Search for your favorite Marvel Snap Cards!

Zombie Sentry
On Reveal: Horde +1 for each of your cards at the right location.
Zombie Scarlet Witch
After you play a card here, Horde +2.
Zombie Power Man
End of Turn: If you're winning here, discard the leftmost card from your hand.
Zombie Mister Fantastic
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Zombie Giant-Man
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Zombie Galacti
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zero
On Reveal: Remove the abilities on the next card you play.
Zabu
On Reveal: Give each 4-Cost card in your deck -1 Cost.
Yondu
On Reveal: Banish the card that costs the least in your opponent's deck.
Yellowjacket
On Reveal: Afflict your other cards here with -1 Power.
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Wong
Ongoing: Your On Reveal abilities here repeat.
Wolverine Horseman of War
Objective: This has 5 or more Power Give one of your cards at each location +4 Power. (3/5)
Wolverine
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
Wolfsbane
On Reveal: +2 Power for each other card you have here.
Wilson Fisk
Costs 3 if you have the highest Power among cards in play.
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
White Widow
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
White Tiger
On Reveal: Add a 10-Power Tiger to another location.
White Queen
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Weapon H
When Discarded: Put this back with -2 Cost.
Wave
On Reveal: All cards cost a maximum of 4 until the end of next turn.
Wasp
My secret power is that I get things done.
Warpath
Ongoing: If any of your locations are empty, +5 Power.
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
War Machine
Ongoing: Nothing can stop you from playing cards anywhere.
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Vulture
When this card moves, +3 Power.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Vision
Moveable
Viper
On Reveal: One of your other cards here with the lowest Power switches sides.
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
Venus
When your cards in play are Empowered, give those cards an additional +1 Power.
Venom
On Reveal: Destroy your other cards here. Add their Power to this card.
Valkyrie
On Reveal: Set ALL cards here to 3 Power.
Valentina
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
Uncle Ben
When Destroyed: Replace this with Spider-Man.
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.
Uatu the Watcher
Game Start: You can see the unrevealed locations.
U.S. Agent
Ongoing: 4-Cost or more cards here have -3 Power.
Typhoid Mary
Ongoing: Your other cards here have -2 Power.
Triton
On Reveal: Give the last character EACH player played last turn +3 Power.
Toxin
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Toxie Doxie
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
Topaz
After you play a card here, move it to the middle location.
Titania
After ANY card is played here, this card switches sides.
Thor
On Reveal: Shuffle Mjolnir into your deck.
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
The Thing
It's clobberin' time!
The Ten Rings
On Reveal: Give one of your other cards here +1 Power.
The Living Tribunal
Ongoing: Split your total Power evenly among all locations.
The Infinaut
If you played a card last turn, you can't play this.
The Hunger
On Reveal: Horde +3.
The Hood
On Reveal: Add a Demon to your hand.
The First Ghost Rider
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
The Fallen One
On Reveal: Set your Max Energy equal to this card's Power.
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
The Ancient One
On Reveal: Add Tao Mandala to your hand.
Thanos
Game Start: Shuffle the six Infinity Stones into your deck.
Thaddeus Ross
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Terrax the Tamer
On Reveal: For each location, shuffle a Rock into the losing player's deck.
Techno-Organic Virus
On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
Taskmaster
On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Sword of Fu Xi
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
Sword Master
On Reveal: Discard an odd-costed card from your hand.
Swarm
When Discarded: Add two copies of this that cost 0 to your hand.
Surtur
After you play a card with 10 or more Power, this gains +2 Power.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Supergiant
On Reveal: All cards played next turn don't reveal until the game ends.
Super-Skrull
Ongoing: Has the Ongoing effects of all enemy cards.
Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.
Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Stryfe
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (0/3)
Strong Guy
Ongoing: +6 Power if your hand has 1 or fewer cards.
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Stick
On Reveal: Give the next card you play Power equal to this card's Power.
Stegron
On Reveal: Move an enemy card here one location to the right.
Stature
Costs 1 if your opponent discarded a card this game.
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Stardust
Ongoing: Cards can’t be added to locations except by playing or moving them.
Starbrand
Ongoing: Your opponent has +3 Power at each other location.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Star-Lord
On Reveal: If your opponent played a card here this turn, +4 Power.
