Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Destroyer
On Reveal: Destroy your cards at other locations.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.
H.E.R.B.I.E.
Each turn this is in play, swap to a new Activate ability until one is used.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Jubilee
On Reveal: Add the top card of your deck to this location.
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Omega Red
Ongoing: If you're winning here, +3 Power to other locations.
Peni Parker
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Sabretooth
When Destroyed: Return this to your hand. It costs 0.
Sersi
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Weapon H
When Discarded: Put this back with -2 Cost.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wong
Ongoing: Your On Reveal abilities here repeat.
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.