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  • Home
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  • May 16th Snap Patch - New Variants, Bundles and Cards for July

May 16th Snap Patch - New Variants, Bundles and Cards for July

Sep
May 16, 23

First off lets start with the new July season image: Phoenix Force!

S014_SP-PurchasePremiumOverlay


New Cards!

Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Legion
On Reveal: Replace each other location with this one.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)

Season Pass Variants

On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Ongoing: Can't be destroyed, moved, or have its Power reduced.
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.

New Card Backs!

Phoenix Force
Echo
Infinite Echo

New Variants:

Newly Available Variants:

New Art!


New Bundles

Festival of Flight
Jun 20 - Jun 26, 2023
$4.99
Bundle Value 473%
Currency Value 225%
Coax
New Avatar!
500 Credits
500 Gold
155 Aero Boosters
View Breakdown
Atlantis Beach Club
Jun 28 - Jul 2, 2023
$9.99
Bundle Value 458%
Currency Value 0%
Mico Suayan
King In Black
Summer Vacation
Atlantis
Trident of Namor
New Avatar!
New Avatar!
New Avatar!
155 Wave Boosters
155 Namor Boosters
155 Cosmo Boosters
View Breakdown
Sneak Peek!
Unknown
$9.99
Bundle Value 409%
Currency Value 150%
Peach Momoko
Baby
New Avatar!
New Avatar!
1500 Credits
65 Thor Boosters
View Breakdown
Wakanda Combo!
Unknown
$29.99
Bundle Value 223%
Currency Value 129%
Stormbreakers
3099
New Avatar!
New Avatar!
2000 Credits
1500 Gold
105 Black Panther Boosters
105 Nakia Boosters
View Breakdown
Try a New Deck!
Unknown
$19.99
Bundle Value 187%
Currency Value 125%
Secret Empire
New Avatar!
1250 Credits
1000 Gold
155 Patriot Boosters
View Breakdown
Beef Up Your Team!
Unknown
2500
Bundle Value 339%
Currency Value 144%
Casual
New Avatar!
4500 Credits
105 Maria Hill Boosters
View Breakdown
Higher, Further, Faster!
Unknown
$19.99
Bundle Value 197%
Currency Value 125%
Artgerm
New Avatar!
1250 Credits
1000 Gold
205 Captain Marvel Boosters
View Breakdown
Slam Dunk
Unknown
$9.99
Bundle Value 255%
Currency Value 113%
Sports
New Avatar!
500 Credits
500 Gold
155 Miles Morales Spider-Man Boosters
View Breakdown
Into the Venomverse
Unknown
7500
Bundle Value 138%
Currency Value 107%
Venomized
Kael Ngu
New Avatar!
New Avatar!
10000 Credits
310 Deadpool Boosters
310 Venom Boosters
View Breakdown

New Locations:

Lake Hellas - 1-Cost cards here have +2 Power.

White Hot Room - First to fill this gets +3 Max Energy.

Patch Notes

PATCH HIGHLIGHTS

Kitty Pryde Returns

  • Kitty Pryde returns to MARVEL SNAP with a brand new ability. We will grant Kitty Pryde base card to ALL players. For new accounts created after today’s patch, Kitty Pryde will be available in Series 5.

New Feature: Deck Cosmetics Customization

  • Cosmetic customizations by deck (card back, title, avatar): Avatars and Titles can now be applied to each deck separately!
  • Please Note: The first time you login this patch, your active deck will be changed to the first deck in your list. We apologize for this inconvenience!

Seasonal Series Drop: Some cards have dropped down to a lower series!

Cards dropping from Series 5 to Series 4:

  • Master Mold
  • Negasonic
  • Nimrod

Series 4 to 3:

  • Sentry
  • Silver Surfer
  • Dazzler
  • Shadow King
  • Sauron
  • Ghost

Cards staying in Series 4:

  • Darkhawk
  • Knull

GENERAL UPDATES

Ranked Mode

  • The number of Cubes required to Rank Up have decreased from 10 Cubes to 7 Cubes.
  • The number of Bonus Ranks gained when Tiering up has been reduced from 5 Ranks to 3 Ranks. (Example: When ranking up from rank 29, a player will go to Rank 33 instead of Rank 35.)

