Search for your favorite Marvel Snap Cards!
Zombie Galacti
Game Start: Choose 6 other characters
in your deck.
On Reveal: Transform those cards
into copies of this.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Wolverine Horseman of War
Wild Child
Ongoing: +4 Power if youāve discarded a card. +4 Power if one of your cards has been destroyed.
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if youāre winning here. Otherwise, move this to another location.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
The First Ghost Rider
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
Techno-Organic Virus
On Reveal: Infect your other
cards here (replace their text).
Copy this to your hand.
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Sub-Mariner
When this is Empowered, add a random
1-Cost character to your hand with that same increase. (if in hand or in play)
Strange Supreme
Gains +2 Power from merging.
End of Turn: Merge one of your created cards into this.
Storm Horseman of Famine
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Spider-Punk
Moveable once.
When this moves to a location, steal 2 Power from the highest-Power enemy there.
Spider-Man Noir
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Spider-Man Brand New Day
Moveable twice.
After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Silver Surfer First Steps
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Shang-Chi, Master of the Rings
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons.
When you draw a card with 6 or
more Power, +2 Power.
Sersi
On Reveal: Transform your other characters here into random ones that
cost 1 more. (if possible)
Sentry
You can't play this at the right location.
On Reveal: Add a -9 Power Void to the right location.
Selene Horseman of Famine
Sebastian Shaw
When this is Empowered,
gain an additional +2 Power.
(if in hand, in deck, or in play)
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each
of your front-Row characters.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location.
Ongoing: Cap's Shield is Moveable.
Red Shift
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before
{card.Name}'s time.
Punisher War Machine
When drawn, mark one of your empty locations.
Objective: Win that location
+1 Max Energy.
Prowler
On Reveal: Add 2 Thiefās Tools to your hand. Set their Costs to 0 if a card moved last turn.
Polaris Horseman of Pestilence
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Mole Man
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished cardās Cost.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If itās 5-Cost or more, -1 Cost too.
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Khonshu
When Discarded: Return in its next phase.
On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Juggernaut Horseman of War
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Jeff the Baby Land Shark
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If youāre winning here after next turn, give it -{card.ReducedCost} Cost.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this cardās Power instead.
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Gambit Horseman of Death
Galactus First Steps
My Herald is the next character I see you play.
End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
En Sabah Nur
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Doctor Octopus
On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Caliban Horseman of Pestilence
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Archangel Horseman of Death
Apocalypse, Celestials' Chosen
On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.