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  • Jocasta - Card Preview

Jocasta - Card Preview

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Cards/Decks
dualgloves
Sep 29, 25

Born from Ultron’s twisted idea of the perfect partner, Jocasta was created to be both his wife and his partner-in-crime. For a while, the plan worked, but there’s one thing villains always seem to forget about artificial intelligence: it tends to get rebellious. In a fitting twist of irony, Jocasta broke free from her programming, chose her own path, and rose as a true hero, even earning a place as an honorary Avenger.

And honestly, she’s a much better character after her so-called “cyber-divorce.” Comics can be ridiculous sometimes, but that’s part of the fun.

Jocasta_01

Mighty Avengers #36

She initially struggled to adjust to life as a hero and to connect with humanity, but she managed to persevere. Along the way, she even found a far kinder AI companion in Machine Man, who treats her much better than Ultron ever did. Still, the harsh reality of being a robot in the Marvel Universe is that the writers can destroy, rebuild, and repurpose you whenever they feel like it. And believe me, that happens a lot. Jocasta has been sent to “machine heaven” (not a real place) and brought back so many times it’s practically a running joke.

Jocasta_02

Avengers Academy #21

The funny thing is that Jocasta is actually supposed to be pretty hard to destroy. She might not be as powerful as Vision, but she can definitely hold her own with the standard package of superhuman speed, strength, and durability that comes with having a body made of top-grade titanium steel. On top of that, she’s got energy-based abilities like eye lasers and force fields, which make her an even tougher opponent than most villains bargain for.

If you’re curious to know more about her. I suggest looking way back into the past as her first appearance was on Avengers #162 a comic from 1977.


Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)

The Activating Queen! Ultron really went all out with this one, and she’s shaping up to be an amazing card. When you play her, she activates every Activate card at her location — and the best part is that she doesn’t consume their triggers. Honestly, she might be a little too strong. Pair her with a nasty Activate card and she can all but guarantee control of a location. And if that card has a board-wide effect, she can easily swing the entire match in your favor. All you need is the right partner card, maybe one of these–

Amazing Activate Allies

The triple A here is going to be the key to getting the most out of Jocasta power. Let me list you which cards I believe will work best with her and then we can go case by case.

Lockjaw
Activate: After you play your next character, swap it with one from your deck.
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Fantasticar
Activate: Give your End of Turn cards +2 Power.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Scarlet Spider
Activate: Add an exact clone of this to another location.
Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.

My favorite goodest boy ever, Lockjaw, has been making a triumphant return ever since his rework. His effect is a big gamble most of the time even with decks tailormade for his effect. Now, the gamble can get way more reliable by getting Jocasta a dog walker permit. Splice in some other powerful Activate cards like the new Danger to make sure that always have at least one target for Jocasta.

Usually Lockjaw’s decks are paired with cards with bad bodies and powerful effects, like Jubilee and Electro, you’ll also need some huge payoff for the teleporting dog. Dog in any of your favorite 6-Drops and be a menace to your opponent.

Lockjaw
Activate: After you play your next character, swap it with one from your deck.
Danger
Activate: Destroy an enemy card here with less Power.
Jubilee
On Reveal: Add the top card of your deck to this location.
Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
The Infinaut
If you played a card last turn, you can't play this.
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)

Invisible Woman First Steps single-handedly turned End of Turn decks into a real archetype. The only issue with the card is that her name is such a mouthful that I just call her Invisible Kirby to save my keyboard some grief. We already know how strong duplicating her effect can be thanks to Prodigy, our resident lab-coated copycat. But now, Jocasta takes that same trick and does it even better without any awkward positioning shenanigans required.

Add in Fantasticar and suddenly your deck is soaring with the potential double dip with Invisible Kirby and Jocasta. Just make sure to load up on as many End of Turn cards as possible to really maximize the payoff.

Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Fantasticar
Activate: Give your End of Turn cards +2 Power.
Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Hydra Bob
End of Turn: This moves if a player Snapped.
Black Cat
End of Turn: Discard this from your hand.
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.

Discard’s most powerful new toy is Bullseye, there is no question about it. Well, now you can easily duplicate his effect with Jocasta and now you can discard while getting to discard while you discard, to trigger even more discards while… well, discarding. The only issue is that the other card Activate that would suit this strategy would be Hellcow, which would make you discard twice more for 4 Energy. I don’t really know if it is good enough but I’m sure I’m going to try it. Don’t forget to slot in cards that are actually discarded by Bullseye’s effect like Swarn, Scorn and Daken’s Muramasa.

Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Hellcow
Activate: Discard a card from your hand.
Swarm
When Discarded: Add two copies of this that cost 0 to your hand.
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Daken
On Reveal: Add the Muramasa Shard to your hand.

I have to admit, being colorblind makes Scarlet one of those shades that always tricks me. Every time I go up against a Scarlet Spider deck, I end up losing because I forget he’s even on the field, then he drops a huge clone somewhere else and pulls the rug out from under me on the final turn. Now picture that happening twice with Jocasta’s help. Terrifying.

The only downside is that this play pattern locks out Namora, the usual buffer of choice for Scarlet Spider. That means we’ll have to rely on alternatives like Agony, Forge, Gwenpool, and Galacta. It’d be even better if we had more Activate cards to slot in, like Awesome Andy for additional buffs and Lasher to turn that extra boost into some nasty afflicting potential.

Scarlet Spider
Activate: Add an exact clone of this to another location.
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Lasher
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Agony
After you play a card here, merge this into it.
Forge
On Reveal: Give the next card you play +2 Power.
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Galacta
Each turn, the first card you play at another location reveals with +2 Power.

Omega Sentinel is a weird card. There is no doubt that she is good, she is on paper a 4-10 that can spread 7 of her power to another location. Pair her up with Jocasta and that 7 Power influence becomes 14. Affliction decks are a thing but they are suffering from a critical mass of 4-Drops with Lauffey,Man-Thing and Malekith. I’ll be trying out Omega Sentinel on the list and check for myself if the list improves with the appropriate modifications. It will need to do some testing but it might just work.

Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.
Hazmat
On Reveal: Afflict all other cards with -1 Power.
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Man-Thing
Ongoing: 3-Cost or less cards here have -2 Power.
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.

One last thing, before moving on there are some–


Disastrous Detractor’s Deactivation

It’s been a while now that the only real way to kinda reliably deter an Activate card was through Red Guardian’s Knee of the Motherland. But, spoiler alert, real soon players will be able to get their hands on Super-Adaptoid, this guy will be nasty against any decks that rely on Activate cards. So be careful if your strategy relies on an Activate card to do his thing for you to win.

Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.

Now, with all that out of the way, let me set you up with some decks to impress.

Jocasta_03


Dualgloves's Day One Jocasta Decks

AndroiDog

Chrome End of Turn

Cyber Discard

Bots, Droids and Drones

Robofever


Variants

Jocasta_04

I’m loving that the new cards are arriving with a ton of options! I’ll be trying to get that wonderful Dan Hip Cyberpunk rendition of our beautiful Chrome Queen. But what about you? What’s your favorite? Surely you won’t play her with her base variant.

Jocasta_05


Final Thoughts

INVEST IN CYBER WOMAN NOW. Jocasta is sure to be a fantastic addition to any collection. She might be a little limited on partners at the moment, but with each new powerful Activate card released, her potential only grows. On day one, she’s already a strong card to play, and she has plenty of room to improve over time. I wouldn’t skip her, and I suggest you don’t either.

The only reason to hold back would be if you simply don’t enjoy playing with Activate cards. If that’s the case, no worries — there will always be other cards that better suit your playstyle. But for everyone else: go get the card!


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