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  • Card Preview - Gilgamesh

Card Preview - Gilgamesh

News
Cards/Decks
Scosco23
Jun 03, 24

Welcome to Eternals season! The season pass card for June is Gilgamesh, a 5-Cost, 7-Power card that can scale up to an enormous size. He'll gain one power for each card you have with increased power, including Ongoing buffs. He may be the largest 5-Cost card ever introduced and is reminiscent of other huge scaling 5-Costs cards like Darkhawk, Devil Dinosaur, and Ronan. How will he stack up to those big boys? We'll dive into the numbers and synergies involved that will help you make the biggest Gilgamesh around.

Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.


Season Pass Variant


How big is big enough?

For Gilgamesh to be competitive, he needs to become big enough to justify his energy cost and the cost of building around him. Let's take a look at how big similar cards can get.

Devil Dinosaur
Ongoing: +2 Power for each card in your hand.
Ronan the Accuser
Ongoing: +2 Power for each card in your opponent's hand.
Darkhawk
Ongoing: +2 Power for each card in your opponent's deck.

Screenshot 2024-06-03 113648

When building around Devil Dinosaur, you will likely include cards that ensure your hand stays full. This means Moon Girl potentially allows you to play out two consecutive Dinos at lower collection levels. In comparison, at higher collection levels, it means cards like Cable, Agent Coulsen, and other cards that synergize with Loki in addition. If you're playing Devil Dinosaur, you're most likely going to be able to get him to at least 13 power, with 15 power being a reasonable expectation.

Screenshot 2024-06-03 113713

Ronan has a higher power cap than Devil Dinosaur, but he is more inconsistent since you rely on your opponent’s hand size and actions instead of your own. Playing a final turn Maximus, Master Mold, or both can fill your opponent's hand, but it's not the most reliable play and leaves you open to Shang Chi and Enchantress. Players have begun playing Ronan with Supergiant to combat this. Still, 15 power seems like a reasonable expectation for Ronan as well.

Screenshot 2024-06-03 113734

Of the three cards we're comparing Gilgamesh to, Darkhawk is easily the most competitive and has seen the most play in top-tier decks. Ronan and Devil Dinosaur have seen some play at the top levels, but mostly in rogue builds or, in particular, metagames that were especially favorable to them. This divide is because Darkhawk doesn't need an entire deck built around him—just Korg and Rockslide are enough. These cards are also disruptive to your opponent in a way that the support cards for Ronan and Devil Dinosaur aren’t. Additionally, there are enough locations that grow your ‘Hawk, either directly by adding cards to players’ decks or indirectly by allowing you to use the effects of Korg or Rockslide multiple times that Darkhawk occasionally clocks in at 20+ power.

Gamora
On Reveal: If your opponent played a card here this turn, +4 Power.
Spider-Woman
On Reveal: Afflict all enemy cards here with -1 Power.

Screenshot 2024-06-03 113909

The largest remaining single-lane 5-cost cards, Gamora and Spider-Woman, start at 8 power and scale to 12. Both are decent cards, but they're not considered strong enough to see massive play, mostly reserved for particularly strong synergies or fringe decks.

Based on the above cards, I think Gilgamesh will have to reliably get above 12 power to be considered playable and above 15 power to have a chance to be a competitive top-tier card.


Power totals for potential Gilgamesh lines

Let's look at a few potential Gilgamesh play lines to see how achievable those benchmarks seem.

By only playing Forge into Brood and following up with Gilgamesh later: 10-Power Gilgamesh

Forge
On Reveal: Give the next card you play +2 Power.
Brood
On Reveal: Add 2 Broodlings here with the same Power.

Just playing Angela, Bishop, and Kitty Pryde (which can be replayed together with Gilgamesh on turn 6): 10-Power Gilgamesh

Angela
After you play a card here, +1 Power.
Bishop
After you play a card, this gains +1 Power.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.

Just playing Ironheart with three targets on board and later playing Gilgamesh: 10-Power Gilgamesh

Ironheart
On Reveal: Give 2 of your other cards +3 Power.

Sunspot, Nebula, Debrii, Ka-Zar: 11-Power Gilgamesh

Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Debrii
On Reveal: Add a Rock to each other location.
Ka-Zar
Ongoing: Your 1-Cost cards have +1 Power.

Patriot seems promising. However, is Gilgamesh really going to be worth it in place of Ultron or as a backup plan for that deck?

Patriot, Squirrel Girl, and Mysterio on board before playing Gilgamesh: 12-Power Gilgamesh

Patriot, Squirrel Girl, Mysterio, and Blue Marvel: 14-Power Gilgamesh

Patriot
Ongoing: Your cards with no abilities have +2 Power.
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Blue Marvel
Ongoing: Your other cards have +1 Power.

Nebula, Sunspot, Squirrel Girl, Ant-Man, Captain America, and Ka-Zar: 14-Power Gilgamesh

Captain America
Ongoing: Your other Ongoing cards here have +2 Power.
Ant Man
Ongoing: If your side of this location is full, +4 Power.

How useful will Gilgamesh be as a big body in decks with a handful of buffs? It doesn't seem inspiring to use him this way. For example, if you play Human Torch, Dagger, and Vulture, all having been activated in some way, you get: 10-Power Gilgamesh

I wonder how viable Gilgamesh would be just by playing a card that can buff itself each turn. You could play a sequence of Hawkeye, Medusa, Bishop/Sage/Wolfsbane, Rescue/Jessica Jones, Black Panther/Gamora: 12-Power Gilgamesh

It doesn't seem like a good line, though I think Rescue and Jessica Jones are somewhat interesting with Gilgamesh.

