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Marvel Snap Card Variants
After each turn, draw a card if you're winning here.
Destroy a random friendly card here. Add copies of it to the other locations.
Return your other cards at this location to your hand. They cost 1 less.
Discard the rightmost card from your hand.
abilities won't happen at this location.
Destroy your other cards at this location.
You always draw this card on turn 2, and not before.
At the end of the game, discard a card from your hand. This has its Power.
If your opponent played a card here this turn, +2 Power.
+1 Max Energy.
You can only play 1 card a turn.
The last card you played moves here.
Resurrect all cards you discarded from your hand to random locations.
Discard 2 cards from your hand.
Give a random card in your opponent's hand +1 Cost.
If you don't play a card at this location next turn, +4 Power.
Copy the enemy card(s) with the highest Power played this turn, but on your side.
At the start of turn 6, remove all abilities from cards in your opponent's hand.
Your cards can't have their Power reduced.
Move all opposing 3 and 4-Cost cards to this location.
Add a random 2-Cost card to your hand.
Become a copy of a random card in your opponent's hand.
When this moves, add a copy to the old location.
As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.
Add 3 random 6-Cost cards to your hand.
Lock down this location.
(Cards can't be added, removed, etc.)
Add a Demon to your hand.
Your other cards have -1 Power.
When this card moves, +5 Power.
My secret power is that I get things done.