Snap logo
Cards

Cards

All Cards Variants Variant Search Ultimate Variants

Series

Series 1 Series 2 Series 3 Series 4 Series 5 Series Changes

Updates

Spotlights Balance History

Cosmetics

Card Backs Emotes Titles Card Split Effects Borders Reveal Effects Reactions
Decks

Decks

All Decks Deck Builder Deck Meta Top Decks

Match Stats

Player Leaderboard Card Stats Tournaments

Tools

Get Our App Manual Upload Manual Collection
Builder
Meta
Bundles
News

Articles

News Guides Schedule

Database

Locations Limited Events Grand Arena Team Clash Packs Albums Seasons

Friends of Snap.fan

Battle Arena Snap Back Podcast
Schedule
All Cards Variants Variant Search Ultimate Variants Series 1 Series 2 Series 3 Series 4 Series 5 Series Changes Spotlights Balance History Card Backs Emotes Titles Card Split Effects Borders Reveal Effects Reactions
All Decks Deck Builder Deck Meta vTop Decks
Schedule Locations Limited Events Grand Arena Team Clash Packs Bundles Albums Seasons Card Backs Emotes Titles Card Split Effects
Player Leaderboard Card Stats Tournaments Get Our App Manual Upload Manual Collection
News Guides Schedule
  • Home
  • News
  • Snappy Review - Guardians' Greatest Hits Vol. 2

Snappy Review - Guardians' Greatest Hits Vol. 2

News
Cards/Decks
ekAugust
Feb 04, 26

The Power of the Sun in the palm of my hand! The newest season of Marvel Snap brings us out into the far reaches of the galaxy with some empowered versions of old faces. Star-Lord and Drax both get a facelift, while we also get more members of the Guardians crew that comic fans will instantly recognize. Come along with me as we journey into the galaxy and review some new cards. Strap in cause I like to go at the same pace as my Marvel Snap games. Fast! Snappy!


starlordsnappyreview_1

Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.

This new version of Star-Lord is a combo enabler. The ask is to float energy, and if you do, you get a great payoff in a variable next turn. Do this on turn 5, and that means you go into the final turn of the game with so much energy that your opponent won’t be able to tell what your final output potential can be. Not to mention that Star-Lord gains that much Power as well, meaning that you aren’t sacrificing much tempo on the turn you actually play him. 

High Evolutionary seems to be a natural fit for this type of strategy, but it will require some adapting, since if you are playing this on 5, you can’t skip it for the usual Infinaut or She-Hulk. If you’re looking for something more explosive, you want a strategy where your game-winning Power is wrapped up in a combo you can deploy in a single turn. Man-Spider combo decks have been using Fallen One to achieve this, so they will be happy for another way to gain a lot of Energy. 


magussnappyreview_1

Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)

Talk about how the mighty have fallen. When we first saw this in the data mines, I got very excited. The possibilities were endless for a card that could be a copy of anything in your deck that you want. Unfortunately, it appears as though Second Dine viewed Magus as too strong because they hit it with probably the hardest pre-release nerf I’ve ever seen. A simple clause “without using its On Reveal,” and suddenly, Magus feels terrible.

What can Magus do? Ongoings seem to be a good use case at the moment, but my money is further ahead into the future. Data mined for March is the new Objective keyword cards. Perhaps Magus can find a niche with those?


moondragonsnappyreview

Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.

Moondragon is the newest in the line of “2-Cost Scalers” that we seem to be getting most seasons. This time it’s for decks that only want to play 1 card a turn, a strategy best utilized by Doom 2099 decks. Doom 2099 just got a buff in the latest balance patch, and now with Moondragon, it looks like they want to revive this deck archetype. I see Moondragon as a second copy of Chamber. Certainly weaker, but they share similar profiles. Both like being played early and both scale in ramp decks. However, Chamber has way more flexibility built into it. Chamber can grow with cards in hand, while Moondragon needs you to play in a specific way. I can see you finding room for Moondragon in ramp decks if Doom 2099 doesn’t work out, but only as a backup plan to Chamber.


draxsnappyreview

Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.

Drax, Avatar of Life, looks to be vying for the title of “best card of the season.” Drax harkens back to the midrange days of Snap, where you are looking to leverage incremental Points against your opponent, as opposed to the combo nature of the current metagame, where you are aiming to increase your Power through doubling exponentially. In a midrange world, Drax looks amazing. He is essentially a 3/7 with upside, as it is doubtful your opponent will ever play a card with 5 or more Power. Drax can potentially be as high as a 3/16 if your opponent somehow plays increasingly stronger cards each turn, but a world where your Drax is a 3/10 is more likely. It’s worth noting that Drax will always gain the Power even if he cannot move. 