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
Spider-Woman
On Reveal: Afflict all enemy cards here with -1 Power.
Spider-Punk
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
Spider-Man Noir
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Spider-Man Brand New Day
Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Spider-Man 2099
The first time this moves to any location, destroy an enemy card there.
Spider-Man
On Reveal: Move to another location and pull an enemy card from here to there.
Spider-Ham
Activate: Replace the text of a random character in your opponent's hand with oink!
Speed
Ongoing: +1 Power for each turn in which you spent all your Energy.
Spectrum
On Reveal: Give your Ongoing cards +2 Power.
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Snowguard
On Reveal: Add the Hawk and Bear auroras to your hand.
Skaar
Costs 2 less for each of your cards that has 10 or more Power.
Silver Surfer First Steps
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Silver Samurai
On Reveal: Each player discards the lowest-Power card from their hand.
Silver Sable
On Reveal: Steal 2 Power from the top card of your opponent's deck.
Silk
After ANY card is played here, move this to another location.
Shuri
On Reveal: If you play your next card at this location, double its Power.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Shocker
I'm gonna blast you!
She-Hulk
Costs 1 less for each unspent Energy last turn.
Shanna
On Reveal: Add a random 1-Cost character to each location.
Shang-Chi, Master of the Rings
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Shadow King
On Reveal: Reset all cards here to their original Power.
Sersi
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Sentry
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
Sentinel
On Reveal: Add another Sentinel to your hand.
Selene Horseman of Famine
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
Selene
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
Sebastian Shaw
When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Scorpion
On Reveal: Afflict cards in your opponent's hand with -1 Power.
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Scarlet Witch
On Reveal: Replace this location with a new one.
Scarlet Spider
Activate: Add an exact clone of this to another location.
Sauron
On Reveal: Remove the abilities from all Ongoing cards in your deck.
Sasquatch
Costs 1 less for each card you played last turn.
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Sandman
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Sage
On Reveal: +2 Power for each different Power among all other cards here.
Sabretooth
When Destroyed: Return this to your hand. It costs 0.
Ronan the Accuser
Ongoing: +2 Power for each card in your opponent's hand.
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Rockslide
On Reveal: Shuffle 2 Rocks into your opponent's deck.
Rocket Raccoon
On Reveal: If your opponent played a card here this turn, +4 Power.
Rocket and Groot
Moveable once. After your opponent plays a card here, steal 1 Power from it.
Rhino
On Reveal: Add a Rock to your side of this location.
Rescue
On Reveal: If you play a card at this location next turn, +5 Power.
Redwing
The first time this moves, add a card from your hand to the old location.
Red Skull
Ongoing: Enemy cards here have +2 Power.
Red Shift
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Ravonna Renslayer
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
Quinjet
Ongoing: Your created cards cost 1 less. (minimum 1)
Quicksilver
Starts in your opening hand.
Quicksand
The next time your opponent would start a turn with bonus Energy, they don't get it.
Quake
On Reveal: Swap the positions of the other two locations.
Punisher War Machine
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Punisher
Ongoing: +1 Power for each enemy card here.
Psylocke
On Reveal: Next turn, you get +1 Energy.
Proxima Midnight
When Discarded: This jumps to your lowest-Power location. (that isn't full)
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Professor X
Ongoing: Moving is the only way to add or remove a character from here.
Prodigy
On Reveal: If this is in the back row, copy the text of the card in front of it.
Polaris Horseman of Pestilence
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
Polaris
On Reveal: Move an enemy 1 or 2-Cost card to this location.
Pixie
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Phastos
On Reveal: Give each card in your deck -1 Cost or +2 Power.
Peni Parker
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Patriot
Ongoing: Your cards with no abilities have +2 Power.
Ozymandias
Ongoing: Your Rocks have +3 Power.
Orka
Ongoing: +7 Power if this is your only card here.
Onslaught
Ongoing: Your other Ongoing effects here apply an additional time.
Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.
Omega Red
Ongoing: If you're winning here, +3 Power to other locations.
Okoye
On Reveal: Give every card in your deck +1 Power.
Odin
On Reveal: Repeat the On Reveal abilities of your other cards here.
