw (2/2) Activate: After you play your next card, swap it with one from your deck.
- Mystique (3/0) On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
- Negasonic Teenage Warhead (3/3) After an enemy character is played here, destroy it. (once per game)
- Shang-Chi (4/3) On Reveal: Destroy all enemy cards here that have 10 or more Power.
- Spider-Ham (1/2) Activate: Replace the text of a random character in your opponent's hand with \oink!\
- Stardust (4/7) Ongoing: Cards can’t be added to locations except by playing or moving them.
- Viv Vision (3/2) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
September 2025
Sep 25
- Agatha Harkness (6/12) Game Start: Draw Agatha. She controls your cards on even turns.
- Alioth (6/9) On Reveal: Remove the text from all unrevealed enemy characters here.
- Awesome Andy (2/2) Activate: Give one of your cards at each other location +2 Power.
- Colleen Wing (2/3) On Reveal: Discard the card that costs the least from your hand.
- Cosmo (3/3) Ongoing: On Reveal abilities won't happen here.
- Destroyer (6/18) On Reveal: Destroy your cards at other locations.
- Dormammu (7/12) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Killmonger (3/3) On Reveal: Destroy ALL 1-Cost cards.
- Lockjaw (2/3) Activate: After you play your next card, swap it with one from your deck.
- Mystique (3/1) On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
- Red Guardian (3/2) On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
- Shadow King (2/2) On Reveal: Reset all cards here to their original Power.
- Shang-Chi (4/3) On Reveal: Destroy an enemy card here that has 10 or more Power.
- Spider-Ham (1/2) Activate: Replace the text of a random character in your opponent's hand with oink!
- Stardust (4/6) Ongoing: Cards can’t be added to locations except by playing or moving them.
- Viv Vision (3/3) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Sep 16
- Adamantium Infusion (0/0) !none
- Agony (1/3) After you play a card here, merge this into it.
- Aurora (0/0) !none
- Chamber (0/0) !none
- Chameleon (3/3) On Reveal: Copy the text of another card you revealed here this turn.
- Chimichanga (0/2) On Reveal: Merge this into one of your cards here.
- Deafening Chord (1/0) On Reveal: Afflict an enemy character here that costs 3 or less with -1 Power and remove its text.
- Drax - Guardians of the Galaxy (4/6) !On Reveal: If your opponent played a card here this turn, double this card's Power.
- Ezekiel Sims (2/2) After you play a card with higher Power here, give this +2 Power and move this to another location.
- Fantomex (0/0) !none
- Fastball Special (0/0) !none
- Flight Harness (1/0) On Reveal: Give your highest-Power card here +1 Power and move it to the right.
- Gamora - Guardians of the Galaxy (5/7) !On Reveal: If your opponent played a card here this turn, destroy their lowest-Cost card here.
- Ghost - Thunderbolts (3/6) !Costs 1 less for each location you're losing.
- Groot - Guardians of the Galaxy (3/7) !On Reveal: Discard a non-Guardians card from your hand unless your opponent played a card here this turn.
- Hulkbuster (2/3) On Reveal: Merge this into one of your cards here.
- Hydro-Man (5/8) On Reveal: Set the Cost of EACH deck's top card to 1.
- Kang (3/4) Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
- Man-Spider (5/1) On Reveal: Merge the last card you played into this. When this merges, double its Power.
- Mantis - Guardians of the Galaxy (1/1) !On Reveal: If your opponent played a card here this turn, give a Guardian in your hand -2 Cost.
- Marrow (0/0) !none
- Maverick (0/0) !none
- Phoenix Force (4/5) On Reveal: Revive one of your destroyed cards and merge this into it. That card can move each turn.
- Prowler (3/4) On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
- Remote Mines (1/0) On Reveal: Afflict the 2 highest-Power enemy cards here with -2 Power.
- Rocket Raccoon - Guardians of the Galaxy (1/2) !On Reveal: If your opponent played a card here this turn, draw a Guardians card.
- Rogue And Gambit (0/0) Unknown
- SP//dr (3/4) On Reveal: Merge this into one of your cards here. You can move that card next turn.
- Sentry - Thunderbolts (4/10) !On Reveal: Add a -9 Power Void to a random location without a friendly Thunderbolt.
- Spider-Man Noir (4/4) On Reveal: If your other cards in play cost exactly 8 total, add the top card of your deck here. Set its Power to 8.
- Spider-Punk (3/2) You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
- Starlord - Guardians of the Galaxy (2/3) !On Reveal: If your opponent played a card here this turn, give friendly Guardians +1 Power.
- Summoning Ritual 1 (0/0) On Reveal: Merge your highest-Power destroyed card into Dormammu to continue. (step 1/3)
- Superior Spider-Man (3/4) End of Turn: If you have a card with increased Power in play, you get +1 Energy next turn.
- Symbiote Spider-Man (4/7) Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
- Taskmaster - Thunderbolts (6/0) !On Reveal: Set this card’s Power equal to the total Power of Thunderbolts you played last turn.
- Toxie Doxie - Thunderbolts (2/2) !On Reveal: Give 2 characters in your hand +2 Power. You can’t play them next turn unless they're Thunderbolts.
- Valentina - Thunderbolts (2/-1) !On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
- Vibro-Shock Gauntlets (1/0) On Reveal: Give your highest-Power card here +2 Power. You get +1 Energy next turn.
- Wade Wilson (0/0) !none
- Weapon H (0/0) !none
- Weapon X Wolverine (0/0) !none
- Web Sling (1/0) On Reveal: Next turn, you can move one of your cards away from here.
- Wild Child (0/0) !none
- Winter Soldier - Thunderbolts (1/7) !You can only play this at a location you're losing.
Sep 11
- Alioth (6/6) On Reveal: Remove the text from all unrevealed enemy characters here.
- Cosmo (4/6) Ongoing: On Reveal abilities won't happen here.
- Enchantress (5/8) On Reveal: Remove the abilities from all Ongoing cards here.
- Killmonger (3/3) On Reveal: Destroy ALL 1-Cost cards here.
