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  • Decks to Infinite - November 2025

Decks to Infinite - November 2025

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HARRYPerry
Nov 26, 25

Hello, fellow Snap.Fan enjoyers! Excited to be sharing my first article on the site, so thanks for taking the time to read it. 🤜🤛

Every Season, I make a video of the decks I used to climb to Infinite, and now thanks to Snap.Fan, it will live on in written glory!

This Arachnid Anarchy Season, I'm really pleased with the decks I played. Despite my extreme annoyance with cards like Man-Spider, Zombies, and the recent "tech-ification" of some of my favorite decks, the meta feels like it is in an excellent place for off-meta climbing.

The decks are numbered/ranked by the number of cubes contributed to my climb. The decks all have deck codes for easy use and a video if I made one. 

One point of clarification: I reached Infinite on Saturday, November 8th, the first Saturday of the Season, so there are many new cards/decks, and the meta is different. However, I still trust these cards. 

Let's get into it.


8. The HAND of Khonshu!

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Deck code and the Deck Video Stats - 56.3% WR +6 cubes

I typically only include decks that contribute 10 or more cubes on the climb, but I'm including this as it was my respite from the annoyance of the ladder. Whenever I was frustrated with playing against the same thing over and over, I switched to this to have some fun, and it kept the climb enjoyable. I wouldn't typically play this for multiple games in a row, but I kept coming back to it.

The version in the is with Zombie Power Man, which is what I used, but I've since taken him out for Red Shift. Initially, it was Colleen Wing in his place, but then Red Shift, but you could run any of the 3 that feel best to you.


7. Value Menu?

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Deck code and the Deck Video Stats - 83% WR +7 cubes (61.4% WR +20 cubes post Infinite)

"Value Menu?" is the deck I used to achieve rank 100, so there were only 7 cubes left to earn. However, I've been playing this a ton post-Infinite and climbed into the top 1,000 for the first time with it (I've also been playing a similar deck with The Prowler that I love).

The idea behind this deck was to take advantage of the mind games that Web Sling creates for your opponent. Every other card is built around continuing that idea. This deck is unique, so I'll give you more details than the others. 

  • Nico gives all the versatility you are used to with her, but this deck particularly likes getting copies of cards like Bishop, Werewolf, Sage, or Spider-Punk. You can also get an extra move on Spider-Punk. If you don't know, she can copy skills unlike Frigga because of the reverse play order, so use that accordingly. 
  • Merlin and Kate Bishop's Arrows both help with Werewolf and add to the unknown factor. Oftentimes, I play Kate on T4 or T5 to have more things to move Werewolf around.
  • Iron Heart leans into the strategy of playing high "value" low-cost cards, and this one looks a lot worse than it is, especially with Merlin's spell to upgrade that "0" power. Without Merlin, I wouldn't run Ironheart, but with Merlin, I wouldn't take her out; she is that valuable.
  • Bishop has been a real surprise for me this Season, and it's a lot of fun to be playing him again. This deck plays a lot of low-cost cards with the help of Merlin and Kate, so Bishop just feasts. Again, he accomplishes the mission of more power than you realize to "surprise" your opponent.
  • A key insight for Web Sling and Spider-Punk is that you can move Spider-Punk using Web Sling without using up Spider-Punk's "built-in" move. So you can play Spider-Punk and Web sling on the same location T4 and still get two moves on Spider-Punk while still getting value from your Bishop or Werewolf played T3.

Iron Patriot plays into both ideas of "value" and "mind games," but I didn't like the hand clog he was creating, so I switched him for Grand Master, and someone in my comments switched to Medusa for good "value." Once Deafening Chord was released, I switched to that. Use any, they're all good.


6. Superior Sink

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Deck Code and the Deck Video Stats - 65.2% WR + 13 cubes

I love this style of "Kitchen Sink" decks with Mockingbird and Sasquatch, and every time I play it, I feel like I should play it more. The video features either Bishop or Mobius instead of Superior Spider-Man, since it was from a previous season. 

Day 1 of the Season I put Superior Spider-Man in the deck and had some good fun with it. I'll talk more about "Day 1" with a different deck, but I'm not convinced this deck could hold up currently. The main issue is that it doesn't have a way to shut down combos, so you are stuck relying on points vs. points. This deck will win any fair points matchup, but will struggle beyond that. However, now that the meta has more people running midrange to deal with combos, this might be even better than when I played it. Just protect your Frankie Raye Nova's from Deafening Chord (it's nice to hold until T5 anyway to soak up the hand buffs). 


5. Maybe Maybe

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Deck Code, the Deck Video and Conquest Video Stats - 62.5% WR + 14 Cubes (I gambled way too many 8 cubers with this deck, so the cube rate tanked, but it was fun). Overall, it is the deck with the most cubes and most games out of everything I have played, currently at 66.7% WR +240 cubes.

I LOVE THIS DECK. This deck is currently my all-time favorite. There is a "meta" version of this being passed around that ignores Victoria Hand for all ongoing, but that isn't as much fun (besides, Victoria Hand is my beloved). This is the most "combo" deck I played all Season, and it is wild what type of power it can put out on the last turn. You can check out the other content I've made for it if you want to understand how or plan play lines. Moonstone is a key piece; without her, it won't work nearly as well.

Some things to keep in mind as you play this:

  • Victoria Hand copies are amazing, but so are Goliath, Ant-Man, and Captain Carter copies — especially after Bastion buffs them to 2/3.
  • Shield + Bastion + Mobius =  0/3 Shield. Perfect for Death's Domain or soaking Negasonic while still synergizing with Spectrum/Goliath.
  • Moonstone synergies everywhere. Honestly, she's the MVP. The Captain Carter + Moonstone interaction can dump absurd amounts of power on T6. 