Nova Frankie Raye
After the next time you play a 6-Cost card, double this card's Power.
Nova
When Destroyed: Give your cards +1 Power.
Nocturne
Moveable once. When this moves, replace its location with a random new one.
Nimrod
When Destroyed: Add a copy of this to each other location.
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Nightcrawler
Moveable once.
Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Nick Fury
On Reveal: Add 3 random 6-Cost cards to your hand.
Nicholas Scratch
After you play a skill, +1 Power.
Negasonic Teenage Warhead
After an enemy character is played here, destroy it. (once per game)
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Namorita
When you draw a card, give it -1 Cost if this is your only card here.
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.
Namor
Ongoing: +5 Power if this is your only card here.
Nakia
On Reveal: Give all cards in your hand +1 Power.
Mystique
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Multiple Man
When this moves, add a copy to the old location.
Ms. Marvel
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
Mother Askani
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
Morph
On Reveal: Become a copy of a card in your opponent's hand.
Morgan le Fay
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Morbius
Ongoing: +2 Power for each time you discarded a card this game.
Moonstone
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Moon Knight
On Reveal: Discard an even-costed card from each player's hand.
Moon Girl
On Reveal: Copy your hand.
Monstro
This card’s cost is reduced by the cost of your deck’s top card.
Mole Man
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
Mojo
Ongoing: If both sides here are full, +6 Power.
Moira X
When Destroyed: Get a copy of your opening hand.
Mockingbird
Costs 1 less for each of your created cards in play.
Mobius M. Mobius
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
Misty Knight
We've got to save this city.
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Mister Negative
On Reveal: Swap the Power and Cost of all cards in your deck.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Mister Fantastic
Ongoing: Adjacent locations have +3 Power.
Misery
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Miles Morales Spider-Man
If a card moved last turn, this costs 1.
Miek
When you discard a card, this gains +1 Power and Moveable next turn.
Merlin
At the start of each turn, add an Incantation to your hand.
Mercury
Moveable once. Ongoing: Enemy cards here can't move.
Medusa
On Reveal: If this is at the middle location, +3 Power.
Maximus
On Reveal: Your opponent draws 2 cards.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Master Mold
On Reveal: Add 2 Sentinel to your opponent's hand.
Mary Jane
End of Turn: Give each of your cards that moved this turn +1 Power.
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Martyr
At the end of the game, move to a location that LOSES you the game. (if possible)
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Maria Hill
On Reveal: Add a random 2-Cost card to your hand.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Man-Thing
Ongoing: 3-Cost or less cards here have -2 Power.
Man-Spider
On Reveal: Merge the last card you played into this. When this merges, double its Power.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
Major Victory
On Reveal: Add 2 members of the Guardians crew to your hand.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Mad Thinker
At the start of each turn (after drawing), +2 Power if your hand is full.
M.O.D.O.K.
On Reveal: Discard your hand.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Luke Cage
Ongoing: Your cards can't have their Power reduced.
Loki
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
Lockjaw
Activate: After you play your next character, swap it with one from your deck.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Lizard
Ongoing: -4 Power if your opponent has 4 cards here.
Lin Lie Iron Fist
On Reveal: Add the Sword of Fu Xi to another location.
Legion
On Reveal: Replace each other location with this one.
Leech
On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
Leader
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Laufey
On Reveal: Steal 1 Power from each other card here.
Lasher
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Lady Sif
On Reveal: Discard the card that costs the most from your hand.
Lady Deathstrike
On Reveal: Destroy each card here with 3 or less Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Kraven
When a card moves here, this gains +2 Power.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Korg
On Reveal: Shuffle a Rock into your opponent's deck.
Knull
Ongoing: Has the combined Power of all cards destroyed this game.
Klaw
Ongoing: The location to the right has +7 Power.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Kingpin
When an enemy card moves here, afflict it with -2 Power.
King Eitri
Activate: Draw a created card from your deck.
Killmonger
On Reveal: Destroy ALL 1-Cost cards.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
Khonshu
When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Kang
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Kahhori
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Ka-Zar
Ongoing: Your 1-Cost cards have +1 Power.
