Fin Fang Foom is an ancient alien dragon who came to Earth some millennia ago and was mistaken for a god in ancient China. Intelligent, powerful, and far more than just a monster, he has lived for centuries hiding, sleeping, and watching humanity grow. Though often driven by pride and rage, he is capable of thought and human emotions, making him a tragic figure caught between his destructive nature and respect for the world he once sought to rule.
Fin Fang Foom is stomping his way into Marvel Snap as a 7-Cost On Reveal card with 12 Power that reads “On Reveal: Gain the Power of front-row enemy cards here.” You’re probably a bit confused about how to get a 7-Cost card onto the board in a game that caps typically at 6 Energy, but through deck building, there are several ways to make this possible.
Synergies
There are a couple of different ways to get this card onto the board, such as gaining extra Energy or reducing his Cost.
Ramp
These cards give extra Energy, allowing you to play Fin Fang Foom as a 7-Energy card.
Cost Reducers
Less consistent than Ramp, but still a relevant deck building consideration for getting Fin Fang Foom into play.
Other methods allow you to get Fin Fang Foom onto the board without spending Energy at all, and these can be compelling strategies.
Counters
There are only a few ways to counter Fin Fang Foom, and which ones are effective depends on how he is brought into play.
These are the most consistent counters, as they are the only truly profitable ways to interact with Fin Fang Foom once he is on the board.
More situational, but still strong counters, with Stardust stopping decks that try to cheat him into play and Mobius shutting down Cost reduction strategies.
Day 1 Decks
Hela
Hela has been a relatively playable deck for most of Marvel Snap’s lifespan, and it is getting a powerful new tool. Fin Fang Foom serves as another massive threat that feels like a meaningful upgrade.
Ramp
This archetype already has multiple ways to play 7-Cost cards. While it has fallen in popularity due to struggling in certain matchups, Fin Fang Foom could help fix its point ceiling.
Redwing
Redwing struggled since release, but recent support from cards like Chamber and Dragon Lord, now joined by Fin Fang Foom, has significantly strengthened the deck.
Fallen One
Fallen One decks have always wanted another huge point card outside of Man Spider. Previously, Galactus First Steps filled that role, but Fin Fang Foom may do it even better.
Variants
I am not particularly excited about most of his variants, except for the Fantasy variant, since I like his base art so much.
Final Thoughts
Fin Fang Foom is a powerful new card with a relatively narrow use case that could still shake up the meta. For those reasons, I would rate him 4 out of 5 stars. If you enjoy slamming down massive threats, I strongly recommend picking him up.
What is your favorite synergy with Fin Fang Foom, and which deck are you most excited to try?