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  • Home
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  • High Voltage Guide

High Voltage Guide

Guides
Scosco23
Mar 27, 25

How it Works

There isn't any snapping, games only last three turns, and you will draw two cards each turn. So, on the first turn you'll have four cards (two from the start of the game and two from your first draw). Each turn you'll get between 2-5 energy. Here is the turn by turn energy breakdown:

  • Turn One: 2-5 energy
  • Turn Two: 4-10 energy
  • Turn Three: 6-15 energy

High Voltage Staples

Here are the cards you can expect to see often, the crème de la crème of the format. Be prepared to face multiple of these in every match.

Ebony Maw
You can't play this after turn 3. Ongoing: You can't play cards here.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
Juggernaut
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Negasonic Teenage Warhead
After an enemy character is played here, destroy it. (once per game)
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Wong
Ongoing: Your On Reveal abilities here repeat.
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.

The newcomer here is Iron Patriot. He will leave a major mark on this third iteration of High Voltage. As you can see from the list above, 4-Cost cards are especially powerful. Running Wiccan and hitting four energy on the first turn can start you off with a major adventure. Combo oriented cards like Wong and Arnim Zola are especially attractive to a lot of players in this mode, so be prepared for them. Juggernaut might just end up being the most important card in this version of High Voltage.


Tech Cards

High Voltage is a format of explosive combos, so being able to interact in order to prevent your opponent's combos is essential. Here are the tech cards you're likely to see often in High Voltage:

Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Cosmo
Ongoing: On Reveal abilities won't happen here.
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.

There will be a constant jockeying of position between Cosmo, Shang Chi and Juggernaut. Managing priority will be crucial in this mode and there are several ways to prey on opponents who aren't as adept at it with these tech cards and cards like Juggernaut and Negasonic Teenage Warhead from the category above. I tried to talk myself into adding Elektra to this list, but couldn't quite do it!


Banned Cards

Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Black Widow
Activate: Add a Widow's Bite to your opponent's hand.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Gambit
On Reveal: Discard a card from your hand to destroy a random enemy card.
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.


Banned Locations


Missions

Missions refresh every eight hours. The total amount you get for three missions is 875, equal to 43.75 wins. Missions spawn in order 125, 250, 500 regardless of which missions you have on your mission board.

  • 875 for 3 missions
  • Missions values of 125, 250, 500
  • 20 points per win
  • 44 wins to get as many points as one set of missions

Intriguing High Voltage Options:

Here are some additional cards that are either extremely powerful or fun in this mode.

Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Loki
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
Hydra Bob
End of Turn: This moves if a player Snapped.
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Morph
On Reveal: Become a copy of a card in your opponent's hand.
Moon Knight
On Reveal: Discard an even-costed card from each player's hand.
Copycat
When you draw this, copy the text from the bottom card of your opponent's deck.
Super-Skrull
Ongoing: Has the Ongoing effects of all enemy cards.
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Legion
On Reveal: Replace each other location with this one.
Black Bolt
On Reveal: Discard the card that costs the least from your opponent's hand.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Black Panther
On Reveal: Double this card's Power.
Agamotto
Game Start: Shuffle 4 Ancient Arcana into your deck.
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.
Odin
On Reveal: Repeat the On Reveal abilities of your other cards here.
The Living Tribunal
Ongoing: Split your total Power evenly among all locations.
She-Hulk
Costs 1 less for each unspent Energy last turn.
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Agatha Harkness
Game Start: Draw Agatha. She controls your cards on even turns.


High Voltage Decks

Here are some proven-concept High Voltage decks that will give you an edge over the competition.

Sco’s High Voltage Deck


HV v.3 Ongo

HV v3 Zany

HV v3 FunMoto


HV v3 Flict


HV v3 AgaPilot

Budget HV v3 Animalés


High Voltage History

High Voltage v. 1

October 16-24 2024

8 days

Agony
After you play a card here, merge this into it.

  • 750 Volts: Agony Avatar
  • 2,000 Volts: Credits
  • 3,500 Volts: Neon Red Border
  • 5,000 Volts: Credits
  • 8,000 Volts: Agony
  • 11,000 Volts: Iron Man Iban Coello Variant

Bans: Black Widow, Galactus, Magik

High Voltage v. 2

December 28-Jan 4th 2025

7 days

Lasher
Activate: Afflict an enemy card here with negative Power equal to this card's Power.

