Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Elixir
On Reveal: One of your cards destroyed last turn gets revived here.
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
H.E.R.B.I.E.
Each turn this is in play, swap to a new Activate ability until one is used.
Hellion
On Reveal: Next turn, your cards are Moveable to this location.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Leader
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Major Victory
On Reveal: Add 2 members of the Guardians crew to your hand.
Mercury
Moveable once. Ongoing: Enemy cards here can't move.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Nimrod
When Destroyed: Add a copy of this to each other location.
Prodigy
On Reveal: If this is in the back row, copy the text of the card in front of it.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.