- Negasonic Teenage Warhead (4/5) After an enemy character is played here, destroy it. (once per game)
- Red Guardian (3/0) On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
- Shadow King (3/3) On Reveal: Reset all cards here to their original Power.
- Shang-Chi (4/2) On Reveal: Destroy an enemy card here that has 10 or more Power.
August 2025
Aug 30
- Aero (5/9) On Reveal: The last card your opponent played moves to this location.
- America Chavez (1/2) On Reveal: Give the top card of your deck +3 Power.
- Cannonball (5/6) On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
- Fantasticar (4/5) Activate: Give your End of Turn cards +2 Power.
- Fenris Wolf (3/4) Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
- Ghost-Spider (1/3) On Reveal: The last card you played moves here.
- Juggernaut (4/5) On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
- Mad Thinker (1/2) At the start of each turn (after drawing), +2 Power if your hand is full.
- Nightmare (3/1) On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
- Polymorph (1/0) On Reveal: Transform your lowest-Power character here into one that costs 1 more.
- Sersi (5/7) On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
- Silver Surfer First Steps (3/5) End of Turn: If you're winning this location with an On Reveal card, copy its text.
Aug 22
- Jocasta (3/3) Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
- Viv Vision (3/2) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Aug 19
- Agony - Spider-Verse (0/0) !none
- Anti-Venom - Spider-Verse (0/0) !none
- Bastion (4/3) On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
- CaptainAmericaAvengers (0/0) !none
- Chameleon (0/0) !none
- Colonel America (3/3) Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
- Cyclops - X-Men (0/0) !none
- Deafening Chord (0/0) !none
- DoctorStrange - Avengers (0/0) !none
- Drax - Guardians of the Galaxy (0/0) !none
- Ezekiel Sims (0/0) !none
- Flight Harness (0/0) !none
- Gamora - Guardians of the Galaxy (0/0) !none
- Ghost - Thunderbolts (0/0) !none
- Ghost-Spider - Spider-Verse (0/0) !none
- Groot - Guardians of the Galaxy (0/0) !none
- Hawkeye - Avengers (0/0) !none
- Headpool (1/1) When this is destroyed, return it to your hand, then give all cards in your hand +1 Power.
- Hulk - Avengers (0/0) !none
- Hydro-Man (0/0) !none
- Jean Grey - X-Men (0/0) !none
- Jim Hammond Human Torch (1/2) At the start of each turn, +1 Power for each bonus Energy you have.
- Jocasta (3/4) Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
- Jubilee - X-Men (0/0) !none
- Lady Deathstrike - Brotherhood of Mutants (0/0) !none
- Magneto - Brotherhood of Mutants (0/0) !none
- Man-Spider (0/0) !none
- Mantis - Guardians of the Galaxy (0/0) !none
- Mjolnir - Avengers (0/0) !none
- Mystique - Brotherhood of Mutants (0/0) !none
- Nightcrawler - X-Men (0/0) !none
- Professor X - X-Men (0/0) !none
- Prowler (0/0) !none
- Remote Mines (0/0) !none
- Rocket Raccoon - Guardians of the Galaxy (0/0) !none
- Scarlet Spider - Spider-Verse (0/0) !none
- Scarlet Witch - Brotherhood of Mutants (0/0) !none
- Selene - Brotherhood of Mutants (0/0) !none
- Sentry - Thunderbolts (0/0) !none
- Sparky (2/1) Activate: Give your card that last moved +3 Power and move it back to its previous location.
- Spider-Man 2099 - Spider-Verse (0/0) !none
- Spider-Man Noir (0/0) !none
- Spider-Punk (0/0) !none
- Starlord - Guardians of the Galaxy (0/0) !none
- Superior Spider-Man (0/0) !none
- Symbiote Spider-Man - Spider-Verse (0/0) !none
- Taskmaster - Thunderbolts (0/0) !none
- The Hunger (1/0) On Reveal: Horde +3.
- Thor - Avengers (0/0) !none
- Toxie Doxie - Thunderbolts (0/0) !none
- Valentina - Thunderbolts (0/0) !none
- Vibro-Shock Gauntlets (0/0) !none
- Vision - Avengers (0/0) !none
- Viv Vision (3/3) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
- Warlock (3/3) Activate: For each unspent Energy, give a card in your hand -1 Cost.
- Web Sling (0/0) !none
- White Queen - Brotherhood of Mutants (0/0) !none
- Winter Soldier - Thunderbolts (0/0) !none
- Wolverine - X-Men (0/0) !none
- Zombie Captain Marvel (4/4) Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
- Zombie Galacti (7/4) Start of Game: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this.
- Zombie Giant-Man (5/3) On Reveal: Horde +1, then this gains Power equal to your Zombie Horde.
- Zombie Horde (0/0) GrARRgh!
- Zombie Mister Fantastic (2/2) On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
- Zombie Power Man (2/4) End of Turn: If you're winning here, discard the leftmost card from your hand.
- Zombie Scarlet Witch (3/2) After you play a card here, Horde +2.
- Zombie Sentry (3/4) On Reveal: Horde +1 for each of your cards at the right location.
Aug 15
- Doctor Strange (2/4) On Reveal: Move your highest-Power card(s) to this location.
- Ghost (3/4) On Reveal: Remove the abilities from all End of Turn cards here.
- Havok (2/1) End of Turn: You lose 1 Max Energy and this gains +3 Power.
- Human Torch (3/3) When this moves, double its Power.
- Mister Fantastic First Steps (3/4) End of Turn: Give a card in your hand -1 Cost or +2 Power.
- Surge (2/1) On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
- Terrax the Tamer (3/4) On Reveal: For each location, shuffle a Rock into the losing player's deck.
- Tiger Spirit (5/9) Vengeance is mine!
- Topaz (3/5) After you play a card here, move it to the middle location.
- Vulture (1/2) When this card moves, +3 Power.
July 2025
Jul 31
- Agony (1/3) After you play a card here, merge this with it.