Extra Note on Captain Carter and Moonstone: If you've got Captain Carter and Moonstone together in a location of 4 cards and only 1 can be in the front row, always pick Moonstone for the front.

Here's why:

  • If Carter is card 3, she'll get +6 from Moonstone, then give card 4 +8 instead of +2.
  • Meanwhile, Moonstone also gives +6 to card 4.
  • That's 14 power dumped onto card 4 from the interaction alone.

4. A Wild Valkyrie

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Deck Code and the Deck Video (I think, I know I mentioned it, but can't remember if I played it)Stats - 61.1% WR +15 cubes

I love Bounce; I try to play it every Season, and my favorite way to build it is with a typical bounce package that your opponent won't be surprised by, then adding a secret sauce card like Gorr or, in this case, Valkyrie. She is a totally unexpected way to win a location, especially given how Bounce can dodge priority into T6. Valkyrie is an expensive card in this list with no Black Swan, but the energy from Superior Spider-Man really helps. For that reason, I suggested Shadow King instead, but I tried it, and Valkyrie performed significantly better. I also tested a version with Sasquatch instead of Werewolf by Night, and that had a better cube rate, but I enjoy the Werewolf version more, and it didn't feel like it was competing with itself the way Valkyrie and Sasquatch did. 

Valkyrie can be lane-winning, as you know, but be sure to pair it with a Bishop or Werewolf to secure the location. 


3. Topastic

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Deck code but no video Stats - 66% WR (combining two decks) +23 cubes

I feel like Topaz gets overlooked, and in anticipation of Ezekiel (who I love), I was building a "Mass Mover" deck that performed well for me. I played more games with a version that had Spider-Man 2099 instead of Rogue, but Rogue's version had a higher cube rate, and SM 2099 feels like a gimmick. An entertaining deck to beef up your Kraven with Topaz, just to play Web Sling center on T5 to juke out your opponent with where Kraven will go on T6. A fun play is Topaz -> Punk -> Ghost Spider -> Move Punk himself. That's 3 moves on Punk in two turns; you could even get a 4th with Web Sling.

With cards like Mercury and Shadow King, you could get shut down quickly, but there are plenty of games where they aren't ever a problem. 


2. Superior Zoo

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Deck code and the Deck video (similar to "Superior Sink", I know I mentioned both, but can't remember which I played). Stats - 63% WR +22 cubes

I don't believe I'm even including this deck. I played it Day 1 with Superior Spider-Man at the start of the Season and feel I got lucky, since people were trying out new cards. As I mentioned, the Day 1 meta was much different than anything else. In preparing for this video/article, I tried it out again and couldn't get a single version to yield a positive WR despite the adjustments/switches I made. Zoo is good, don't get me wrong; this is just some random fluke, but I'm sharing because the data doesn't lie.

I'm sure you could take "normal" Zoo to infinite, and that would be much better than this weird Superior Spider-Man version. 


1. Get Punked

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Deck Code and the Deck Video Stats - 60.5% WR + 31 cubes

I'm both surprised and not to see this deck at the top. I haven't played Scream since the card was released over a year ago (crazy). Since Scream's release, when she was dominant, I've felt her deck always struggled to have numbers if you couldn't get perfect disruption. But with new releases like Sam, Batroc, Hydra Stomper, and now Spider-Punk, the deck has points and disruption. 

In this specific meta, Scream as a deck works well due to its disruption. Combo decks are everywhere, and they don't want their cards moving around, so we move 'em around! Aero is the "sub-optimal" version over Cannonball, but I included her because I like the variant I have and wanted to play it; she earned her spot. Moving a big Man-Spider away from a Zola is an easy win.


So there you have it!

The 8 decks I used to climb to infinite this Season. Other decks are doing great for me post-infinite, keeping me consistently in the top 2,000, and I'm continually making videos about them. 

I didn't include card swaps because this is already so long, but I'd be happy to answer any in the comments.

Running the typical tech packages of Mercury and Cannonball, Shadow King, and others isn't my style - this Season in particular. Because of that, there are some matchups you are just going to lose. Human Torch Move, Man-Spider/Wong Combos, and Zombies were challenging. But even those tough matchups you can beat with good card placement and some lucky locations, because of that, the cub rates are lower by nature, reflecting less confidence in any given winning potential. 

If you couldn't tell from the decks, two cards I really loved are Bishop and Web Sling. I keep putting them in more decks than they deserve to be. But in the right decks, they feel like the secret sauce. People see Bishop and immediately think they can beat him, but with all the resource generation in his deck, he is easily 10+ power a game. Web Sling is just a cool flavor - the variant is good looking, the animation is nice, and the movement is great for movement and mind games. People don't realize that Spider-Punk can get two moves with Web Sling, so I like holding on to the second move until T6 to confuse them. 

Thanks for taking the time to click on and read my post. I appreciate it. A sub and a like on YouTube would also be appreciated, but it isn't necessary. I'm sharing because I'm caring (lol). Either way, thank you, and I'll see you in the comments! 🤜🤛

You got this!


Who is HARRYPerry?

HARRYPerry13 is me! 

I'm a Snap content creator who makes videos on YouTube because the game is fun and the community is even better. 

I'm new to card gaming with Marvel Snap so I'm always learning! 

If you like pineapples or have a deck suggestion for me to try in my "I Play Your Way" series - you can find me on YouTube @HARRYPerry13_Snap

*pineapple emoji*

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