Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Danger
Activate: Destroy an enemy card here with less Power.
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Elixir
On Reveal: One of your cards destroyed last turn gets revived here.
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
H.E.R.B.I.E.
Each turn this is in play, swap to a new Activate ability until one is used.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Ikari
You can only play this where an enemy is afflicted with negative Power.
Infinity Ultron
On Reveal: Add 2 of Ultron's Stones to your hand.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.
Joaquin Torres Falcon II
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Kahhori
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Moira X
When Destroyed: Get a copy of your opening hand.
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.
Prodigy
On Reveal: If this is in the back row, copy the text of the card in front of it.
Punisher War Machine
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Redwing
The first time this moves, add a card from your hand to the old location.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Stick
On Reveal: Give the next card you play Power equal to this card's Power.
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Valentina
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wilson Fisk
Costs 3 if you have the highest Power among cards in play.
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.