Rescue
On Reveal: If you play a card at this location next turn, +5 Power.
Jessica Jones
On Reveal: If you don't play a card at this location next turn, +5 Power.

And finally, just so you don't have to do the math yourself, if you get a full board of 10 cards and Blue Marvel, you can make: 17-power Gilgamesh


What does it all mean?

The above lines and comparisons to the other 5-drops illustrate that Gilgamesh needs a deck more fully devoted to him than Darkhawk. A large part of the reason that Darkhawk has been so successful for so long is that you can easily fit a tech card or two into decks with him and still get the most out of him. There is some promise to Zoo/Swarming decks with Gilgamesh, Blue Marvel, and Ka-Zar. Still, I think these decks will have trouble getting over the top of a lot of the existing decks in the format and will be especially susceptible to opposing tech cards like Shang Chi, Killmonger, and Shadow King (though, unlike the cards above Gilgamesh thankfully dodges Enchantress and Rogue). Given all of that, I think the best way to take advantage of Gilgamesh will be to lean into the key way he differs from the trio of 5-Cost cards we've thus far compared him to. Gilgamesh is an On Reveal card, meaning we can activate him more than once.


On Reveal ideal lines

Odin
On Reveal: Repeat the On Reveal abilities of your other cards here.
Wong
Ongoing: Your On Reveal abilities here repeat.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
Medusa
On Reveal: If this is at the middle location, +3 Power.
Sage
On Reveal: +2 Power for each different Power among all other cards here.

If you play Squirrel Girl, Medusa, Ironheart, Sage, Gilgamesh, and Odin, you'll end up with a Gilgamesh somewhere between 15-Power and 17-Power, depending on how your Ironheart hits shake out.

If you play Squirrel Girl, Medusa, Ironheart, Wong, Gilgamesh, and Odin, you'll end up with a Gilgamesh somewhere between 25-Power and 39-Power.

These aren't going to happen every game, can be disrupted, and may mean stacking your power inefficiently. Still, they feel like a better use of Gilgamesh than a toe-in-the-water approach that nets an 11 or so power card. The other question is whether Wong/Gilgamesh strategies can compete with the already proven Wong/Namora decks.


Alternate synergies

Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Misty Knight
We've got to save this city.
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.
America Chavez
On Reveal: Give the top card of your deck +3 Power.
Wolfsbane
On Reveal: +2 Power for each other card you have here.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Okoye
On Reveal: Give every card in your deck +1 Power.
Nakia
On Reveal: Give all cards in your hand +1 Power.

Okoye and Nakia seem like interesting partners for Gilgamesh. The issue, as always with Okoye, is drawing her in time to be useful. Another interesting idea is how Gilgamesh benefits from an opponent's Red Skull. If Gilgamesh and Red Skull are ever meta-relevant simultaneously, it could be a great matchup for Gilgamesh.

Red Skull
Ongoing: Enemy cards here have +2 Power.


Scosco's Day One Gilgamesh Decks

Master of Animals

This deck has no series 4 or 5 cards other than Gilgamesh. The goal is to play Gilgamesh on turn 6, along with Squirrel Girl or Rocket Raccoon. If you have them, you could sub in higher series cards like Blink, Valkyrie, and Nico Minoru. The newly dropped card Nebula is also a strong choice.

The Machine that is Wong

Another deck that contains only low-series cards might be the best way to make a super-sized Gilgamesh.

Gilgamesh Thena Catenation

Spotlight card Thena allows you to spread buffed cards across two lanes. You can then finish with Kitty and Gilgamesh or Kitty and Cannonball.

The Forgotten One

We can use Supergiant to conceal Gilgamesh for the final turn or hide a Shanna, Elektra, Squirrel Girl burst. I think Supergiant will work well with Gilgamesh and they could be played together with other packages, like Spectrum, Angela/Kitty/Bishop, and more.

Hero Patriot

This deck has both Gilgamesh and Ultron as alternate plans. A final turn consisting of Squirrel Girl and Gilgamesh can often be more powerful than Ultron. If you want to go all-in, you can sub out Ultron for Iron Man or Ant-Man.

Titanos

This Zoo deck also has a disruptive clogging aspect. Titania can lock an opposing lane, and you can then pull her back to your side on the final turn with a 1-Cost card, leaving Gilgamesh in another lane.


Conclusion

The season pass is always the best value in the game, and Gilgamesh adds to that value. If Gilgamesh were in Spotlight Caches, I might mark him as a skip if you've got your eyes on some of the upcoming cards or at least a wait-and-see. However, he's powerful enough and has enough potential that I think you'll be pleased with him as a season pass card. He's no Blink, but he's still a high-stat card that can grow to unmanageable size if things align just right. I think he's a little harder to build around than Darkhawk but probably as reliable as Ronan or Devil Dinosaur. That puts him in a spot where he's big and playable but unlikely to be tier-1 competitive. I think Gilgamesh is an absolute beast at lower collection levels, so if you're new to the game, get this month’s season pass.


Who is Scosco23?

You can find more from Scott @FourthLocation on YouTube and fourthlocation.com. He is on social media on Twitter @scodenim and Bluesky @scosco.

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