- Black Cat (1/5) End of Turn: Discard this from your hand.
- Blink (5/8) On Reveal: Swap the last card you played with a card that costs more from your deck.
- Domino (2/4) You always draw this card on turn 2, and not before.
- Dormammu (7/10) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Gwenpool (4/5) On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
- Helpful Assistance (4/0) On Reveal: Execute all 4 of H.E.R.B.I.E.'s abilities here.
- Invisible Woman (2/4) Ongoing: Cards you play here are not revealed until the game ends.
- Invisible Woman (2/4) Ongoing: Cards you play here are not revealed until the game ends.
- Mobius M. Mobius (3/4) Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
- Mole Man (3/4) !On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand with Power set to the banished card’s Cost.
- Mole Man (3/4) On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
- Subterranean Summons (1/0) On Reveal: Give each created card in your hand -1 Cost or +3 Power.
- Summoning Ritual 3 (2/0) On Reveal: Destroy 2 of your characters here to summon Dormammu. (step 3/3)
- Sunspot (1/0) End of Turn: Gain +1 Power for each unspent Energy.
-
The Thing: Evolved
(4/7)
On Reveal: Afflict 3 enemy cards here with -1 Power.
Jul 17
- Air-Walker (3/3) When this is destroyed, replace it with a 4-Cost card from your hand or deck.
- Bullseye (3/2) Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
- Clobberin' Time (6/0) Costs 1 less for each different Cost among your cards in play. On Reveal: Give your Champion +8 Power.
- Colonel America (0/0) !none
- Council of Reeds (2/0) On Reveal: Give an Ongoing card in your hand -1 Cost and +1 Power. After you play it, repeat this.
- Doctor Doom 2099 (4/4) End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
- Flame On (1/0) On Reveal: Add your Champion's Power to the top card of your deck.
- Force Field (0/0) On Reveal: Give your Champion +1 Power for each unrevealed card at its location. You get that much Energy next turn.
- Galactus First Steps (6/12) My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
- Green Goblin (3/-4) On Reveal: Switch sides.
- Headpool (1/1) !When this is destroyed, return it to your hand then give cards there +1 Power.
- Helpful Assistance (3/0) On Reveal: Execute all 4 of H.E.R.B.I.E.'s abilities here.
- Human Torch First Steps (3/2) !End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
- Jennifer Kale (2/3) Activate: Next turn, you get +1 Energy.
- Marvel Boy (3/2) End of Turn: Give 3 of your 1-Cost cards +1 Power.
- Master Plan (2/0) On Reveal: Your 6-Cost cards cost 3 next turn.
- Maximum Carnage (1/0) On Reveal: Banish this to move your Champion here. Repeat its On Reveal ability.
- Mirage (2/3) On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
- Negasonic Teenage Warhead (3/3) After an enemy character is played here, destroy it. (once per game)
- Nova Frankie Raye (2/3) After the next time you play a 6-Cost card, double this card's Power.
- Subterranean Summons (2/0) On Reveal: Give each created card in your hand -1 Cost or +2 Power.
- The Hunger (1/0) !On Reveal: Horde 3.
- The Thing (4/7) It's clobberin' time!
- The Thing First Steps (5/6) End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
- Zabu (1/1) On Reveal: Give each 4-Cost card in your deck -1 Cost.
- Zombie Captain Marvel (4/4) !Activate: Destroy your other cards here and get +3 Power for each. Move to a location you're losing.
- Zombie Galacti (0/0) !none
- Zombie Giant-Man (5/3) !On Reveal: Horde 1. Add the Power of your highest-Power Zombie Horde to this.
- Zombie Horde (0/0) !none
- Zombie Mister Fantastic (2/1) !On Reveal: Horde 2. Activate: Give 4 of your created cards +1 Power.
- Zombie Power Man (0/0) !none
- Zombie Scarlet Witch (3/2) !After you play a card here, Horde 2.
- Zombie Sentry (3/4) !On Reveal: Horde 1 for each of your cards at the right location.
June 2025
Jun 27
- Absorbing Man (4/5) On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
- Galacta (4/6) Each turn, the first card you play at another location reveals with +2 Power.
- Invisible Woman First Steps (3/5) Activate: This turn, your End of Turn abilities happen twice.
- Ironheart (3/0) On Reveal: Give 2 of your other cards +3 Power.
- Lockjaw (2/2) Activate: After you play your next card, swap it with one from your deck.
- Misery (4/9) On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
- Professor X (5/2) Ongoing: Moving is the only way to add or remove a character from here.
- Reality Stone (1/2) On Reveal: Replace this location with a new one.
- Red Guardian (3/2) On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
- Rhino (2/5) On Reveal: Add a Rock to your side of this location.
- Space Stone (1/3) On Reveal: Draw Thanos. Ongoing: Nothing can stop you from playing Thanos.
- Tao Mandala (2/0) On Reveal: Copy the text of one of your Ongoing cards here onto your other characters here.
- Thanos (6/12) Game Start: Shuffle the six Infinity Stones into your deck.
- Time Stone (1/1) On Reveal: Draw a card. Give Thanos -1 Cost.
- Wolfsbane (3/2) On Reveal: +2 Power for each other card you have here.
Jun 24
- Awesome Andy (2/1) Activate: Give one of your cards at each other location +2 Power.
- Bastion (4/5) On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
- Colonel America (0/0) Unknown
- Danger (4/6) Activate: Destroy an enemy card here with less Power.
- Fantasticar (4/7) Activate: Give your End of Turn cards +2 Power.
- H.E.R.B.I.E. (2/3) Each turn this is in play, swap to a new Activate ability until one is used.
- H.E.R.B.I.E. (2/3) Activate: Double this card's Power.
- H.E.R.B.I.E. (2/3) Activate: Create a Rock here. Set its Power to 4.
- H.E.R.B.I.E. (2/3) Activate: Next turn, you get +2 Energy.
- H.E.R.B.I.E. (2/3) Activate: Give 2 of your cards at each other location +1 Power.