Juggernaut Horseman of War
Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
Juggernaut
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Jubilee Silver Surfer
When you draw a card, add this card's Power to it.
Jubilee
On Reveal: Add the top card of your deck to this location.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Joaquin Torres Falcon II
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.
Jessica Jones
On Reveal: If you don't play a card at this location next turn, +5 Power.
Jennifer Kale
Activate: Next turn, you get +1 Energy.
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
Jeff the Baby Dolphin!?
Your cards reveal here with +1 Power. Moveable once.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Jane Foster Mighty Thor
On Reveal: Draw all cards that cost 0 from your deck.
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
Iron Man
Ongoing: Your total Power is doubled here.
Iron Lad
On Reveal: Copy the text of your deck's top card.
Iron Fist
On Reveal: After you play your next card, move it one location to the left.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Invisible Woman
Ongoing: Cards you play here are not revealed until the game ends.
Infinity Ultron
On Reveal: Add 2 of Ultron's Stones to your hand.
Ikari
You can only play this where an enemy is afflicted with negative Power.
Iceman
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
Hydro-Man
On Reveal: Set the Cost of EACH deck's top card to 1.
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Hydra Bob
End of Turn: This moves if a player Snapped.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Human Torch
When this moves, double its Power.
Hulkbuster
On Reveal: Merge this into one of your cards here.
Hulk
HULK SMASH!
Howard the Duck
Ongoing: Tap this to see the top card of your deck.
Hope Summers
After you play a card here, you get +1 Energy next turn.
Hobgoblin
On Reveal: Switch sides.
Hit-Monkey
On Reveal: Gain +2 Power for each other card you played this turn.
High Evolutionary
Game Start: Unlock the potential of your cards with no abilities.
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Hellion
On Reveal: Next turn, your cards are Moveable to this location.
Hellcow
Activate: Discard a card from your hand.
Helicarrier
When Discarded: Fill your hand with random cards.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Heimdall
On Reveal: Move your other cards one location to the left.
Headpool
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
Hazmat
On Reveal: Afflict all other cards with -1 Power.
Hawkeye Kate Bishop
On Reveal: Add 2 Arrows to your hand.
Hawkeye
On Reveal: If you play a card at this location next turn, +3 Power.
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.
H.E.R.B.I.E.
Each turn this is in play, swap to a new Activate ability until one is used.
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Groot
On Reveal: If your opponent played a card here this turn, +4 Power.
Green Goblin
On Reveal: Switch sides.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
Gorgon
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
Goose
Ongoing: Nobody can play cards that cost 4 or more here.
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.
Giganto
You can only play this at the left location.
Ghost-Spider
On Reveal: The last card you played moves here.
Ghost Rider
On Reveal: Bring back one of your discarded cards to this location.
Ghost
On Reveal: Remove the abilities from all End of Turn cards here.
Gamora
On Reveal: If your opponent played a card here this turn, +4 Power.
Gambit Horseman of Death
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Gambit
On Reveal: Discard a card from your hand to destroy a random enemy card.
Galactus First Steps
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Frigga
On Reveal: Add a copy of the last card you played to your hand. (if able)
Forge
On Reveal: Give the next card you play +2 Power.
Firelord
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
Firehair
When one of your cards is destroyed, this uses that card’s On Reveal.
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fantasticar
Activate: Give your End of Turn cards +2 Power.
Fan Fei
Activate: Give your other cards here +1 Power and move them to the right.
Falcon
On Reveal: Return your 1-Cost cards to your hand.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Eson
End of Turn: Put a created card from your hand here.
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.
En Sabah Nur
Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
Emperor Hulkling
Game Start: Copy the text of a random 6-Cost card.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Elixir
On Reveal: One of your cards destroyed last turn gets revived here.
Elektra
On Reveal: Destroy an enemy 1-Cost card here.
Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Ebony Maw
You can't play this after turn 3. Ongoing: You can't play cards here.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Drax
On Reveal: If your opponent played a card here this turn, +4 Power.
Dragon of the Moon
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
Dragon Lord
On Reveal: Put a card from your hand here.
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Dormammu
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Domino
You always draw this card on turn 2, and not before.
Doctor Strange
On Reveal: Move your highest-Power card(s) to this location.
