Araña
Activate: After you play your next card, give it +1 Power and move it to the right.
Archangel Horseman of Death
Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Black Panther
On Reveal: Double this card's Power.
Cable
On Reveal: Draw a card from your opponent's deck.
Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (0/3)
Copycat
When you draw this, copy the text from the bottom card of your opponent's deck.
Death
Costs 1 less for each card destroyed this game.
Domino
You always draw this card on turn 2, and not before.
Dragon Lord
On Reveal: Put a card from your hand here.
Dragon of the Moon
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
En Sabah Nur
Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (0/6)
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.
Frigga
On Reveal: Add a copy of the last card you played to your hand. (if able)
Gambit Horseman of Death
Objective: Play 6 total Cost of created cards Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Hawkeye Kate Bishop
On Reveal: Add 2 Arrows to your hand.
Hope Summers
After you play a card here, you get +1 Energy next turn.
Ikari
You can only play this where an enemy is afflicted with negative Power.
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
Jeff the Baby Dolphin!?
Your cards reveal here with +1 Power. Moveable once.
Jubilee Silver Surfer
When you draw a card, add this card's Power to it.
Juggernaut Horseman of War
Objective: Have 6 different Powers among your other cards in play +6 Power. (0/6)
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Lin Lie Iron Fist
On Reveal: Add the Sword of Fu Xi to another location.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
Mary Jane
End of Turn: Give each of your cards that moved this turn +1 Power.
Monstro
This card’s cost is reduced by the cost of your deck’s top card.
Morgan le Fay
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Mother Askani
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Namorita
When you draw a card, give it -1 Cost if this is your only card here.
Ozymandias
Ongoing: Your Rocks have +3 Power.
Polaris Horseman of Pestilence
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
Punisher War Machine
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Quicksand
The next time your opponent would start a turn with bonus Energy, they don't get it.
Rama-Tut
On Reveal: Use {card.ModifiedCardCount} On Reveals from cards released before {card.Name}'s time.
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Selene Horseman of Famine
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Shang-Chi, Master of the Rings
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Spider-Man Brand New Day
Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Stick
On Reveal: Give the next card you play Power equal to this card's Power.
Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
Stryfe
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (0/3)
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Sword of Fu Xi
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.
Techno-Organic Virus
On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
Thanos
Game Start: Shuffle the six Infinity Stones into your deck.
The Ten Rings
On Reveal: Give one of your other cards here +1 Power.
Tombstone
On Reveal: Destroy your lowest-Power card at each other location.
Triton
On Reveal: Give the last character EACH player played last turn +3 Power.
Venus
When your cards in play are Empowered, give those cards an additional +1 Power.
Wilson Fisk
Costs 3 if you have the highest Power among cards in play.
Wolverine Horseman of War
Objective: This has 5 or more Power Give one of your cards at each location +4 Power. (3/5)