Developer Note: We’re continuing to make adjustments to Ranked Mode that will improve the overall experience for players. The changes coming with this patch feature some adjustments to the matchmaking algorithm and updates to the number of Cubes/Ranks while progressing through the season. There are more changes planned for future patches!

When purchasing an item from the shop, you must now Press and Hold the button to confirm your purchase. This should help reduce/remove any accidental purchases!

Added Series 1 and Series 2 labels to cards from those series

AUDIO

Voice Over Updates

  • Indonesian VO mixed & mastered
  • Thanos VO added for Spanish, French, Japanese, Chinese & Korean

General Updates

  • Fixed bug which would over trigger card flare SFX in collection screen and in-game

BALANCE UPDATES

This is a light week relative to the excitement of recent patches. The metagame as April ended featured a diverse metagame with healthy win rates and cube gain rates, and only a couple small popularity outliers. We’ll have more news for you soon on the future of our OTA balance patches, but today is mostly just a couple card reworks.

CARD UPDATES

Kitty Pryde – Released with new design!

  • [Old] 1/0 – You can return this to your hand to gain +2 Power.
  • [New] 1/0 – When this returns to your hand, +2 Power. Returns at the start of each turn.

As we previously announced, Kitty Pryde will be returning to the game this week with her new ability. She’ll be Series 5 and awarded to all active accounts today.

Crystal

  • [Old] 4/4 – On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.
  • [New] 4/4 – On Reveal: Each player draws a card.

Crystal has been one of a handful of cards seeing incredibly low play and win rates for quite some time now, and an obvious buff candidate. We debated maintaining the direction of the current effect by removing the middle restriction, increasing the cards drawn, etc. But the tricky thing is that we don’t want an effect like Crystal’s to be strong. SNAP decks are only 12 cards and we don’t want those cards to play out the same every time, so we’re very careful about letting players draw cards. This rework aimed to make a simple, appropriate Crystal that could be fun alongside a variety of cards.

Wave

  • [Old] 3/3 – On Reveal: Next turn, cards in both players’ hands cost 4.
  • [New] 3/3 – On Reveal: All cards cost 4 until the end of next turn.

Wave’s cost reduction occurs after other effects that reduce card costs. In addition to a text update that clarifies when Wave’s effect begins, we’ve also made a rather large adjustment “under the hood.” Wave will now begin to apply after effects that reduce card costs, rather than before. That means She-Hulk, Death, etc. will always cost 4 while Wave is in effect. We don’t take lightly that this change kills a few decks, but Wave has been far too constraining on our ability to use cost reduction as a synergy reward in future designs. Leaning on Wave is just always better than dedicating your deck to the actual synergy–we’ve seen that with Death since both cards went live, and we’ll continue seeing it without this action.

Death

  • [Old] 9/12 – Costs 1 less for each card destroyed this game.
  • [New] 8/12 – Costs 1 less for each card destroyed this game.

As Death’s current performance is essentially dependent on Wave and Galactus, we wanted to improve her playability in other decks now that the interaction with Wave has changed. This may not be enough, and if we see Death take a huge dive we’ll come back and look at how these values can be adjusted further to ensure Death remains a meaningful card for dedicated Destroy decks.

White Queen (Text-only change)

  • [Old text] 4/6 – On Reveal: Draw a copy of the highest-Cost card in your opponent’s hand.
  • [New text] 4/6 – On Reveal: Copy the highest-Cost card in your opponent’s hand into your hand.

This is just a text revision to resolve some ongoing confusion about what White Queen exactly does and how it interacts with cards like Widow’s Bite. In the future, we may pursue establishing some kind of shorthand for copying a card into your hand, but for now we’re just going with the clearest expression of the card’s function.