When I’ve talked about this card with others, there’s been some apprehension surrounding Drax, due to your opponent controlling how and when he can move. We’ll have to be on the lookout to see if this is as abusable as it seems.


majorvictorysnappyreview_1

Major Victory
On Reveal: Add 2 members of the Guardians crew to your hand.

If you’ve been following my reviews for a while, you might be able to pick out the kinds of cards I like, but also don’t think are good. Unfortunately, Major Victory falls into that camp. Let’s look at his main strength: adding cards to your hand. A lot of cards that do this give you a random value from a subset of cards. Valentina, for example, is getting you only 6 Cost cards, but they get weaker Power. Snowguard used to see a lot of play for the Hawk and Bear she made, but it's been a long while since a random 3 Cost in your hand had value. This brings us to the issue with Major Victory. The subset of cards he is pulling from is not very good. The best-case scenario is getting Star-Lord or Rocket and weaving them into your turns for some extra Power. 

My main source of hope for this card is that they are using this new season as an excuse to buff the Guardians crew. Along with Milano, the upcoming new location that has the same ability as Major Victory, it would be so great if they made them more exciting.


kraglinsnappyreview_1

Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.

I was initially a lot lower on Kraglin, but after giving it some thought, there’s some hidden potential here. I believe that trying to trigger either of the abilities is a trap; you need to go all in on one or the other. As a ramp card, Kraglin falls behind his contemporaries. He has lower power than other ramp cards, and the energy he gives is only temporary. Any of Kraglin’s strengths is going to be on the other side of his ability. The boost to power brings him up to a 3/7. If you are playing a deck that can retrigger that ability, we are suddenly looking at a pseudo +4 scaler. He also thins your deck, meaning he potentially can help you draw the things you want more easily. When looking at Kraglin as a 3/7, you have to compare it to Drax Avatar of Life, who will be released by the time Kraglin is. They are both essentially starting at that stat line, so the question you have to ask yourself is which one do you need? Do you need Drax’s movement to cover losing locations or Kraglin’s deck thinning?


jackflagsnappyreview_1

Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.

Jack Flag has the kind of text that seems so basic, you’re left wondering how it wasn’t in the game already. I can see him being a consistent piece for Spectrum or Silver Surfer decks. Both of those deck styles have ways to buff your board, and you can use Jack Flag to increase those buffs further. Another deck that I’m interested in trying Jack Flag in is Victoria Hand. While it’s undoubtedly better to copy Vic Hand herself, Jack Flag can offer a similar boost as a Plan B. Since he is an Ongoing ability, it means Moonstone can copy it. Do Ongoing decks need more Power? I’m interested in seeing how this interacts with Captain Carter. Note that Jack Flag only buffs the lane he is in, so you can’t count on it going wide across your whole board, but it is looking to add some extra juice to those buffs.


starhawksnappyreview_1

Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.

Starhawk isn’t delivering a lot, but he isn’t asking a whole lot either. Sometimes you need a simple card to put out some points. To me, his best use case appears to be finding a slot in a Bounce-type deck. By placing Starhawk in the appropriate lane each time, not only will he be growing in Power, but he will also be buffing those alongside him. Cards like Clea or Sebastian Shaw like the small boosts in power, while something like Maverick will be able to pass those buffs along to another card. If you’re only going to get one use out of Starhawk, it’s best to do it on a later turn and a full lane so you can maximize his output.


So how did I do? Have I seen the Guardian’s unlimited potential, or am I just gazing blindly into the sun? For more detailed analysis on each card, be sure to check out our New card Previews coming out at the beginning of each week, all month long!  

This is also your chance for your ratings and comments to make it into this month’s Snapcheck! Snapcheck will be coming out this Friday. We would love to see all your comments and ratings on the new cards! I’ll be picking 10 commented ratings to feature on Snapcheck, but I will be taking the average score from every comment, so be sure to leave your thoughts down below!


Who is ekAugust?

August, also known as AugustTurnZero is official Marvel Snap Content Creator, an MCU enthusiast, amateur Card Game designer, and father of two.

August learned to read and count from playing Pokemon cards and since then went on to competitively play Yugioh, Magic the Gathering, and now Marvel Snap.

You can find his thoughts on the ever evolving landscape of Marvel Snap on his youtube channel: https://www.youtube.com/@AugustTurnZero

More Articles

Loading...

Game Overview

MARVEL SNAP unleashes the complete MARVEL multiverse into a fast-paced, adrenaline-pumping, strategic, card battler. Assemble your team from a limitless dream roster of heroes and villains, collect endless styles of card backs, and experience superpowered play—all in just three minutes

Check it out at the official website

SNAP.FAN App

Collection Sync
Match History
Deck Tracking/Stats
Player Stats
Download our App
snap.fan is not affiliated with Nuverse, Second Dinner or Marvel. | Privacy Policy | Terms & Conditions