Archangel Horseman of Death
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Galactus First Steps
My Herald is the next character I see you play.
End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Jeff the Baby Land Shark
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Khonshu
When Discarded: Return in its next phase.
On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.