Archangel Horseman of Death
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Caliban Horseman of Pestilence
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Gambit Horseman of Death
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Juggernaut Horseman of War
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Polaris Horseman of Pestilence
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Punisher War Machine
When drawn, mark one of your empty locations.
Objective: Win that location
+1 Max Energy.
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before
{card.Name}'s time.
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each
of your front-Row characters.
Selene Horseman of Famine
Shang-Chi, Master of the Rings
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
Spider-Man Noir
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Storm Horseman of Famine
Sub-Mariner
When this is Empowered, add a random
1-Cost character to your hand with that same increase. (if in hand or in play)
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wolverine Horseman of War
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Galacti
Game Start: Choose 6 other characters
in your deck.
On Reveal: Transform those cards
into copies of this.