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2
4
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
2
3
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
2
3
Activate: After you play your next character, swap it with one from your deck.
2
3
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
2
1
End of Turn: You lose 1 Max Energy and this gains +3 Power.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
6
Ongoing: -4 Power if your opponent has 4 cards here.
2
3
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
2
On Reveal: Next turn, you get +1 Energy.
2
3
Ongoing: Cards here can't be destroyed.
2
2
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
2
3
When a card moves here, this gains +2 Power.
2
3
On Reveal: Afflict cards in your opponent's hand with -1 Power.
2
2
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
2
3
Activate: After you play your next character, swap it with one from your deck.
2
3
After you play a card here, +1 Power.
2
4
On Reveal: Draw a card from your opponent's deck.
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
2
0
Ongoing: +2 Power for each time you discarded a card this game.
2
3
On Reveal: Add another Sentinel to your hand.
2
3
Ongoing: Cards here can't be destroyed.
2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
3
Ongoing: 4-Cost or more cards here have -3 Power.
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