  • 200 Volts: Credits
  • 2,000 Volts: Lasher Avatar
  • 3,500 Volts: Icey Blue Border
  • 5,000 Volts: Credits
  • 10,000 Volts: Spider-Man 2099 Ken Lashley Variant
  • 12,000 Volts: Lasher

Bans: Alioth, Black Widow, Galactus, Magik

High Voltage v. 3

March 21-28 2025

7 days

The First Ghost Rider
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.

  • 200 Volts: 500 Credits
  • 2,000 Volts: First Ghost Rider Avatar
  • 3,500 Volts: Neon Nights Border
  • 5,000 Volts: 1000 Credits
  • 10,000 Volts: Ironheart Marco Failla Variant
  • 12,000 Volts: First Ghost Rider

Bans: Alioth, Black Widow, Galactus, Gambit, Magik

High Voltage v. 4

April 17-24 2025

7 days

Toxie Doxie
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.

  • 200 Volts: 500 Credits
  • 2,000 Volts: Toxie Doxie Avatar
  • 3,500 Volts: Neon Nights Border
  • 5,000 Volts: 1000 Credits
  • 10,000 Volts: Grafit Studio Black Bolt Variant
  • 12,000 Volts: Toxie Doxie

Bans: Alioth, Black Widow, Galactus, Gambit, Magik

High Voltage v. 5

High Voltage: Overdrive

June 16-24 2025

7 days

Cobra
Activate: Destroy an enemy created card here.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.

  • 500 XP: 100 Credits
  • 1500 XP: 30 Boosters
  • 2500 XP: 100 Tokens
  • 3500 XP: Neon Nights Border
  • 4500 XP: 1000 Volts
  • 5500 XP: 100 Credits
  • 6500 XP: 30 Boosters
  • 7500 XP: 100 Tokens
  • 8000 XP: Mystery Border
  • 8500 XP: 1500 Volts
  • 10,000 XP: 100 Credits
  • 11,000 XP: 30 Boosters
  • 12,000 XP: 100 Tokens
  • 13,000 XP: Heavy Metal Border
  • 15,000 XP: 2000 Volts
  • 16,000 XP: 100 Credits
  • 17,000 XP: 30 Boosters
  • 19,000 XP: 100 Tokens
  • 21,000 XP: Premium Mystery Border
  • 25,000 XP: 5000 Volts

Overdrive Shop Rewards

Just Right
Just Right
Grumpy
Grumpy

Neon Nights and Heavy Metal Borders, Premium Mystery Variants, Premium and Mystery Borders, Avatars, and Credits

Portal Pulls

Bans: Alioth, Agatha Harkness, Black Widow, Mysterio, Galactus, Magik, Darkhawk, Cassandra Nova, Kang, Thanos, Agamotto, Arishem

High Voltage v. 6

July 17-21

4 days

  • 500 Volts: Heavy Metal Border
  • 2,000 Volts: Neon Nights Border
  • 4,000 Volts: Mystery Border
  • 6,000 Volts: Premium Mystery Border
  • 10,000 Volts: Premium Mystery Variant
  • 15,000 Volts: 2 Premium Mystery Borders

Bans: Alioth, Black Widow, Galactus, Gambit, Magik


Final Thoughts

Winning is de-emphasized in High Voltage, so feel free to experiment, have fun, and chase missions. The key to getting the series 4 card is to make sure you're completing most of your missions each reset, though you can afford to let a few hang between resets so don't stress too much about completing each and every one as fast as you can. Last time High Voltage was around, I made the conscious decision to really try to win as much as I could and try to conquer the format.

While I knew winning a little more wouldn't affect my rewards, it really helped me get into the mode and enjoy it more the second time around. Different approaches will work for different people. Find what works for you, whether that's taking it “seriously,” aiming for bizarre combos, or maximizing mission efficiency, it's important to frame the mode in the way that works best for you personally to get the most enjoyment out of it.


Who is Scosco23?

You can find more from Scott @FourthLocation on YouTube and fourthlocation.com. He is on social media on Twitter @scodenim and Bluesky @scosco.

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