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  • Nico Minoru - Card Preview

Nico Minoru - Card Preview

News
Scosco23
Oct 23, 23

Nico Minoru - Card Preview

Marvel Snap's next card is also one of its most enigmatic. Ever since Nico Minoru was revealed opinion has been divided and speculation has run rampant. Unlike a more straightforward card, like Elsa Bloodstone for example, Nico is one of those cards that we really need to get into our hands and play with before we can make a full determination of her power level and define her suite of use cases. One thing is certain though: she is definitely interesting.

Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Nico Minoru: Demon
On Reveal: After you play your next card, it becomes a Demon.
Nico Minoru: Destroy and Draw
On Reveal: After you play your next card, destroy it to draw two cards.
Nico Minoru: Move
On Reveal: After you play your next card, move it one location to the right.
Nico Minoru: Power
On Reveal: After you play your next card, give it +2 Power.
Nico Minoru: Replace Location
On Reveal: After you play your next card, replace that card's location.
Nico Minoru: Copy Card to Hand
On Reveal: After you play your next card, add a copy of it to your hand.
Nico Minoru: Double Power
On Reveal: After you play your next card, double this card's Power.

Nico is the exact type of card that you should probably wait until the end of the week to decide on whether or not to pick her up, assuming you're working with limited resources. Let your favorite content creators throw things at the wall and see what sticks. I would only recommend her as a day 1 pickup if you're flush with resources and you are the type of player that loves to deck build, experiment, and innovate.

Let's run though the basics of the card, get some background on the character, and throw some ideas at the wall.

If you're the type of person that gets inspired by Snap to dive into the comic or TV stories of characters, Nico is definitely ideal for that. She's a relatively new character but has a high hit rate for quality.

She was created by comic superstar Brian K. Vaughn for his Runaways series that features a group of teens that find out that their parents are super villains (relatable?). Runaways is a great comic and the Hulu TV series of the same name is massively underrated and has developed a bit of a cult following.

Nico Minoru is the daughter of dark wizards. Second Dinner really did a great job capturing her flavor with her ability: She wields a badass staff called the Staff of One. She can only use the staff of One to cast a spell one time. She has to come up with a new spell off the top of her head each time. Second Dinner couldn't give us an infinite number of spells, but they get close to the feel of the staff of One by giving us seven unique spells that we can use.


The Card

Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)

Let's take a look at how strong each spell is individually, as well as look at primary synergies for each of the spells.

1)

Nico Minoru: Destroy and Draw
On Reveal: After you play your next card, destroy it to draw two cards.

This spell is nuts. This is the best spell by a wide margin, likely what makes Nico playable, and may become an instant snap when it times up perfectly for you.

This is a good effect for any deck, but it's especially powerful for combo-centric decks where we are relying on seeing certain cards. In a normal game of Marvel Snap you see 9 out of the 12 cards in our deck. There are a lot of ways that decks are built to dig deeper than 9. America Chavez, Iron Lad, and Jubilee are all popular options to see more of your deck. Chavez is a big enough boost to consistency that she is one of the most played cards in the game.

This spell from Nico allows us to see a staggering 11/12 cards from our deck on its own! This spell could be the straw that breaks the camel's back on a Chavez rework, since the two together can let us see all 12 cards in our deck with some frequency. That's not even considering that the destruction trigger can be an advantage as well. This spell can help combo decks as well as destroy decks (or decks that are both!)

Deadpool
When Destroyed: Return this to your hand with double the Power.
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Nimrod
When Destroyed: Add a copy of this to each other location.
Nova
When Destroyed: Give your cards +1 Power.
Wolverine
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
The Hood
On Reveal: Add a Demon to your hand.
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.


2)

Nico Minoru: Copy Card to Hand
On Reveal: After you play your next card, add a copy of it to your hand.

If you've ever popped off on cloning vats you know how powerful this effect can be.

Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Venom
On Reveal: Destroy your other cards here. Add their Power to this card.
Hit-Monkey
On Reveal: Gain +2 Power for each other card you played this turn.
Devil Dinosaur
Ongoing: +2 Power for each card in your hand.


3)

Nico Minoru: Move
On Reveal: After you play your next card, move it one location to the right.

Moving into a closed off location can be quite strong, but movement in general is just a sneaky powerful effect (see expectations for Jeff and Space Stone compared to their actual power level as an example). Also, this is the first movement effect in the game that can explicitly only go right. We finally have a right-handed Iron Fist.

Human Torch
When this moves, double its Power.
Vulture
When this card moves, +3 Power.
Dagger
When this moves to a location, +2 Power for each enemy card there.
Spider-Man 2099
The first time this moves to any location, destroy an enemy card there.
Multiple Man
When this moves, add a copy to the old location.


4)

Nico Minoru: Power
On Reveal: After you play your next card, give it +2 Power.

This is the same effect as Forge, a card that currently sees quite a bit of play, but has an extra power built in. It is effectively a 1/4, which is pretty strong, but it places that extra power in places where we can abuse it.

