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  • Snapcheck! - Dragons Season

Snapcheck! - Dragons Season

News
Cards/Decks
ekAugust
Jan 09, 26

We’re back with the latest edition of SNAPCHECK! Snapcheck started as an idea to gather takes and ratings from the community. We hear from various content creators and what they think about new cards, but what about what everyone else thinks?

While I did take an average score from all submissions, I prioritized showcasing ten comments left here on Snap.fan. Let’s take a look at what YOU think of the Dragons season’s new cards.


SHOU-LAO THE UNDYING - Average Score: 9.8/10

Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)

  • 10/10 - Professor X on turn 5 has never been safer.
  • 9/10 - You can reach very good buffs with an easy job.
  • 9/10 - Seems excellent. Easy to meet condition with crazy buffs. Not much else to say.
  • 8/10 - Easily 5\17 or even more. I expect a nerf to +2, but after 3 or 4 not so strong season pass' cards, it's ok.
  • 10/10 - +3 for each 2-card turn means it will easily give another card double-digit buffs. This will unfortunately be brought down to +2 after this card has sold.
  • 10/10 - Why did they make him say +3? Best 5 cost card, in the running for best card period probably. Maverick and this guy are the actual dynamic duo.
  • 10/10 - Insanely good card. Too many stats, going to get nerfed.
  • 10/10 - Gives insane stats and is very easy to pull off. By far the best card in the game and I'm certain the meta will warp around it.
  • 10/10 - Even if you are the worst deck builder of all time, you can still make this consistently a 5/14. If you're a great deckbuilder…
  • 10/10 - Completely cracked. Kitty Pryde support in 2026. Need I say more? But seriously, this is cracked for force multipliers.


DRAGON OF THE MOON - Average Score: 3.6/10

Dragon of the Moon
On Reveal: Steal 1 Power from even-costed cards in ALL hands.

  • 5/10 - Definitely needs a base power buff to be good.
  • 4/10 - Feels weak, but there are yet multiple builds to try and put this in and eventually its best place will be found.
  • 7/10 - Underrated and looking forward to the synergies opened up with hand disruption. Bringing back the Selene cope deck.
  • 1/10 - No Synergies.
  • 2/10 - Dragon of the Moon on the other hand is just bad. There is only one deck that can realistically use him and it never really was a meta deck, and even that deck doesn't need it. Also you really want to play it on T3.
  • 4/10 - Don't see it being very good, it looks mostly like a Ronan card. I don't like how the Mold synergy is about giving the opponent cards that they don't want to play anyway, you are missing out on power steal value that way.
  • 2/10 - Understatted support piece for an understatted archetype. Also I can’t think of cards that are even costed and benefit from being afflicted in your hand.
  • 5/10 - I don’t know what they were cooking with this card, seems just hard to justify in any reasonable deck. IMO this is a worse card than Scorpion and even that isn’t good. I guess you could be a deck with multiple even cost card and play Luke but I don’t get it.
  • 2/10 - Doesn’t seem worth playing at all. People will cope in Master Mold Ronan decks and Afflict decks but it just feels like its a worse Cass and Cass sucks right now.
  • 1/10 - Why play this when you could just play Cass, Sage, Speed etc. Build around stat stick with low returns. This would be an interesting card if it affects all cards in hand. Rather play scorpion.


LOCKHEED - Average Score: 4.6/10

Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.

  • 6/10 - Lockheed is great but sadly Affliction doesn't need him, Cage makes him useless and Kitty is pretty much worse werewolf. I don't think it's a bad card, on the contrary, but it probably is not worth the 6k tokens. It's definitely less impactful than Chamber.
  • 7/10 - Invisible Woman First Steps and High Evolutionary together at last?
  • 4/10 - Looks like a 2/9 that is a 2/1 against Cage or Shadow King
  • 7/10 - Perfect for Kitty Pryde, just throw in Diamondback and hope not to find Luke.
  • 8/10 - Easy to meet condition with good snowball potential.
  • 5/10 - Roughly Thena's strength, scales slower, a bit less of a restriction, probably slightly worse. Affliction is actually a nice point of interaction but like common 1 Prowler spell does 2 turns of this lmao.
  • 2/10 - Worse Thena, and Thena style decks aren't doing much atm. Affliction doesn't play many 1 drops. Gets hit by the 3 most popular tech cards. The opponent can easily avoid the Lockheed location until turn 5/6 if he is played on 2.
  • 5/10 - It's not terrible but I'd imagine there are cards that easily replace it in decks it would fit in which make it hard to justify running.
  • 4/10 - Dies so hard to the two most common tech cards currently (SK, Chord). I'm not sure if it will be a Kitty card, because nothing ever ends up that way, or maybe a Merlin/Prowler card. I mean it's definitely better than Angela, but what isn't these days?
  • 5/10 - Needs a better fail case. It’s not that bad but it’s crucial you have it on 2.


