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  • Kang - Card Rework Review

Kang - Card Rework Review

News
Cards/Decks
Scosco23
Sep 16, 25

It's been a long time coming, but a full Kang rework is finally here! While Kang’s initial design was a play on his ability to manipulate time, the new design leans into his array of multiversal variants. I'll go through how the new Kang works, what to play him with, and give you some deck ideas. Will the last of the original three “Big Bads” finally have his time to shine or will his rework prove to be a waste of time?

OLD: 5/0 - On Reveal: Look at what your opponent did, then restart the turn. (without this)

NEW: 3/4 - Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.

Screenshot_20250916-101420


How exactly does this work?

You'll get four 3/4 Kangs put into your deck, each with random text from any 3+ cost card. For example, you might get a 3/4 Iron Man, a 3/4 Gladiator, a 3/4 Hela, and a 3/4 Beta Ray Bill shuffled into your deck. These will count as Created cards just like Thanos’ Infinity Stones or Arishem-generated cards. Tokens and skills are excluded from the possible hits. Thankfully, he lacks direct synergy with current powerhouse Victoria Hand since the cards aren't created in your hand. One of the coolest aspects of the rework is that he creates random variants and splits of himself, whether you own them or not! Not only is it cool, it will help you keep them straight in your hand! Awesome implementation and visuals!


Best Hits

I went through every 3+ card in the game and decided if they were awful, neutral, good, or great Kang hits. Out of the 234 cards I rated, just 80 or so were good or great. In particular, there are a lot of 3-Cost cards in the game and very few of them would be exciting Kang pulls. There were plenty of fine cards to hit at 4, but few really stellar hits there either. Drawing one of your Kangs and being excited about it around a third of the time doesn't bode well for this card.

Screenshot_20250916-100329

Here are some of the cards whose text I think you'll be most excited to see on a Kang. These are the dream hits.

Sage
On Reveal: +2 Power for each different Power among all other cards here.
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Iron Man
Ongoing: Your total Power is doubled here.
Klaw
Ongoing: The location to the right has +7 Power.
Blue Marvel
Ongoing: Your other cards have +1 Power.
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
White Tiger
On Reveal: Add a 10-Power Tiger to another location.
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.


Synergies

Quinjet
Ongoing: Your created cards cost 1 less. (minimum 1)
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Moonstone
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Iron Patriot
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
King Eitri
Activate: Draw a created card from your deck.

Quinjet is the star here. 2/4s that have a random ability are a lot better than 3/4s! I'm not sure if the random nature and deck dilution of Kang actually helps Silver Surfer, but it's going to be one of the main places people start with Kand and there will definitely be some fun-as-hell power spikes. I think Moonstone is intriguing given the preponderance of good Kang hits that have Ongoing. I also think Kang might be a great Iron Patriot follow-up or Wiccan lead-in. Eitri can give you an extra card draw every turn.


Predators

Darkhawk
Ongoing: +2 Power for each card in your opponent's deck.
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck.
Gorgon
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)

I think Kang's biggest downside is how he makes your draws more inconsistent and we already have a lot of cards that can punish larger deck sizes on top of that. Gorgon will be a real bummer for Kang fans and I expect him to be out in force in Kang's first few days in his new form.


ScoSco’s Kang Decks

Kango

Kang Can

Cope4

Surfer on Sale

King Kang

Force the Hand


Elsewhere in the Patch

The rest of the Patch contained the usual fixes and small upgrades. However, there was one additional exciting aspect to the patch. You can now buy all borders with Tokens! Finally a meaningful Token sink and realistic way to match special borders! If you were a fan of paying Gold for borders, don't worry. The exchange rate between Gold/Tokens means these are the same price in Gold if you want to convert Gold to Tokens. The only difference is increased flexibility for which currency you can use to get them. Plus, there are some additional returning player mechanisms that we'll get into in detail in future articles! Be sure to check out all the datamines here!


Seeing the Future

Screenshot_20250916-100404


Kang carries a lot of Snap equity and will lead to some chaotic games and sweet clips. I'm most looking forward to playing him with Quinjet and other card generators and ways to get more discounts. There's a good chance of a decent Kang/Quinjet deck emerging, but I don't see the new Kang becoming a meta tyrant. His variance, draw unreliability and mediocre possible hits all hold him back.

There are more cards that dilute Kang's pool on the horizon than ones that enhance it, so I'm not sure the situation will improve naturally if Kang has a slow start. There are plenty of dials if Kang needs a buff or a nerf. They could put him to 3/5 or narrow his pool to 4+ if he falls flat. That being said, it's about time Kang got a rework and I'm happy to see his old animation in the rear-view. It was too long and often buggy. Head to the comments and let me know what you think of Kang's new form!


Who is Scosco23?

You can find more from Scott @FourthLocation on YouTube and fourthlocation.com. He is on social media on Twitter @scodenim and Bluesky @scosco.

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