- H.E.R.B.I.E. (2/3) Each turn this is in play, swap to a new Activate ability until one is used.
- Headpool (0/0) Unknown
- Jim Hammond Human Torch (1/1) At the start of each turn, +1 Power for each bonus Energy you have.
- Jocasta (3/3) Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
- Mister Fantastic First Steps (2/2) End of Turn: Give a card in your hand -1 Cost or +2 Power.
- Moira X (1/2) When this is destroyed, get a copy of your opening hand.
- Moon Girl (4/5) On Reveal: Copy your hand.
- Omega Sentinel (4/3) Activate: Afflict the highest-Power enemy card with -7 Power.
- Silk (2/5) After ANY card is played here, move this to another location.
- Sparky (2/3) Activate: Give your card that last moved +2 Power and move it back to its previous location.
- Spider-Ham (1/2) Activate: Replace the text of a random character in your opponent's hand with \oink!\
- Super-Adaptoid (3/5) On Reveal: Steal the text from an enemy Activate card here.
- The Hunger (0/0) Unknown
- Viv Vision (3/3) End of Turn: Give each card in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
- Warlock (3/4) Activate: For each unspent Energy, give a card in your hand -1 Cost.
- Zombie Captain Marvel (0/0) Unknown
- Zombie Galacti (0/0) Unknown
- Zombie Giant-Man (0/0) Unknown
- Zombie Horde (0/0) Unknown
- Zombie Mister Fantastic (0/0) Unknown
- Zombie Power Man (0/0) Unknown
- Zombie Scarlet Witch (0/0) Unknown
- Zombie Sentry (0/0) Unknown
Jun 10
- Overdrive Reactor (0/0) Give charged cards +{card.AddedPower} Power. (wherever they are)
- Overdrive Reactor (0/0) Destroy each player's {card.ModifiedCardCount} lowest-Power cards.
- Overdrive Reactor (0/0) Move random cards to the left {card.TokenCount} times.
- Overdrive Reactor (0/0) Destroy the 2 locations with the lowest total Power. (break ties randomly)
- Overdrive Reactor (0/0) Transform charged cards in play into ones that cost {card.AddedCost} more.
- Overdrive Reactor (0/0) Draw {card.DrawCount} cards. Set their Costs to {card.AssignedCost}.
- Overdrive Reactor (0/0) Each player adds {card.TokenCount} Chimichanga(s) to each location.
- Overdrive Reactor (0/0) Each player repeats {card.ModifiedCardCount} of their On Reveal abilities.
- Overdrive Reactor (0/0) Each player adds Blob to a random location.
Jun 7
- Giganto (6/16) You can only play this at the left location.
- Omega Red (4/6) Ongoing: If you're winning here, +3 Power to other locations.
- Supergiant (4/7) On Reveal: All cards played next turn don't reveal until the game ends.
- Ultron Mind Stone (2/2) Ongoing: Your On Reveal abilities here happen twice.
- Ultron Power Stone (2/1) On Reveal: Double Infinity Ultron’s Power.
- Ultron Reality Stone (2/1) On Reveal: Add a Drone here. Set its Power to Infinity Ultron's.
- Ultron Soul Stone (2/3) On Reveal: For each of your full locations, give one of your cards there +2 Power.
- Ultron Space Stone (2/5) On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
- Ultron Time Stone (2/3) On Reveal: Put a card from your hand here.
Jun 3
- Air-Walker (3/4) When this is destroyed, replace it with a 4-Cost card from your hand or deck.
- Bolts of Balthakk (3/0) On Reveal: Next turn, you get +4 Energy.
- Clea (1/2) When this permanently gains Power, add Flames Of The Faltine to your hand. (if in hand or in play)
- Cobra (2/3) Activate: Destroy an enemy created card here.
- Cosmic Ghost Rider (5/7) On Reveal: Remove the text from front-row enemy cards here.
- Dormammu (7/11) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Fantasticar (4/6) Activate: Give your End of Turn cards +2 Power.
- Firelord (4/6) On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
- Flames of the Faltine (1/0) On Reveal: Afflict an enemy card here with -3 Power.
- Galactus First Steps (6/10) My Herald is the next character I see you play. End of Turn: +3 Power if you're winning my Herald's location. (if in hand or in play)
- H.E.R.B.I.E. (2/2) Each turn this is in play, swap to a new Activate ability until one is used.
- H.E.R.B.I.E. (2/2) Activate: Double this card's Power.
- H.E.R.B.I.E. (2/2) Activate: Create a Rock here. Set its Power to 4.
- H.E.R.B.I.E. (2/2) Activate: Next turn, you get +2 Energy.
- H.E.R.B.I.E. (2/2) Activate: Give your cards at adjacent locations +1 Power.
- H.E.R.B.I.E. (2/2) Each turn this is in play, swap to a new Activate ability until one is used.
- Human Torch First Steps (3/2) End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
- Images of Ikonn (4/0) On Reveal: Transform your other cards here into copies of the highest-Power one.
- Infinity Ultron (5/6) On Reveal: Add 2 of Ultron's Stones to your hand.
- Invisible Woman First Steps (3/4) Activate: This turn, your End of Turn abilities happen twice.
- Kid Omega (2/1) Activate: Destroy the next card you play this turn to gain its Power.
- Mad Thinker (1/1) At the start of each turn (after drawing), +2 Power if your hand is full.
- Mister Fantastic First Steps (2/3) End of Turn: Give a card in your hand -1 Cost or +2 Power.
- Mole Man (3/3) On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
- Morgan le Fay (4/7) On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
- Nightmare (3/-1) On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
- Nova Frankie Raye (3/4) After the next time you play a 6-Cost card, double this card's Power.
- Overdrive Reactor (0/0) Give each charged card +{card.AddedPower} power. (no matter where they are)
- Overdrive Reactor (0/0) The winner of this game gets twice as many volts.
- Overdrive Reactor (0/0) Destroy each player’s lowest {card.ModifiedCardCount} powered cards.
- Overdrive Reactor (0/0) Move {card.TokenCount} (total) cards one location to the left.