BUG FIXES

  • Retreating while Kang is rewinding should no longer cause an Aw Snap error.
  • Quake’s shuffling of locations should no longer prevent Shuri’s buff from being applied.
  • “Rare” and “Super Rare” labels on cards should now be properly translated.
  • Energy UI assets should no longer overlap when gaining extra energy.
  • Speech bubble UI should no longer be hidden by cards in hand.
  • Sandman and Electro should no longer show their VFX if they’ve been morphed into another card.
  • Playing Hulk Buster on Iron Fist should now correctly show the merged card move.
  • The “Set as Favorite” text should no longer overlap with the star UI icon in most languages.
  • Snowguard (Hawk) should no longer cause an Aw Snap to occur when played on Knowhere with other On Reveal cards.
  • Knowhere’s VFX for On Reveal cards should no longer display when the location is disabled by Snowguard (Hawk).
  • Unseen cards with reference cards (such as Snowguard) should now show their reference cards when viewed for the first time in the Token Shop.
  • Many localization adjustments to the size of text in Thai.
  • She-Hulk adjusted so her fist no longer obscures her power.
  • Spaces should be better handled by card search in the collection.
  • Cards that have had their power altered by other cards should show the proper adjustments in the card detail view.
  • The Season pass should now include the Mystery Variant reward on the Free Track.
  • The Weekly Spotlight should now update appropriately when new cards are released and previous cards move into the S4/S5 slot.
  • Player’s Token balance should be visible while viewing a card in the Token Shop.
  • Jeff should be able to move where he pleases after being returned to hand by Beast
  • [PC] Playing Sentry should no longer cause an Aw Snap error.

KNOWN ISSUES LIST

  • It can be difficult to interact with the emotes in-match on some devices.
  • The Season Pass spotlight card text is too large in some languages.
  • Set as Favorite icon overlaps with the text icon in some languages.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Scrolling through the Shop can conflict with the newly added horizontal scrolling of the Token Shop.
  • Claimed Series 3 Cards in the Token Shop can appear to remain claimable until you’ve exited and returned to the shop.
  • Mission reward icons may be missing.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displayed.
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • New Release cards don’t show your available tokens in the Shop UI.
  • Token Shop doesn’t snap to the currently-focused card.
  • Several currency/cache icons do not display in front of the UI/background when focused.
  • Some variants have artist/variant name text that clips out of the nameplate.
  • There can be a visual blip in the shop page.
  • Time Stone doesn’t visually grant energy on the orb.
  • Snowguard’s Artist Info is missing for its token cards.
  • Can edit a deck’s name from the wrong UI if simultaneously pressing both Set Card Back and Edit Deck Name
  • Carousel images are occasionally not sized appropriately to the screen’s resolution
  • Some elements of the splash screen may be visible across adjacent screens
  • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
  • Entering long character Deck names can cause some UI elements to be misaligned and overlap
  • The carousel UI may not fully extend vertically to the top of the screen for some devices
  • The Deck icon shifts when transitioning between the Collection and the Card Selection screens
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If the Nexus’ power level hits the power cap, upon sharing to other locations with 1 or more power it can overflow and wrap around to a negative value
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Sometimes bundle assets can overlap each other
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns.
  • The red pip for daily credits isn’t always visible
  • Corners of cards can appear cut off when tilted during the card detail view
  • Colleen Wing’s VFX play more than once when discarding a card
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Gold and Season XP assets are missing in the expanded mission details view
  • Snowguard’s VFX can persist to the reward collection screen
  • Infinity Stone card descriptions overlap the art assets in Korean
  • The Spanish language option displays incorrectly in language selection
  • Collection Level Trophy Road assets are occasionally slow to load
  • The position of the Series Label and Nameplate adjusts slightly when viewing Artist Details
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • The Free Series 3 Card in the token shop appears to be claimable again for a short time after claiming it
  • [PC] Avatar selection for PC users may be misaligned
  • [PC] Navigation buttons may disappear if redirected to the browser via carousel links
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Certain SFX continue to play when the game is no longer in focus.

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