MAJESTIC WINGBEAT - Average Score: 5.8/10

Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.

  • 7/10 - High potential and fits well on a Big Guys deck
  • 7/10 - Deceptively good, nice buffs.
  • 4/10 - Someone said Agatha? Not a bad card, but apart from that deck, I can't think of other uses
  • 5/10 - IDK if you want to replace a card for that…
  • 8/10 - Cheap targeted buffs are super good in any deck that has a surplus in cards to play.
  • 7/10 - 1 cost skill that can be a one shot better surge and is targeted? Seems alright to me.
  • 6/10 - Hard to evaluate, not taking up board space as a skill is valuable and you can kinda control the buff and the hidden information you have if it hits a 5+ is valuable too. It'll find a home somewhere but I think it's weaker then Agony.
  • 8/10 - Roughly an agony level card, could fall to 7/10 range. The +2 targeted buff is nice for any handbuff decks and the 5-cost -1 cost could expand the range of viable targets to some of the good buffers. Targeted handbuff is rare so it'll likely have a home eventually.
  • 7/10 - Looks solid, it's like if Evo Shocker was good!
  • 5/10 - Solid with Joaquin, do not expect to see play outside of that. It is clearly outclassed by Deafening Chord.


DRAGON LORD - Average Score: 3.9/10

Dragon Lord
On Reveal: Put a card from your hand here.

  • 8/10 - Ramp support. Ramp is in a pretty good spot right now, and it's hard to imagine it being a bad card there.
  • 7/10 - Officer Stardust is here to shut that down.
  • 3/10 - For 5 Energy I think there are better, less vulnerable, things you can do to set up card/energy cheating.
  • 3/10 - Redwing+Ghost-Spider do the same thing but with more power and less energy, Dragon Lord may become the plan B.
  • 8/10 - Jubilee but arguably better.
  • 4/10 - Slightly better than people think because Foom is going to make this a lot better but still not a great card.
  • 3/10 - Redwing but way worse. 5/5 is just bad stats.
  • 2/10 - Why is this a 5? Compare it to Jubilee: she costs 1 less AND thins, 4 more power does not justify the cost at all. If this were a 4/5 you would consider it in ramp as an alternative play if you missed your ramp.
  • 1/10 - Any deck that I would think to put this in I would much rather use something else.
  • 4/10 - I don't really play decks like these so I could be wrong, but this looks very whatever. Doesn't actually cheat that much because it's on a card that already costs 5.


LIN LIE IRON FIST - Average Score: 4.8/10

Lin Lie Iron Fist
On Reveal: Add the Sword of Fu Xi to another location.
Sword of Fu Xi
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.

  • 6/10 - Perhaps too much work for the reward.
  • 2/10 - This card seems like garbage. I'm sorry Lin Lie, I love you but this just doesn't seem good. Too hard to get a small payoff.
  • 9/10 - Feels like a massive power output that’s not so hard to achieve.
  • 6/10 - Madame Web & Moonstone together again.
  • 2/10 - It will be a flop, too much effort for that effect isn't good.
  • 5/10 - Important to ask the question: is it worth using a move trigger to bring these together or would you rather just move your spider punk again and run a different card. I think it will be fine enough, but it's fairly limited in what you can play it in.
  • 5/10 - 2/11 stats. Minor inconvenience to get them in the same lane and does take two board spots but 2/11 is 2/11. Plus, base 2/4 makes it a lot better
  • 3/10 - It has good stats but I don't really see a spot for it. Like a mid-range Aurora with some move elements would make sense I guess. But that has the makings of a play it for 1 week and then it's worse than the existing mid-range so people stop playing it.
  • 4/10 - Its biggest drawback is having to take up two spots on the board. Also is kinda awkward in the design. I think there are better options for Move.
  • 5/10 - A continuation of Snap’s new "do 3 things to get good stats" card text plan. Not clear how simple and in gameplay it will be to be able to achieve the statline but 2/11 (2 board spots) isn't awful.