- Overdrive Reactor (0/0) None
- Overdrive Reactor (0/0) Destroy the two locations with the lowest powers. (if there is a tie, leave one at random)
- Overdrive Reactor (0/0) Transform played charged cards into + {card.AddedCost} cards.
- Overdrive Reactor (0/0) Draw {card.DrawCount} cards. Their costs become {card.AssignedCost}.
- Overdrive Reactor (0/0) Each player adds {card.TokenCount} Chimichangas to each location.
- Overdrive Reactor (0/0) Each player repeats {card.ModifiedCardCount} On Reveals.
- Overdrive Reactor (0/0) Each player adds a Blob to a random location.
- Polymorph (1/0) On Reveal: Transform your lowest-Power card here into one that costs 1 more.
- Red Shift (2/3) On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
- Silver Surfer First Steps (3/4) End of Turn: If you're winning this location with an On Reveal card, copy its text.
- Stardust (4/7) Ongoing: Cards can’t be added to locations except by playing or moving them.
- Temporal Manipulation (1/0) On Reveal: Give Agamotto +3 Power. Put him into your hand if he’s not in play.
- Terrax the Tamer (3/3) On Reveal: For each location, shuffle a Rock into the losing player's deck.
- The Fallen One (5/5) On Reveal: Set your Max Energy equal to this card's Power.
- The Thing First Steps (5/6) End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
- The Thing First Steps (5/6) !none
- Winds of Watoomb (2/0) On Reveal: Afflict an enemy card here with -5 Power and move it right.
May 2025
May 29
- Annihilus (5/8) On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
- Cap's Shield (0/0) Ongoing: This can't be destroyed. Give your Cap +2 Power when this moves to Cap's location.
- Cerebro (3/0) Ongoing: Your highest-Power cards have +3 Power.
- Electro (3/4) On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
- Hazmat (3/3) On Reveal: Afflict all other cards with -1 Power.
- Hercules (3/5) The first time another one of your cards moves here each turn, move it to another location.
- Kahhori (4/6) On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
- Makkari (3/3) End of Turn: Runs from your hand to a random location. (if possible)
- Sauron (1/3) On Reveal: Remove the abilities from all Ongoing cards in your deck.
- Storm (3/2) On Reveal: Flood this location. Next turn is the last turn cards can be played here.
- Strange Supreme (2/1) Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
- Time Stone (1/1) On Reveal: Give Thanos -1 Cost.
- Toxie Doxie (2/3) On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
April 2025
Apr 29
- Air-Walker (0/0) Unknown
- Carnage (2/2) On Reveal: Destroy your other cards here. +2 Power for each destroyed.
- Clea (1/1) When this permanently gains Power, add Flames Of The Faltine to your hand. (if in hand or in play)
- Clobberin' Time (1/0) On Reveal: Move The Thing to this location. He can repeat his destroy ability this game.
- Cosmic Ghost Rider (0/0) Unknown
- Council of Reeds (3/0) On Reveal: Give all your ongoing cards everywhere -1 cost.
- Doctor Doom (6/5) On Reveal: Add a 5-Power DoomBot to each other location.
- Dormammu (7/10) Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
- Fantasticar (4/6) !Activate: Give your End of Turn cards +2 Power.
- Firelord (0/0) Unknown
- Flame On (2/0) On Reveal: Add Human Torch’s power to the next card you play.
- Flames of the Faltine (1/0) On Reveal: Afflict an enemy card here with -2 Power.
- Force Field (2/0) On Reveal: next turn, you get +1 energy for each of your unrevealed cards.
- Galactus First Steps (0/0) Unknown
- H.E.R.B.I.E. (2/2) !Each turn this is in play, swap to a new Activate ability until one is used.
- H.E.R.B.I.E. (2/2) !Activate: Next turn, you get +2 Energy.
- H.E.R.B.I.E. (2/2) !Activate: Give your cards at adjacent locations +1 Power.
- H.E.R.B.I.E. (2/2) !Activate: Create a Rock with 4 Power here.
- H.E.R.B.I.E. (2/2) !Activate: Double this card's Power.
- H.E.R.B.I.E. (2/2) !Each turn this is in play, swap to a new Activate ability until one is used.
- Helpful Assistance (1/0) On Reveal: Execute two random protocols.
- Human Torch First Steps (3/2) !End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
- Human Torch First Steps (0/0) !none
- Invisible Woman (2/3) Ongoing: Cards you play here are not revealed until the game ends.
- Invisible Woman First Steps (3/4) !Activate: This turn, your End of Turn abilities happen twice.
- Mad Thinker (1/1) !At the start of each turn, gain +2 Power if your hand is full. (after you draw)
- Master Plan (0/0) On Reveal: Replace all cards you played this turn with Doombots.
- Maximum Carnage (0/0) On Reveal: Move Carnage to this location, then repeat his on reveal ability.
- Merlin (2/3) At the start of each turn, add an Incantation to your hand.
- Mister Fantastic (3/1) Ongoing: Adjacent locations have +3 Power.
- Mister Fantastic First Steps (2/3) !End of Turn: Give a card in your hand +2 Power or -1 Cost.
- Mole Man (3/3) !On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand with Power set to the banished card’s Cost.
- Mole Man (3/3) !On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand with Power set to the banished card’s Cost.
- Nicholas Scratch (1/2) After you play a skill, +1 Power.
- Nightmare (2/2) On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
- Nova Frankie Raye (0/0) Unknown
- Omniversal Presence (1/0) On Reveal: Replace this location with a new one and give Merlin +2 Power.
- Once And Future (1/0) On Reveal: Shuffle your lowest-Power card here into your deck to get +2 Energy next turn.
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Overdrive Reactor (0/0) !none
- Polymorph (1/0) On Reveal: Transform your lowest-Power card here into one that costs 2 more.
- Red Shift (0/0) Unknown
- Rhino (3/6) On Reveal: Add a Rock to your side of this location.
