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Moveable once. When this moves, replace its location with a random new one.
After the next time you play a 6-Cost card, double this card's Power.
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
The first time this moves, add a card from your hand to the old location.
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Activate: Add an exact clone of this to another location.
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (0/3)
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Ongoing: +1 Power for each turn in which you spent all your Energy.
Ongoing: Cards can’t be added to locations except by playing or moving them.
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
On Reveal: Add Tao Mandala to your hand.
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
When your cards in play are Empowered, give those cards an additional +1 Power.
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Costs 3 if you have the highest Power among cards in play.
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