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  • Snappy Review - Visions of the Future

Snappy Review - Visions of the Future

News
Cards/Decks
ekAugust
Sep 03, 25

No one knows more about looking into the future of snap than us here at Snap.Fan! For now we are going to concern ourselves with the immediate future, the current season of Marvel Snap. With 11 cards in 5 weeks there’s going to be little time to stop and think of the past. We’ll have to keep looking forward to the next card and I can help you with that, but I like my card evaluations like I like my Marvel Snap games. Fast! Snappy!


vivvisionsnappyreview

Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.

Look how the datamined mighty has fallen!

Has SD treated Viv too harshly?

I can’t remember the last time we’ve seen a Season Pass card prenerfed before the season began, let alone nerfed twice! Firstly, Viv Vision lost a point of Power, which will make it harder to trigger her ability. Secondly, her ability was changed from an End of Turn ability to one that happens at the start of the turn. This one is a rough nerf. While it keeps the same amount of triggers, she loses the “Captain Marvel”-esque ability to move at the end of turn 6. Her movement has now been reduced to something likely to matter from something that would win games.

The way she can buff the whole hand is a nice ability. The main partners you’d want for this are Clea and Brood. Cards that you want to buff while in hand but never seem to have enough ways to make it happen. I was more excited about her before, but now her use case will be more limited than before.


sparkysnappyreview

Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.

New move support for an already good move deck!

You won’t be able to play move without this

This one is going to be scary. We saw with the release of Arana move decks really thrive with a delayed move trigger. What I mean by this is an ability they can choose when to use, that will give them an additional move. At 2-Cost, Sparky will be able to be weaved into the mid game or set up early. Sparky also is granting a +3 Power bonus, which most move cards are able to take advantage of exponentially. +3 on Human Torch for example means a lot more than +3 on Silk.

In terms of acquisition, Sparky is not only just in the Super Premium Season Pass, but can also be found in Seasonal Series 5 packs today! More people are going to have this card in their collection than previous pass cards, and when it’s an upgrade to a popular archetype such as Move, you can see that Sparkly was made to be a slam dunk.


moiraxsnappyreview

Moira X
When Destroyed: Get a copy of your opening hand.

The card I wish was a 5 star card

The highs with this will be great, but what about the lows

Okay, okay I gave her two stars. I’m the fun police. This card looks way too situational to be good. But I really want it to be. Every season I have a card I want to be wrong about, and this season it’s Moira X. The dream scenario will be getting an opening hand of Moira X, Victoria Hand, and an easy way to kill Moira. I’d snap that every game and just play a million copies of Victoria Hand.

Outside of this happening, getting copies of random cards in your hand isn’t going to be as useful as you’d think. Conventional card game wisdom is that drawing cards is good, and while this does a good imitation of drawing, it doesn’t actually help in the same ways. It doesn’t thin your deck, and it doesn’t get you closer to pieces you need. If anything it could even clog your hand stopping you from drawing.


awesomeandysnappyreview

Awesome Andy
Activate: Give one of your cards at each other location +2 Power.

This card desperately needs a buff

It’s not too far away from playable, its basically budget Herbie

Surprisingly not the worst card of the season, but certainly the worst Series 4 card of the season. What can we do with Awesome Andy? Not much currently, but this kind of card hinges on a future card, Jocasta. If its worth doubling or even quadrupling up on this spread of Power that he offers, then Awesome Andy can see play. As he is now? Definitely not useful without a serious buff.


omegasentinelsnappyreview

Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.

Most underrated card of the season

-7 is a ridiculously high number!

Alright this card looks nutty to me. Afflicting 7 on the highest Power card means that it will always have an impact. Making it an activate means you can hold this for the end of the game when it’s going to matter most. Not to mention Jocasta coming out later to double up on this ability.

Right now she has some interesting synergies with the Affliction archetype. Diamondback is a big surprise winner with Omega Sentinel, as well as Ajax. The affliction doesn’t even have to be in the same location as Omega Sentinel, giving her similar play patterns to Klaw.


bastionsnappyreview

Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.

Turns your cards into pseudo Sentinels!

Bastion will love created card synergies

Bastion has a lot of potential. If you can manage to copy the right cards, then it’s going to be very difficult to lose with this guy. Victoria Hand is probably the single biggest winner from a card like this, as she is the exact kind of card you want to copy. Her and her partner in crime Frigga. Since it copies everything in the location, you can plan ahead of time what you are going to get back as early as turn 4.