- Sebastian Shaw (3/4) When this permanently gains Power, gain +2 more Power. (wherever this is)
- Stardust (0/0) Unknown
- Subterranean Summons (1/0) On Reveal: Give a created card in your hand +3 power and create another copy of it.
- Summoning Ritual 1 (0/0) On Reveal: Merge your highest-Power destroyed card with Dormammu to continue. (step 1/3)
- Summoning Ritual 2 (1/0) On Reveal: Dormammu steals 1 Power from EACH card here to continue. (step 2/3)
- Summoning Ritual 3 (3/0) On Reveal: Destroy 2 of your characters here to summon Dormammu. (step 3/3)
- Tao Mandala (3/0) On Reveal: Copy the text of one of your Ongoing cards here onto your other characters here.
- Terrax the Tamer (0/0) Unknown
- The Ancient One (3/5) On Reveal: Add Tao Mandala to your hand.
- The Fallen One (0/0) Unknown
- The Thing First Steps (5/6) !End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with lesser Power.
- The Thing First Steps (0/0) !none
- Toxie Doxie (2/1) On Reveal: Give 2 cards in your hand +2 Power. You can't play them next turn.
Apr 24
- Captain Carter (3/2) Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
- Infinity Ultron (5/8) On Reveal: Add 2 of Ultron's Stones to your hand.
- Phastos (3/4) On Reveal: Give each card in your deck -1 Cost or +2 Power.
- Rhino (3/6) On Reveal: Add a Rock to your side of this location.
- SP//dr (3/4) On Reveal: Merge with one of your cards here. You can move that card next turn.
- Sam Wilson Captain America (2/2) Game Start: Add Cap's Shield to a random location. Ongoing: You can move Cap's Shield.
- Scream (2/1) When an enemy card moves, steal 2 Power from it. (once per turn)
- Toxin (2/2) On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Apr 10
- Bishop (3/2) After you play a card, this gains +1 Power.
- Devil Dinosaur (5/4) Ongoing: +2 Power for each card in your hand.
- M.O.D.O.K. (5/7) On Reveal: Discard your hand.
- Patriot (3/2) Ongoing: Your cards with no abilities have +2 Power.
- Redwing (3/5) The first time this moves, add a card from your hand to the old location.
- Rocket and Groot (3/2) You can move this once. After your opponent plays a card here, steal 1 Power from it.
- The First Ghost Rider (2/6) On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
- Toxie Doxie (2/1) On Reveal: Give 2 cards in your hand +2 Power. You can't play them next turn.
Apr 1
- Araña (1/2) Activate: After you play your next card, give it +1 Power and move it to the right.
- Astral Projection (3/0) On Reveal: Copy the text of an On Reveal card in your hand.
- Clea (1/1) After this card permanently gains Power, add a Flames Of The Faltine to your hand. (if in hand or in play)
- Dormammu (7/10) Game Start: Begin a Summoning Ritual. (Add the first step to hand.)
- Elixir (2/3) On Reveal: One of your cards destroyed last turn gets revived here.
- Flames of the Faltine (1/0) On Reveal: Afflict an enemy card here with -2 Power. (Banish this.)
- H.E.R.B.I.E. (0/0) Unknown
- Human Torch First Steps (0/0) Unknown
- Invisible Woman First Steps (0/0) Unknown
- Jennifer Kale (2/2) Activate: Next turn, you get +1 Energy.
- Merlin (2/3) At the start of each turn, add a Wizardly Incantation to your hand.
- Mister Fantastic First Steps (0/0) Unknown
- Morgan le Fay (4/5) On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
- Nicholas Scratch (1/2) After you play a Skill, +1 Power.
- Nightmare (2/2) On Reveal: Replace the text of each card in your hand with that of a random card that costs the same amount.
- Omniversal Presence (1/0) On Reveal: Replace this location with a new one and give Merlin +2 Power. (Banish this.)
- Once And Future (1/0) On Reveal: Shuffle your lowest-Power other card here into your deck to get +2 Energy next turn. (Banish this.)
- Polymorph (1/0) On Reveal: Transform your lowest-Power other card here into one that costs 2 more. (Banish this.)
- Summoning Ritual 1 (0/0) On Reveal: Merge your highest-Power destroyed card with Dormammu to continue the ritual. (Banish this.)
- Summoning Ritual 2 (1/0) On Reveal: Dormammu steals 1 Power from EACH other card here to continue the ritual. (Banish this.)
- Summoning Ritual 3 (3/0) On Reveal: Destroy 2 of your other cards here to summon Dormammu. (Banish this.)
- Tao Mandala (3/0) On Reveal: Your characters here copy the text of one of your Ongoing cards here. (Banish this.)
- The Ancient One (3/5) On Reveal: Add a Tao Mandala to your hand.
- The Thing First Steps (0/0) Unknown
March 2025
Mar 27
- Galacta (4/5) Each turn, the first card you play at another location reveals with +3 Power.
- Ghost Rider (4/5) On Reveal: Bring back one of your discarded cards to this location.
- Iron Patriot (2/3) On Reveal: Add a random 4, 5, or 6-Cost card to your hand. If you’re winning here after next turn, give it -3 Cost.
- Pixie (2/2) On Reveal: Shuffle the base Costs of all cards in your deck that started there.
- Sauron (2/2) On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
Mar 13
- Black Cat (2/6) End of Turn: Discard this from your hand.
- Bruce Banner (2/1) End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
- Cap's Shield (0/1) Ongoing: This can't be destroyed. Give your Cap +2 Power when this moves to Cap's location.
- DoomBot 2099 (4/0) Ongoing: Your other DoomBots and Doom have +1 Power.
- Hela (6/6) On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
- Hellcow (4/6) Activate: Discard a card from your hand.
- Loki (1/2) On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
- Space Stone (1/2) On Reveal: Draw a card. Ongoing: Nothing can stop you from playing or moving Thanos.
- Sword Master (3/6) On Reveal: Discard an odd-costed card from your hand.
- Thanos (6/12) Game Start: Draw Thanos and shuffle the six Infinity Stones into your deck.
