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Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.
America Chavez
On Reveal: Give the top card of your deck +3 Power.
Angela
After you play a card here, +1 Power.
Ant Man
Ongoing: If your side of this location is full, +4 Power.
Apocalypse
When Discarded: Put this back with +4 Power.
Araña
Activate: After you play your next card, give it +1 Power and move it to the right.
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Batroc the Leaper
When a card moves, follow it to gain +2 Power. (once per turn)
Bishop
After you play a card, this gains +1 Power.
Black Panther
On Reveal: Double this card's Power.
Blue Marvel
Ongoing: Your other cards have +1 Power.
Captain America
Ongoing: Your other Ongoing cards here have +2 Power.
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Carnage
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Dagger
When this moves to a location, +2 Power for each enemy card there.
Darkhawk
Ongoing: +2 Power for each card in your opponent's deck.
Dazzler
Ongoing: +2 Power for each location that's full on your side.
Deadpool
When Destroyed: Return this to your hand with double the Power.
Devil Dinosaur
Ongoing: +2 Power for each card in your hand.
Drax
On Reveal: If your opponent played a card here this turn, +4 Power.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Fantasticar
Activate: Give your End of Turn cards +2 Power.
Forge
On Reveal: Give the next card you play +2 Power.
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Galactus First Steps
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Gamora
On Reveal: If your opponent played a card here this turn, +4 Power.
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
Groot
On Reveal: If your opponent played a card here this turn, +4 Power.
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Hawkeye
On Reveal: If you play a card at this location next turn, +3 Power.
Headpool
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
Hit-Monkey
On Reveal: Gain +2 Power for each other card you played this turn.
Human Torch
When this moves, double its Power.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Jessica Jones
On Reveal: If you don't play a card at this location next turn, +5 Power.
Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.
Ka-Zar
Ongoing: Your 1-Cost cards have +1 Power.
Kahhori
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Knull
Ongoing: Has the combined Power of all cards destroyed this game.
Kraven
When a card moves here, this gains +2 Power.
Mad Thinker
At the start of each turn (after drawing), +2 Power if your hand is full.
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Medusa
On Reveal: If this is at the middle location, +3 Power.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Mojo
Ongoing: If both sides here are full, +6 Power.
Morgan le Fay
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Nakia
On Reveal: Give all cards in your hand +1 Power.
Namor
Ongoing: +5 Power if this is your only card here.
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Nicholas Scratch
After you play a skill, +1 Power.
Nova
When Destroyed: Give your cards +1 Power.
Nova Frankie Raye
After the next time you play a 6-Cost card, double this card's Power.
Okoye
On Reveal: Give every card in your deck +1 Power.
Orka
Ongoing: +7 Power if this is your only card here.
Patriot
Ongoing: Your cards with no abilities have +2 Power.
Phastos
On Reveal: Give each card in your deck -1 Cost or +2 Power.
Punisher
Ongoing: +1 Power for each enemy card here.
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Red Skull
Ongoing: Enemy cards here have +2 Power.
Rescue
On Reveal: If you play a card at this location next turn, +5 Power.
Rocket Raccoon
On Reveal: If your opponent played a card here this turn, +4 Power.
Ronan the Accuser
Ongoing: +2 Power for each card in your opponent's hand.
Sage
On Reveal: +2 Power for each different Power among all other cards here.
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Sebastian Shaw
When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Spectrum
On Reveal: Give your Ongoing cards +2 Power.
Speed
Ongoing: +1 Power for each turn in which you spent all your Energy.
Star-Lord
On Reveal: If your opponent played a card here this turn, +4 Power.
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Strong Guy
Ongoing: +6 Power if your hand has 1 or fewer cards.
Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Surtur
After you play a card with 10 or more Power, this gains +2 Power.
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
Toxin
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Venom
On Reveal: Destroy your other cards here. Add their Power to this card.
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Vulture
When this card moves, +3 Power.
Warpath
Ongoing: If any of your locations are empty, +5 Power.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
Wolfsbane
On Reveal: +2 Power for each other card you have here.
Wolverine
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Giant-Man
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Zombie Mister Fantastic
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.