Deadpool
When Destroyed: Return this to your hand with double the Power.
Human Torch
When this moves, double its Power.
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.


5)

Nico Minoru: Demon
On Reveal: After you play your next card, it becomes a Demon.

This may not seem powerful on the surface, the ability to turn anything into a 1/6 with no downside is incredibly strong if used on something with low power that has a strong effect otherwise. This is a spell with high potential.

White Tiger
On Reveal: Add a 10-Power Tiger to another location.
Shanna
On Reveal: Add a random 1-Cost character to each location.
The Hood
On Reveal: Add a Demon to your hand.
Shuri
On Reveal: If you play your next card at this location, double its Power.
Mjolnir
On Reveal: Give Thor +7 Power.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Jubilee
On Reveal: Add the top card of your deck to this location.
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.


6)

Nico Minoru: Replace Location
On Reveal: After you play your next card, replace that card's location.

If you are thinking "well, this one is weak, it's just Scarlet Witch," remember it's half the cost. How many two drops would be a lot more powerful for one less energy. In fact, Scarlet Witch was a 1/2 way back in the beta and was changed because she was "a bit too good at working around location selections." Also, the lesson we all should have learned from Legion and Snowguard is that since locations are one of the main sources of randomness in Marvel Snap, effects that can tilt location variance in our favor are quite strong.

Cerebro
Ongoing: Your highest-Power cards have +3 Power.


7)

Nico Minoru: Double Power
On Reveal: After you play your next card, double this card's Power.

While Nico doesn't really have a bad spell, I think this is the weakest spell. Doubling a 1/2 to a 1/4 is underwhelming. However, the next card should reveal and resolve and Nico will double afterwards. Doubling effects are notoriously abusable in Snap, and there are a few ways we can make a sufficiently large Nico.

Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Forge
On Reveal: Give the next card you play +2 Power.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Hulkbuster
On Reveal: Merge this into one of your cards here.


ScoSco’s Day 1 Nico Minoru Decks

Here are a few deck lists to try with Nico on day 1. I imagine these will be merely starting points, even more than usual with a new card, due to how hard to evaluate Nico is.

Nico Elsa

The plan is simple. Get way ahead and keep priority. Play Alioth. This deck will undoubtedly be strong right out of the box. Whether it's an improvement or not to a deck that is already tier 1 remains to be seen.

Nico Move

Nico Bounce

If Wave and affliction decks aren't too prevalent this deck could easily become a strong performer. We can swap in Luke Cage or Mobius if they are (maybe over Nightcrawler or Forge?).

Nico Deadpool Zola

Nico Phoenix Force

This is the first list I'm planning to try. Nico might be the perfect card to push this deck to the top of the metagame.

Nico Good Cards

It is possible that Nico's Spells are just good enough to make her a great low curve card that can be included in a variety of "good cards" decks.

Nico Good Cards V2

Nico On Reveal

This deck takes advantage of some of Nico's more overlooked spells. In particular her Double Power and Demon spells have strong synergies here. As a combo deck, Destroy and Draw is obviously also helpful.

Nico Shanna Kazar Zoo

Turning Shanna into a buffed Demon sounds fun! Elektra, Squirrel Girl, and Storm are also excellent Demon spell targets.

Nico Shuri

Simple: Make one large card (Kitty, Nico, Vision, or Red Skull) and copy its power with Taskmaster.


Closing Thoughts

While I do think Nico is interesting, I think there's just not enough consistent synergy for her to be a day 1 purchase, though she could just become a kind of generic "good card" inclusion in decks. She has good synergy with Destroy and some with Move. She could find an immediate home in Cerebro 2 and Bounce. Her best home is probably with Phoenix Force, which I do think has a chance to develop into a tier one deck because it's already on the rise. However, that's still speculative and not a sure thing. My suggestion is to wait until the end of the week to decide on Nico, unless you're just itching to experiment with her.

Nico is featured in this week's spotlight caches alongside fellow series 5 cards, Kitty Pryde, and Phoenix Force. We previously had Man-Thing alongside Lady Deathstrike who pair well together. Now we have Phoenix Force, which seems like it will work great with Nico. It seems Second Dinner is considering synergy when choosing what cards to put into caches together. Nico's spotlight variant is awesome, as is the Kitty Pryde. The Dan Hipp Phoenix Force is great, but seeing a Dan Hipp variant in spotlight caches shows that Second Dinner is still behind on supply of art for the spotlight cache system. If you are missing Kitty Pryde, this week is a great one to open spotlight caches. Otherwise you will probably want to wait a few days to see how strong Nico is and if her best partner is Phoenix Force.

Oct 24 - Oct 31, 2023
Nico Minoru
New Card
Phoenix Force
Dan Hipp
Kitty Pryde
Kim Jacinto
Nico Minoru
Nightforged


Who is Scosco23?

You can find more from Scott @FourthLocation on YouTube and fourthlocation.com. He is on social media on Twitter @scodenim and Bluesky @scosco.

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