Marvel Snap Card Variants

Angel
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
Bishop
After you play a card, this gains +1 Power.
Captain America
Ongoing: Your other Ongoing cards here have +2 Power.
Colossus
Ongoing: Can't be destroyed, moved, or have its Power reduced.
Cyclops
Let's move, X-Men.
Deadpool
When this is destroyed, return it to your hand with double the Power.
Domino
You always draw this card on turn 2, and not before.
Forge
On Reveal: Give the next card you play +2 Power.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Mystique
On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play)
Professor X
Ongoing: Moving is the only way to add or remove a card from here.
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Sabretooth
When this is destroyed, return it to your hand. It costs 0.
Sentinel
On Reveal: Add another Sentinel to your hand.
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Warpath
Ongoing: If any of your locations are empty, +5 Power.
White Queen
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.