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2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
3
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
2
2
On Reveal: Add a Sinister Clone here with the same Power.
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
2
5
On Reveal: Add a Rock to your side of this location.
2
3
When a card moves here, this gains +2 Power.
2
1
End of Turn: You lose 1 Max Energy and this gains +3 Power.
2
6
Ongoing: -4 Power if your opponent has 4 cards here.
2
3
On Reveal: Add 2 Sentinel to your opponent's hand.
2
6
Ongoing: -4 Power if your opponent has 4 cards here.
2
3
On Reveal: Afflict cards in your opponent's hand with -1 Power.
2
3
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
2
4
On Reveal: Draw a card from your opponent's deck.
2
4
Moveable once. Nothing can stop you from moving or playing this to any location.
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
2
3
Activate: After you play your next character, swap it with one from your deck.
2
4
When this moves, add a copy to the old location.
2
4
On Reveal: Draw a card from your opponent's deck.
2
6
Ongoing: -4 Power if your opponent has 4 cards here.
2
3
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
2
3
Activate: After you play your next character, swap it with one from your deck.
2
2
On Reveal: Next turn, you get +1 Energy.
2
3
On Reveal: Add another Sentinel to your hand.
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