- Wolverine (2/3) When this is discarded or destroyed, regenerate it with +2 Power at a random location.
Mar 4
- Adam Warlock (2/0) End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
- Attuma (4/10) End of Turn: Destroy one of your cards here with less Power.
- Black Cat (4/10) End of Turn: Discard this from your hand.
- Bruce Banner (2/1) End of Turn: If you have unspent Energy, 25% chance to HULK OUT!
- Captain Carter (4/3) Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
- Cobra (2/3) Activate: Switch one of your opponent's created cards here to your side.
-
Cyclops: Evolved
(3/4)
End of Turn: If you have unspent Energy, afflict 2 enemy cards here with -1 Power. - Doctor Doom 2099 (4/3) End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
- Dum Dum Dugan (2/3) Ongoing: Your front-row cards here have +1 Power. (can't add to itself)
- Elixir (1/1) Activate: The next time one of your cards is destroyed this turn, revive it here.
- Esme Cuckoo (3/4) On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
- Eson (6/10) After each turn, put a created card from your hand here.
- Eson (6/10) End of Turn: Put a created card from your hand here.
- Fan Fei (4/7) Activate: Move your other cards here to the right.
- Goliath (2/1) Ongoing: +1 Power for each other Ongoing card you have in play.
- Gorgon (2/3) Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
- Havok (2/0) End of Turn: You lose 1 Max Energy and this gains +4 Power.
- Hellion (5/8) On Reveal: Next turn, you can move cards to this location.
-
Hulk: Evolved
(6/12)
End of Turn: If you have unspent Energy, +2 Power. (if in hand or in play) - Hydra Bob (1/4) End of Turn: This moves if a player Snapped.
- Hydra Stomper (3/2) Ongoing: +1 Power for each time one of your cards moved this game.
- Infinity Ultron (5/6) On Reveal: Add 2 of Ultron's Stones to your hand.
- Kahhori (4/6) On Reveal: Each card in your hand gives one of your cards in play +1 Power.
- Khonshu Waxing (6/8) When discarded, returns in its final phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 8.
- Kid Omega (2/2) Activate: Destroy the next card you play this turn to gain its Power.
- King Eitri (1/2) Activate: Draw a created card from your deck.
- Makkari (3/4) End of Turn: Runs from your hand to a random location. (if possible)
- Marvel Boy (3/1) End of Turn: Give 3 of your 1-Cost cards +1 Power.
- Mercury (2/2) You can move this once. Ongoing: Enemy cards here can't move.
-
Misty Knight: Evolved
(1/2)
End of Turn: If you have unspent Energy, give one of your other cards +1 Power. - Mockingbird (6/9) Costs 1 less for each of your created cards in play.
- Prodigy (3/4) On Reveal: If this is in the back row, copy the text of the card in front of it.
- Professor X (5/2) Ongoing: Moving is the only way to add or remove a card from here.
- Quinjet (1/2) Ongoing: Your created cards cost 1 less. (minimum 1)
- Red Hulk (6/10) End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
- Strange Supreme (2/2) Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
- Sunspot (1/1) End of Turn: Gain +1 Power for each unspent Energy.
- Surge (2/2) On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
- Thaddeus Ross (2/2) End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
- The First Ghost Rider (2/5) On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
- Thena (2/0) End of Turn: +3 Power if you played (exactly) 2 cards.
- Ultron Reality Stone (3/1) On Reveal: Add a Drone here. Set its Power to Infinity Ultron's.
- Ultron Soul Stone (3/3) On Reveal: For each of your full locations, give one of your cards there +2 Power.
- Ultron Space Stone (3/4) On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
- Xorn (2/3) After ANY 3 or 4-Cost card is played here, move it to another location.
- Yondu (1/2) On Reveal: Banish the card that costs the least in your opponent's deck.
February 2025
Feb 27
- Aero (5/9) On Reveal: Move the last enemy card played anywhere to this location.
- Alioth (6/9) On Reveal: Remove the text from all unrevealed enemy characters here.
- Annihilus (5/7) On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
- Eson (6/10) After each turn, put a card from your hand that didn't start in your deck here.
- Gwenpool (4/6) On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
- High Evolutionary (4/7) Game Start: Unlock the potential of your cards with no abilities.
- Joaquin Torres Falcon II (2/2) Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
- Lizard (2/6) Ongoing: -4 Power if your opponent has 4 cards here.
- Professor X (5/2) Ongoing: Moving is the only way to add or remove a character from here.
- Skaar (7/12) Costs 2 less for each of your cards that has 10 or more Power.
- Surtur (3/5) After you play a card with 10 or more Power, this gains +2 Power.
- Werewolf By Night (3/3) After you play a card, move there to gain +2 Power if it has an On Reveal.
- White Queen (3/4) On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
Feb 21
- Adam Warlock (2/0) After each turn, draw a card if you're winning here. Otherwise, +1 Power.
Feb 13
- Adam Warlock (2/0) After each turn, draw a card if you're winning here. Otherwise, +1 Power.
- Doctor Doom 2099 (4/3) After each turn, add a DoomBot 2099 to a random location if you played (exactly) 1 card.
- DoomBot 2099 (4/1) Ongoing: Your other DoomBots and Doom have +1 Power.
- Redwing (3/4) The first time this moves, add a card from your hand to the old location.
- Scorpion (2/3) On Reveal: Afflict cards in your opponent's hand with -1 Power.
- Sera (5/5) Ongoing: Cards in your hand cost 1 less. (minimum 1)
- Sunspot (1/1) After each turn, gain +1 Power for each unspent Energy.
- Surtur (3/5) After you play a card with 10 or more Power, this gains +3 Power. (twice per game)
- Wiccan (4/6) On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Feb 11
- Agamotto (5/10)
- Astral Projection (0/0) Unknown
- Bolts of Balthakk (3/0) On Reveal: Next turn, you get +4 Energy. (Banish this.)
- Captain Carter (4/2) Ongoing: Your other cards in the back row here gain this card's Power.