Doctor Octopus
On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Devil Dinosaur
Ongoing: +2 Power for each card in your hand.
Destroyer
On Reveal: Destroy your cards at other locations.
Debrii
On Reveal: Add a Rock to each other location.
Deathlok
On Reveal: Destroy your other cards here.
Death
Costs 1 less for each card destroyed this game.
Deafening Chord
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
Deadpool
When Destroyed: Return this to your hand with double the Power.
Dazzler
Ongoing: +2 Power for each location that's full on your side.
Darkhawk
Ongoing: +2 Power for each card in your opponent's deck.
Daredevil
On turn 5, you get to see your opponent's plays before you make your own.
Danger
Activate: Destroy an enemy card here with less Power.
Daken
On Reveal: Add the Muramasa Shard to your hand.
Dagger
When this moves to a location, +2 Power for each enemy card there.
Cyclops
Let's move, X-Men.
Cull Obsidian
You can only play this where you have a 1-Cost card.
Crystal
On Reveal: Each player draws a card.
Crossbones
You can only play this at locations where you are winning.
Cosmo
Ongoing: On Reveal abilities won't happen here.
Cosmic Ghost Rider
On Reveal: Remove the text from front-row enemy cards here.
Corvus Glaive
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
Copycat
When you draw this, copy the text from the bottom card of your opponent's deck.
Colossus
Ongoing: Can't be destroyed, moved, or have its Power reduced.
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
Colleen Wing
On Reveal: Discard the card that costs the least from your hand.
Cobra
Activate: Destroy an enemy created card here.
Cloak
On Reveal: Next turn, all cards are Moveable to this location.
Clea
When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
Chameleon
On Reveal: Copy the text of another card here you revealed this turn.
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck.
Carnage
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Captain America
Ongoing: Your other Ongoing cards here have +2 Power.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
Caiera
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Cable
On Reveal: Draw a card from your opponent's deck.
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Bucky Barnes
When Destroyed: Replace this with the Winter Soldier.
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Blue Marvel
Ongoing: Your other cards have +1 Power.
Blob
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Blink
On Reveal: Swap the last card you played with a card that costs more from your deck.
Blade
On Reveal: Discard the rightmost card from your hand.
Black Widow
Activate: Add a Widow's Bite to your opponent's hand.
Black Swan
Activate: Until the end of next turn, your 1-Cost cards cost 0.
Black Panther
On Reveal: Double this card's Power.
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Black Cat
End of Turn: Discard this from your hand.
Black Bolt
On Reveal: Discard the card that costs the least from your opponent's hand.
Bishop
After you play a card, this gains +1 Power.
Beta Ray Bill
On Reveal: Shuffle Stormbreaker into your deck.
Beast
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Batroc the Leaper
When a card moves, follow it to gain +2 Power. (once per turn)
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Bast
On Reveal: Set the Power of all cards in your hand to 3.
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Baron Mordo
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Attuma
End of Turn: Destroy one of your cards here with less Power.
Astral Projection
On Reveal: Copy the text of an On Reveal card in your hand.
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Armor
Ongoing: Cards here can't be destroyed.
Arishem
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Archangel Horseman of Death
Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
AraƱa
Activate: After you play your next card, give it +1 Power and move it to the right.
Apocalypse, Celestials' Chosen
On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
Apocalypse
When Discarded: Put this back with +4 Power.
Anti-Venom
On Reveal: Set the Cost and Power of your deck's top card to 0.
Ant Man
Ongoing: If your side of this location is full, +4 Power.
Annihilus
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
Angela
After you play a card here, +1 Power.
Angel
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
America Chavez
On Reveal: Give the top card of your deck +3 Power.
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.
Air-Walker
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
Agony
After you play a card here, merge this into it.
Agent Venom
On Reveal: Set the Power of all cards in your deck to 3.
Agent Coulson
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
Agent 13
On Reveal: Add a random card to your hand.
Agatha Harkness
Game Start: Draw Agatha. She controls your cards on even turns.
Agamotto
Game Start: Shuffle 4 Ancient Arcana into your deck.
Aero
On Reveal: The last card your opponent played moves to this location.
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Absorbing Man
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
Abomination
Foolish rabble! You are beneath me!