Air-Walker
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
Archangel Horseman of Death
Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Chameleon
On Reveal: Copy the text of another card here you revealed this turn.
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
Cosmic Ghost Rider
On Reveal: Remove the text from front-row enemy cards here.
Danger
Activate: Destroy an enemy card here with less Power.
Deafening Chord
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
Dragon Lord
On Reveal: Put a card from your hand here.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.
Firelord
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
Gambit Horseman of Death
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Hydro-Man
On Reveal: Set the Cost of EACH deck's top card to 1.
Ikari
You can only play this where an enemy is afflicted with negative Power.
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Jubilee Silver Surfer
When you draw a card, add this card's Power to it.
Juggernaut Horseman of War
Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Lin Lie Iron Fist
On Reveal: Add the Sword of Fu Xi to another location.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Major Victory
On Reveal: Add 2 members of the Guardians crew to your hand.
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Moira X
When Destroyed: Get a copy of your opening hand.
Monstro
This card’s cost is reduced by the cost of your deck’s top card.
Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Mother Askani
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Namorita
When you draw a card, give it -1 Cost if this is your only card here.
Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.
Ozymandias
Ongoing: Your Rocks have +3 Power.
Polaris Horseman of Pestilence
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Punisher War Machine
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Quicksand
The next time your opponent would start a turn with bonus Energy, they don't get it.
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Selene Horseman of Famine
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
Shang-Chi, Master of the Rings
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Spider-Man Noir
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Stick
On Reveal: Give the next card you play Power equal to this card's Power.
Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.
The Fallen One
On Reveal: Set your Max Energy equal to this card's Power.
The Hunger
On Reveal: Horde +3.
Tombstone
On Reveal: Destroy your lowest-Power card at each other location.
Triton
On Reveal: Give the last character EACH player played last turn +3 Power.
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Weapon H
When Discarded: Put this back with -2 Cost.
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wolverine Horseman of War
Objective: This has 5 or more Power Give one of your cards at each location +4 Power. (3/5)
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Galacti
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Zombie Giant-Man
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Zombie Mister Fantastic
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Zombie Power Man
End of Turn: If you're winning here, discard the leftmost card from your hand.
Zombie Sentry
On Reveal: Horde +1 for each of your cards at the right location.