Viv Vision is a typical teenage girl. She likes to hang out with friends, is concerned with what her peers think about her, and is a synthezoid with superpowers and a hyper-efficient computerized brain that was created by her father in a desperate attempt to become more human. Okay, so she's not entirely typical, but she doesn't live only in the superhero world of her father either. In Snap, Viv is similarly split. She is both a move card and a buff card.

Buff Synergy
How much additional power can you expect from Viv? If you play her out on turn 3 and you can win her lane at the beginning of both 4 and 5, you'll end up with +2 to your hand. Assuming you play 3 or 4 buffed cards out that would mean Viv will often account for 6-8 extra power. Along with the 2 Power of her own, Viv can effectively be a 3/10 quite often. Of course, you won't always win her lane and get a buff, but we can also boost those numbers by playing cards that amplify the effect of her buffs.
Move Synergy
Viv moves when she doesn't grant any buffs, so she has a bit of a complicated relationship to the Move archetype. How much do you actually want her to move? In many ways, moving is her failstate. The initially datamined version of Viv that moved at the end of the turn was likely far too strong, but the shift to start of turn changes the complexion of the card and how you want to take advantage of it. Still, cards like Kraven, Sparky, and Miles Morales will still have a place alongside Viv. You're not going to hit your ideal play lines every time, so it's important to have ways to extract value in any scenario.
Winning Synergy
We want Viv to win her lane as often as possible, so that means playing her alongside good rate cards and in packages that reward getting ahead. Her 2 Power makes his a little tricky, and she'll work best in decks that play high value 1 drops to get some runway out ahead of her.
Scosco's Day One Viv Vision Decks
Viv Buff
Stompy Viv
Viv Value
SilViver
Vivid Women
Variants

Snap is doing something a little different this season. Instead of unrelated variants for the new cards, this season's Series 5 cards are each getting a cycle of “cyberpunk” variants based on a futuristic reimagining of the character. There are four we are getting for Viv, where she's got a cool hooded vest.
Final Thoughts

Viv Vision is a strong card, but not as overwhelming as her initially datamined version or some past Season Pass cards. She is powerful and flexible with enough interesting hooks to different synergies that she is going to be a fun card to build with that will have an impact on the metagame. At her core, she is a raw points card and can help out decks that need a point boost. As always, the season pass is the highest value purchase available in the game, even if you never play a game with the card. You're going to want to play and build with Viv.