- Clea (0/0) Unknown
- Dum Dum Dugan (2/2) Ongoing: Your cards in the front row here have +1 Power.
- Eson (6/9) After each turn, put a card from your hand that didn't start in your deck here.
- Fan Fei (4/7) Activate: Move your other cards here away.
- Firehair (2/3) When one of your cards is destroyed, this uses that card’s On Reveal.
- Flames of the Faltine (0/0) Unknown
- Goliath (2/1) Ongoing: +1 Power for each other Ongoing you have in play.
- Hulk (6/12) HULK SMASH!
- Hydra Stomper (3/1) Ongoing: +1 Power for each card you moved this game.
- Images of Ikonn (4/0) On Reveal: Transform your other cards here into copies of the highest-Power one. (Banish this.)
- Infinity Ultron (5/6) On Reveal: Add 2 Ultron Infinity Stones to your hand.
- Jennifer Kale (0/0) Unknown
- Kahhori (4/6) On Reveal: For each card in your hand, give a friendly card +1 Power.
- Khonshu (6/5) When discarded, returns in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
- Khonshu Full (6/12) On Reveal: Resurrect a card you discarded to another location with its Power set to 12.
- Khonshu Waxing (6/7) When discarded, returns in its final phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 7.
- Merlyn (0/0) Unknown
- Morgan le Fay (0/0) Unknown
- Nicholas Scratch (0/0) Unknown
- Nightmare (0/0) Unknown
- Omniversal Presence (0/0) Unknown
- Once And Future (0/0) Unknown
- Polymorph (0/0) Unknown
- Starbrand (3/10) Ongoing: Your opponent has +3 Power at each other location.
- Strange Supreme (2/0) Give this +2 Power whenever it merges. After each turn, merge one of your cards that didn't start in your deck into this.
- Tao Mandala (0/0) Unknown
- Temporal Manipulation (1/0) On Reveal: Give Agamotto +3 Power. Put him into your hand if he’s not in play. (Banish this.)
- The Ancient One (0/0) Unknown
- The First Ghost Rider (2/6) On Reveal: Discard the lowest-Power card for your hand. Remove that card's Power from this.
- Topaz (3/4) After you play a card here, move it to the middle location.
- Ultron Mind Stone (3/2) Ongoing: Your On Reveal abilities here happen twice.
- Ultron Power Stone (3/2) On Reveal: Double Infinity Ultron’s Power.
- Ultron Reality Stone (3/1) On Reveal: Add a {card.Card_Token} here. Set its Power to {card.Card_Modified}'s.
- Ultron Soul Stone (3/3) On Reveal: For each full location you have, give a friendly card there +2 Power.
- Ultron Space Stone (3/4) On Reveal: Move the lowest-Power enemy card here to {card.Card_Modified}'s location.
- Ultron Time Stone (3/1) On Reveal: Put a card from your hand here.
- Winds of Watoomb (2/0) On Reveal: Afflict an enemy card here with -5 Power and move it right. (Banish this.)
January 2025
Jan 30
- Araña (1/2) Activate: Give the next card you play +1 Power and move it to the right.
- Dagger (2/2) When this moves to a location, +2 Power for each enemy card there.
- Leader (6/4) On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
- Luna Snow (3/6) On Reveal: Add an Ice Cube to each side of this location.
- Ms. Marvel (4/5) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
- Namora (5/7) On Reveal: Give +5 Power to each of your cards alone at another location.
- Sandman (5/8) On Reveal: Next turn, cards cost 1 more. (maximum 6)
- Spectrum (6/7) On Reveal: Give your Ongoing cards +2 Power.
Jan 17
- Hela (6/9) On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
- Hydra Bob (1/4) After each turn, this moves if a player Snapped.
- Joaquin Torres Falcon II (3/4) Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
- Ka-Zar (4/5) Ongoing: Your 1-Cost cards have +1 Power.
- Luke Cage (3/2) Ongoing: Your cards can't have their Power reduced.
- Mister Fantastic (3/1) Ongoing: Adjacent locations have +3 Power.
- Onslaught (6/8) Ongoing: Double your other Ongoing effects here.
- Scream (2/2) When an enemy card moves, steal 2 Power from it. (once per turn)
- Sentry (4/9) You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
- Spider-Man (2/4) On Reveal: Move to another location and pull an enemy card from here to there.
- The Void (4/-9) Hello again...
- U.S. Agent (2/3) Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
Jan 14
- Agamotto (6/12) At the start of the game, shuffle {card.TokenCount} spells into your deck.
- Agatha Harkness (6/14) Game Start: Draw Agatha. She controls your cards on even turns.
- Bolts of Balthakk (5/0) None
- Cobra (2/3) Activate: Switch an enemy card here that didn't start in your opponent's deck to your side.
- Emperor Hulkling (6/12) Game Start: Copy the text of a random 6-Cost card.
- Eson (6/13) Legendary. At the start of the game, if all your cards have different Powers, give them +2 Power.
- Fan Fei (4/5) When you discard this, put it back Waxing and get +1 Energy next turn.
- Firehair (2/2) You can move this once. When this moves, revive one of your destroyed cards here.
- High Evolutionary (4/6) Game Start: Unlock the potential of your cards with no abilities.
- Images of Ikonn (5/0) None
- Images of Ikonn (5/0) None
- Images of Ikonn (5/0) None
- Khonshu (2/1) None
- Khonshu Full (2/1) When a card is destroyed, +10% chance to Hulk out.
- Khonshu Waxing (2/1) When a card is destroyed, +10% chance to Hulk out.
- Redwing (3/3) The first time this moves, add a card from your hand to the old location.
- Starbrand (6/8) At the start of the game, +2 Power for each card in your deck with 10 or more Power.
- Temporal Manipulation (2/0) None
- Thanos (6/10) Game Start: Draw Thanos and shuffle the six Infinity Stones into your deck.
- The First Ghost Rider (2/4)
- Uatu the Watcher (1/2) Game Start: You can see the unrevealed locations.
- Winds of Watoomb (3/0) None