Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Bast
On Reveal: Set the Power of all cards in your hand to 3.
Batroc the Leaper
When a card moves, follow it to gain +2 Power. (once per turn)
Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Gambit Horseman of Death
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
Juggernaut Horseman of War
Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Miek
When you discard a card, this gains +1 Power and Moveable next turn.
Orka
Ongoing: +7 Power if this is your only card here.
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Thaddeus Ross
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Weapon H
When Discarded: Put this back with -2 Cost.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.