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  • Blink - Card Preview

Blink - Card Preview

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Scosco23
May 06, 24

Marvel Snap's newest Season Pass card is a doozy. Blink, with a new effect reminiscent of Lockjaw, can help cheat out big cards and maximize your deck’s potential. I expect Blink to have a major impact on the game. We will dive into her unusual character history, look at different ways to build around her and find the best combos to pull off with her powerful ability in Marvel Snap.

Blink
On Reveal: Swap the last card you played with a card that costs more from your deck.


Character Biography

While Blink first appeared as a plot-advancing sacrificial lamb in Uncanny X-Men #317 (1994), her creators, writer Scott Lobdell, and artist Joe Madureira, already had plans to feature her more in the following year’s Age of Apocalypse event. Set in an alternate reality where Professor Xavier was killed before he founded the X-Men, AoA became a beloved storyline— and Blink was one of its breakout stars. Even though there were no immediate plans for Blink after the event (with her Earth-616 counterpart already killed off), fan demand for Blink was unabated. It wasn't until 2001 that Marvel devised a clever way to bring Blink out of the Age of Apocalypse reality… as the leader of the new reality-hopping team, the Exiles.

Screenshot_20240505-162403

The Exiles are a team of various alternate-reality versions of existing Marvel characters and new but familiar characters that don't exist in Marvel’s main reality. Over the course of more than a hundred issues across three volumes, the team roster constantly shuffles as they explore dozens of universes and solve multiversal problems. The highlight of the Exiles series is encountering familiar Marvel characters in unexpected and unusual ways, like Pirate Ben Grimm or Cowboy T’Challa. As a member of the Exiles, Blink fights alongside multiversal teammates like Morph, Nocturne, Sasquatch, and Namora. (Sage’s tenure on the Exiles doesn’t overlap much with Blink’s, though.). My favorite lineup and Exiles storyline is the oddball 2018 Exiles series featuring Blink with alternate versions of Valkyrie, Captain Peggy Carter, Iron Lad, baby Wolverine, and a post-apocalyptic adult Kamala Khan. It takes advantage of infinite multiverses, and I can't recommend it enough.

Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.

Screenshot_20240505-163726

Blink uses long, rad-looking energy daggers that she can throw to create teleportation portals. She can use them offensively for destruction by teleporting parts of enemies or objects or strategically to teleport herself and her teammates wherever they need to go. This is directly reflected in her Marvel Snap card ability. She can send one teammate back into your deck and pull out another stronger ally. Let's look at how we can take advantage of her ability and how a Blink deck should be constructed.

Screenshot_20240505-163229


Blink Deck Construction Principles and Considerations

Marvel Snap has a history of combo-oriented 5-cost cards feeling awkward to play. Blink differs because she affects the last card you played instead of needing to be followed up. Her effect is technically random, but you can curate your deck to ensure you're blinking out profitable low-power cards and blinking in ideal higher-powered cards. There are three essential ways to play Blink.

Method 1: On curve Blink

The most straightforward, generally on-curve way to play Blink is to play a powerful 4-cost card and then swap it out with Blink on turn 5. Of course, you can also play a 5-cost card on turn five and use Blink on 6 or a combination of the above. An ideal candidate for a card you want to blink out (back into your deck) has a strong effect but low power. You can then swap it out for a high-stat card, having already received the benefit from the card you swapped out. Blink lets you have your cake and eat it by using a powerful on-reveal and then swapping that body out for a bigger one. Let's look at the best 4 and 5-cost cards to swap out with Blink.

4-Cost Targets

Shuri
On Reveal: If you play your next card at this location, double its Power.
Jubilee
On Reveal: Add the top card of your deck to this location.
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.
Ghost Rider
On Reveal: Bring back one of your discarded cards to this location.
Mister Negative
On Reveal: Swap the Power and Cost of all cards in your deck.
Moon Girl
On Reveal: Copy your hand.
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.
High Evolutionary
Game Start: Unlock the potential of your cards with no abilities.
Supergiant
On Reveal: All cards played next turn don't reveal until the game ends.

5-Cost Targets

White Tiger
On Reveal: Add a 10-Power Tiger to another location.
Leech
On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
Sandman
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Valkyrie
On Reveal: Set ALL cards here to 3 Power.