He can also find a good spot in a ramp strategy. If you can get some high cost cards down early, then Bastion can copy them at a HUGE cost discount. Turning something like an Iron Man or Gorr into a 2-Cost card is extremely compelling to me.


jimhammondsnappyreview

Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.

Oh boy does this card have some problems

Not enough ways to gain bonus energy to make this worth it

Bonus Energy is a great thing to want to build around, but only when the pay off is worth it. Many of the ways you’d get extra energy don’t start until turn 4 or 5, meaning you’d only get two or three procs on Jim Hammond. On the other hand Sunspot can get extra Power as soon as turn 2, and is a card you already own instead of spending 6000 tokens.

The real pay off for bonus Energy is ramping out expensive cost cards early, or playing multiple small impactful stuff. Jim Hammond is neither of those. It also has the ever present “dies to Killmonger” problem. Not something I’m looking to invest in.


dangersnappyreview

Danger
Activate: Destroy an enemy card here with less Power.

Danger Room that you can control!

Very scary way to secure a location

Removal options like this are always nice to have in the collection. Making it based on Danger’s Power means that you widen the affected enemy targets. Anything that grants Power to this makes it even more likely that this can win a lane all on its own. It reminds me of The Thing First Steps with a much easier condition. The only issue is that it can’t really be a surprise play since you need to have it down a turn earlier from when you want to use it.


walocksnappyreview

Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.

Handbuff continues to get new support!

Eventually we will hit enough good cards to make that work

Everything I said about Jim Hammond is basically the opposite for Warlock. Being able to use the unspent Energy to buff your hand means that those buffs are “safer” than if they were on board. Jim Hammond demands being vulnerable to tech to get value, while Warlock lets you keep the buffed cards in your hand until the last moment.

I’d be rating this card higher if it targeted who it buffed, or if it buffed every card in hand like Viv Vision, but unfortunately it has that classic randomness built in.


joacastasnappyreview

Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)

The glue that brings the Activate deck together

Will this become the new metagame menace?

If there was going to be a reason to be worried about Activate cards, it’s because of Jocasta. She is an activate herself, so you’ll have to set her first before you can take advantage of it. As a 3/3 Jocasta isn’t contributing much on board herself, so you’ll have to be sure to use impactful Activates. Activates that not just gain Power for themselves but can also help you secure another lane.

The two main partners I’m looking at with this ability are Omega Sentinel and Invisible Woman First Steps. Both of those activate cards spread their usefulness across multiple locations. Omega Sentinel giving -7 on two different cards for example seems great, and we’ve all seen what multiple uses of Invisible Woman can do.


superadaptoidsnappyreview

Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.

A super good way to handle activate cards

How soon will we need this tech card?

Shocker I like the tech card haha. This is just neat. Super Adaptoid is a 3/5 so it’s got the right body to be playable. It’s also an on reveal which means it can be more reactive rather than something like Echo or Goose. Its main use case is going to be removing the text of the opponent’s activate cards. Not so much in stealing it for yourself. Think of it as a pseudo-Red Guardian.

Do I think that Activate cards are something we need to worry about? After all, this is the last release of the month. Won’t we need it earlier? My answer is no. Even after the explosive showing of Invisible Woman last month, that was mostly because of the power of the End of Turn cards.


So how did I do? Got enough information about the future to be dangerous to the timeline? For more detailed analysis on each card be sure to check out our New card Previews! Hit me up on X or down here in the comments and let me know what you think about all these new cards.

To celebrate a new season we’re giving away 1 Visions of the Future Season Pass!

To enter for the random giveaway, do one of these two things:

  • Comment below with your discord name and your favourite card from this Season
  • Comment on the X post with your favourite card for this Season.

The winner will be randomly selected and chosen on Friday September 5 at daily reset. Good luck!


Who is ekAugust?

August, also known as AugustTurnZero is official Marvel Snap Content Creator, an MCU enthusiast, amateur Card Game designer, and father of two.

August learned to read and count from playing Pokemon cards and since then went on to competitively play Yugioh, Magic the Gathering, and now Marvel Snap.

You can find his thoughts on the ever evolving landscape of Marvel Snap on his youtube channel: https://www.youtube.com/@AugustTurnZero

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