FIN FANG FOOM - Average Score: 9.2/10

Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.

  • 10/10 - Hi Hela, I'm here!!!!!
  • 10/10 - This is an insane card. The cost barely even matters because it'll just get played with Wave and Fallen One.
  • 9/10 - Simply better than Skaar for Agatha, and you can even play it ramping, it's not so difficult, so a little bit broken for me
  • 7/10- Hela card more so than ramp card. I don't think it's as good in a ramp deck as people think it is.
  • 8/10 - You win a lane probably anytime.
  • 8/10 - Insanely strong but I think it’s pretty narrow in play. Going to be an insta-slot in Hela and Red Wing but both those decks struggle in a hyper combo meta.
  • 9/10 - Obvious Hela card and probably goes in Ramp which is one of the best decks right now.
  • 9/10 - I mean like hela just abuses this. I do think the card is relatively narrow outside of that but he definitely helps a lot of other bad decks like Black Knight.
  • 8/10 - Trusting the Ramp/Hela fans with this one, forcing the opponent to win a location with only their 2 back cards is foul. I am not a big fan of ramp/cheat gameplans though so won't evaluate as high.
  • 10/10 - Foom goes into a lane, Foom probably wins that lane. Best card to cheat out in the game. Could fall to 9 by virtue of being a high costed card.


SHANG-CHI MASTER OF THE RINGS - Average Score: 2.8/10

Shang-Chi, Master of the Rings
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
The Ten Rings
On Reveal: Give one of your other cards here +1 Power.

  • 4/10 - Perhaps wasted potential.
  • 6/10 - Much worse than before, but not terrible. Still has high potential.
  • 1/10 - Because it was confirmed by Snap Team that the created card acts as one of your draws, meaning you will be looking for Shang in a 13-card deck with no help from King Eitri. Hopefully that's not right or get's changed
  • 7/10 - The stats are just there; it can work well with multiple decks. While not meta-changing, I think it will definitely see some play.
  • 4/10 - Sam’s Shield & Ten Rings means Superior Spiderman is primed on this card’s release.
  • 1/10 - Since we now know it takes a draw, it's very bad.
  • 1/10 - Went from overpowered to a complete mess of a card. I don’t see any deck that is better off having this card over something else.
  • 3/10 - Too slow and expensive to get going. you can only really start capitalizing on the buff on 4 in the best case scenario, and cards that would like to abuse the repeatable buff are better off getting it from other sources.
  • 5/10 - A lot is still unknown about the card but I believe it will be like Agatha not taking up a draw which will make it a decent card.
  • 2/10 - I will assume the rings take one of your 3 opening draws. I doubt there is any deck that is not using this as its sole T2 play, which means we need a T1 play for the on-reveal to do anything. Honestly I think only wiccan has a high-probability T1 play (quicksilver) and NEEDS a T2 play, but then this takes up a draw just like domino does and isn't even guaranteed to make up the 3 point power difference. The only reason I'm giving it any semblance of a rating is that it does enable SSM in wiccan decks, but I don't like wiccan decks or think they are good.


If you’re looking for my thoughts on these cards you can check out the Snappy Review here. If you want your thoughts to be included in the next Snapcheck, stay tuned for next season!

How did the community do? Don’t forget to check back here for last month’s Snapcheck. What did we get right? What did we get wrong? Let us know below.

Don’t want to wait for next season? Comment down below with your ratings and thoughts on any of the new cards. Let’s join together and see how accurate we can be at rating new cards! Check back here often and see if the consensus was correct or if new cards released stronger or weaker than we thought.


Who is ekAugust?

August, also known as AugustTurnZero is official Marvel Snap Content Creator, an MCU enthusiast, amateur Card Game designer, and father of two.

August learned to read and count from playing Pokemon cards and since then went on to competitively play Yugioh, Magic the Gathering, and now Marvel Snap.

You can find his thoughts on the ever evolving landscape of Marvel Snap on his youtube channel: https://www.youtube.com/@AugustTurnZero

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