Given the number of cards in Snap, there is a surprising lack of exceptional 4 and 5-cost targets for Blink. The best 4-cost is easily Jubilee. Jubilee + Blink is a flexible package that fits into various decks. Shuri is a distant second on the list of 4-cost targets, followed by some pretty iffy choices. You could play a tech card like Shang Chi or Enchantress on five and then swap it out on six, but you'd probably rather be doing the opposite — swapping in a tech card for a low-cost card on turn six. Ghost Rider could be an interesting concept, and you could pull a few nifty tricks with Supergiant and Blink. As for the 5-cost cards, White Tiger seems like the best of the bunch. Sandman has enough power himself nowadays that swapping him out won't seem worth it in most cases. Leech could be a good target in decks that need to shut down opposing Hela, Tribunal, or tech-heavy decks. Valkyrie, like the 4-cost techs above, is best played on the final turn, so will only be a good target in a handful of games.

Method 2: Ramp Blink

Another way to play Blink would be to get her out earlier with a ramp card and then swapping that ramp card out for another big body.

Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Wave
On Reveal: All cards cost a maximum of 4 until the end of next turn.
Psylocke
On Reveal: Next turn, you get +1 Energy.
Corvus Glaive
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.

Electro pairs perfectly with Blink. You can play Electro on turn three and follow him up with Blink to swap him out for something significantly larger and remove the restriction of Electro’s ongoing. In a ramp deck, you can still get utility out of Blink if you draw her late by swapping out a 6-cost card that you ramped out on turn 5, like Arnim Zola, Leader, or Doctor Doom for Death.

Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.
Leader
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.

Method 3: Blink with a variety of smaller cards

The third fundamental way to play Blink is in a deck with multiple small cards that can be swapped for larger cards. Ideally, these would be smaller cards that can be played on turn 4 or later, so cards that are only valuable early will be less useful here. Cards like Iceman, Korg, Spider-Ham, Scorpion, and Forge tend to be played early, so while there are cases when playing them later and swapping them out will be powerful, I've included only cards that are generally held for later in the list below.

Elektra
On Reveal: Destroy an enemy 1-Cost card here.
The Hood
On Reveal: Add a Demon to your hand.
White Widow
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Hazmat
On Reveal: Afflict all other cards with -1 Power.
Master Mold
On Reveal: Add 2 Sentinel to your opponent's hand.
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Shadow King
On Reveal: Reset all cards here to their original Power.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Killmonger
On Reveal: Destroy ALL 1-Cost cards.
Rockslide
On Reveal: Shuffle 2 Rocks into your opponent's deck.
Negasonic Teenage Warhead
After an enemy character is played here, destroy it. (once per game)
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Sauron
On Reveal: Remove the abilities from all Ongoing cards in your deck.
Wasp
My secret power is that I get things done.
Mjolnir
On Reveal: Give Thor +7 Power.
Stormbreaker
On Reveal: Double Beta Ray Bill's Power.

The standouts here are probably White Widow, Ironheart, and Mysterio. Mysterio seems intriguing. Just be sure to play the real Mysterio on the left or middle since Blink will always swap out the rightmost Mysterio. Elektra also feels promising. She's always felt too weak since she is only good late, but Blink rewards that. Elektra + Blink on turn six is a potentially powerful play. Like Lockjaw, I also think Blink will be good with the various 0-cost cards in the game, such as Wasp and the generated hammers.

Weirder ideas

There are also some outside-the-box ways to use Blink. Pixie seems obvious, but what about M’Baku? Or Brood? And how will Blink work with Goblins? Could we potentially swap a Goblin for a Brood to clog our opponent or add a Destroyer onto our opponent’s side of the board to wipe them out?

Pixie
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Green Goblin
On Reveal: Switch sides.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Shanna
On Reveal: Add a random 1-Cost character to each location.
Daredevil
On turn 5, you get to see your opponent's plays before you make your own.
Mobius M. Mobius
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.

M’Baku has strong synergy with Blink in that he can be swapped out for a larger card and come right back out at the end of the game. It probably won't be competitive, but nothing will if Blink doesn't make M’Baku playable. It also seems interesting to use cards like Mr. Sinister, Brood, or Shanna, swap them out, and give yourself a chance to draw into them again afterward. We could swap out Daredevil and Mobius cards for bigger bodies late in the game after they've already made their impact. Magik and Storm could also be interesting candidates to swap out after they've already served their purpose, though it would usually mean holding them until turn four.

