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  • War Machine - Card Preview

War Machine - Card Preview

News
Cards/Decks
Scosco23
Mar 24, 24

War Machine, a.k.a. James “Rhodey” Rhodes, is one of the most iconic characters that hadn't been added to the game yet and has a powerful ability to match. Once we got confirmation that War Machine would work in the range of ways we wanted him to, he instantly became the most anticipated card of the season. He's possibly the most hyped new card since High Evolutionary. With so much hype, can he possibly live up to expectations? One thing is certain: War Machine will fuel a turn 6 war and a war of words on Twitter and Discord after his release. Let the Armor Wars begin!

War Machine
Ongoing: Nothing can stop you from playing cards anywhere.

What are War Machine’s limits? How far does “nothing can stop you” extend?

First, no War Machine won't let you play a card if you don't have enough energy or if a location already has four cards in it. Think of War Machine this way: for a single turn, he gives all cards in your hand the ability Jeff the Baby Land Shark has. Like Jeff, you can play into closed-off locations or locations locked by an opposing card. Moreover, your cards that usually come with a restriction have those restrictions lifted. We'll look at examples of each of these situations below.

Screenshot_20240322-134740


Key Synergies

Cards that normally carry a restriction are great partners for War Machine. The strongest of these are Ebony Maw, Infinaut, and Cull Obsidian. Expect War Machine to be paired with Infinaut and Ebony Maw a lot from day one.

Ebony Maw
You can't play this after turn 3. Ongoing: You can't play cards here.
The Infinaut
If you played a card last turn, you can't play this.
Cull Obsidian
You can only play this where you have a 1-Cost card.

Other cards with restrictions could see some experimentation as well. Playing Sentry in the right lane is pretty niche but not without merit. Crossbones probably needs a buff to be of much use when Cull Obsidian is already in the game, but there might be some interesting concepts with Giganto.

Crossbones
You can only play this at locations where you are winning.
Sentry
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
Giganto
You can only play this at the left location.


Barriers to overcome

There are many restrictions in the game that War Machine can overcome. War Machine can be used to counter these in opponents' decks, but they'll also be powerful alongside War Machine since he can render them one-sided restrictions that impact your opponent only.

Professor X
Ongoing: Moving is the only way to add or remove a character from here.
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Goose
Ongoing: Nobody can play cards that cost 4 or more here.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Sandman
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Legion
On Reveal: Replace each other location with this one.

Because of how their costs line up, Professor X doesn't work well with War Machine, but War Machine is a good anti-X card. Rather than trying to ramp out a Professor X, try Storm or Goose alongside War Machine to create asymmetrical locks. Legion isn't technically a lock card, but because he can proliferate closed locations, he might have some utility as a follow-up or alternative plan in War Machine builds.

The number of locations that War Machine helps you access is massive, lending credence to the notion of War Machine as a piece of defensive tech.

Build-around or tech card?

Whether or not decks entirely built around offensive synergies with War Machine are good, it will be very interesting to see if War Machine also has a role as a passive tech card. 4-6 may seem like a reasonable stat line on first glance, but a card with that cost and power generally needs to have a strong impact to make a 12-card list. Still, certain decks that can struggle with particular restrictive locations may find some value in War Machine as a tech card. In particular, Silver Surfer, Bounce, and Zoo lists should at least give Rhodey a go-to gauge his impact.

Screenshot_20240322-134314


ScoSco's Day One War Machine build-around decks

War Machine Combo

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I expect most people to start with War Machine here. You can abuse War Machine with the dream play line of War Machine on Hope Summers on turn 5 into Ebony Maw and Infinaut on turn 6.

Red Machine

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This list provides a variety of ways to use Ebony Maw’s cheap 7 power with Zero, Sauron, or War Machine, which can get him out without drawback.

Green Machine

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War Machine might be key to making this deck less reliant on Magik and more nimble.

War Lock

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Goose and Storm are going to be the best partners for War Machine. If Alioth doesn't get changed in an upcoming patch or OTA, this list will be very strong once the initial War Machine play rate settles into a normal range. You can include other priority rewards in this list, like Echo, Negasonic Teenage Warhead, Quake, and Juggernaut.

War Legion

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There are multiple ways to build a lockdown list around War Machine. Storm > War Machine > Legion on Flooded seems like a fun play line, but there are other ways to win. You can use the synergy between Goose and She-Hulk to sneak power into unexpected spots. You can also consider adding Havok to this list since he's strong behind Storm and Goose.

War Zoo

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Zoo has traditionally struggled with location variance, and this list aggressively tries to solve that issue.

World War

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Can I interest you in a turn 5 Galactus onto Sanctum Sanctorum? It's filthy. You can sub Hobgoblin in for Daredevil, but I think he'll facilitate some sweet turn 5 clogs or world destruction plays.

Zabu Upside

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Zabu allows us to play Cull Obsidian and Crossbones at a cheaper price. Both beefy boys alongside Shang Chi make for a strong final turn.

Jean Machine

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Finding the new Guardians unreliable because your opponent can avoid them too easily? This list will make them a lot harder to dodge. You should be able to stay one step ahead of your opponent all game.


Variant Gallery

Finally, a card is releasing with several planned variants! After a series of pretty deep-cut characters, it's nice to get back to a major MCU character again, even if he's one of the last.


Conclusion

Whether you expect him to be the game-changing, strongest card of the season some have predicted, a lockdown hero, or a meta-dependent anti-location tech, it's pretty clear War Machine is worth picking up. His ceiling is very high while having a high floor. A War Machine purchase is likely to age well. He will feel different after the first week when everyone is playing War Machine decks, and he should be more abusable as he becomes a bit more unexpected. Second Dinner has slowed the release of restrictive locations (War Machine would have ruled in the Milano/Plunder Castle era). Still, there are already plenty of restrictions you can get around with War Machine. Silk is one of my personally most played cards, and Silver Samurai has more utility now than it was upon his initial release. You can feel good about popping some spotlight keys this week if you're missing either.

Mar 26 - Apr 2, 2024
War Machine
New Card
Silver Samurai
Gianluca Gugliotta
War Machine
PANDART STUDIO
Silk
Tim Tsang


Who is Scosco23?

You can find more from Scott @FourthLocation on YouTube and fourthlocation.com. He is on social media on Twitter @scodenim and Bluesky @scosco.

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