Screenshot_20240505-164645


Scosco's Day One Blink Decks

A New Hope

Rather than starting with a Blink build-around, this is a straightforward Hope deck that can afford to have a greedier top end, thanks to Blink. You can Blink out Jubilee or one of your lower-cost cards on turn 5. If you have seven energy available, you can even play Blink and one of your 2-cost cards on turn 6. This deck also includes Nocturne since she fits perfectly here, but if you're not planning on picking her up, you could slot in Nightcrawler, Silk, or Shang Chi.

One More Time

Here is another deck that relies on something other than Blink to function. Shuri into Blink is strong, but so is 1-drop plus Blink on turn six after already making a big Red Skull or Vision on turn five. You can pull off so many sneaky little tricks and scams with Supergiant and Invisible Woman, as well as both Taskmaster and Blink. Still, they can be swapped for Armor and Enchantress for an easier piloting experience.

Night 'Porter

Blink's role in this traditional ramp deck is to make it more consistent and help you outrace your opponent. Nearly the whole deck consists of good targets to swap Electro or Jubilee into. This deck can be easily adapted to include Hela, Leader, or Black Panther + Arnim Zola.

Blink Rings

By playing Blink and Lockjaw, we can cheat out every one of our large cards in many games. The dream turn 6 involves throwing Mjolnir into Lockjaw and blinking out Stormbreaker with Blink. Feels like classic Lockjaw! M’Baku jump scare!

Pointy-eared angels

Pixie will be a very popular partner for Blink, and there are a lot of different directions to go with this pair. I've opted for a War Machine deck here that can catch opponents off guard with Storm. Yellowjacket is solid in this type of list (over Wasp), but he can take some getting used to. Play him along with Storm to get a headstart on a flooding location or alongside Ebony Maw early to strain your opponent's resources. I'll have to play some live games with this to see if Mobius is necessary. Otherwise, you can cut him for Sunspot, Ms. Marvel, Dr. Doom, or another move card to get into closed locations like Nocturne, Silk, or Vision. Because Pixie works off of base power, you can try many Pixie + Blink ideas, including, but not limited to, Jane Foster decks, Deathstrike / Annihilus decks, and Doom / Odin decks.

Super Fan

This deck combines Supergiant concepts from DeraJN and YoWoody with Blink, who can help get you out of some of the awkward situations you can find yourself in with Supergiant. This deck leverages Supergiant and Daredevil to ensure high-impact hits with Cosmo and Negasonic Teenage Warhead. Play Blink after Supergiant to swap the final card you play on turn 6 with a better one, like if you draw the Hood late. You can also use Blink to Swap out Hood, Daredevil, and Negasonic after they've fulfilled their role. This will be a powerful but skill-intensive deck.

Blinking Hel

Hela is always happy to add another piece that gives you one last Hail Mary shot at its combo. Blink on turn 6 can dig for an elusive Hela and hit a bulky target, even if you miss the ruler of Hel. Invisible Woman can be used in the traditional way to hide M.O.D.O.K. into Hela, but it can also be used to hide a Blink that will swap Susan Storm herself for something better and unexpected.


Gallery

Blink is launching with more datamined upcoming variants than we've seen for new cards recently. That's what happens when a popular character is added to the game. Even her base art is solid, having been penciled by Ivan Shavrin.


Conclusion

I think Blink is the next A+ card in Snap. Like Lockjaw, she is essentially an energy cheat that allows you to get more big 6-cost cards into play than you naturally would be able to. The developer video showed her as having 7-power, and that extra power point will be relevant. She is the latest powerful build-around card; you will want her in your collection. She is flexible enough to be played in various ways—decks can be built entirely around her or used as a part of a smaller package. The season pass is the best purchase you can make in Marvel Snap, and Blink makes that especially true this month.

Screenshot_20240505-164828


Who is Scosco23?

You can find more from Scott @FourthLocation on YouTube and fourthlocation.com. He is on social media on Twitter @scodenim and Bluesky @scosco.

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