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When Destroyed: Replace this with a 4-Cost card from your hand or deck.
Activate: Give one of your cards at each other location +2 Power.
Activate: Destroy an enemy created card here.
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
Activate: Give your other cards here +1 Power and move them to the right.
Activate: Give your End of Turn cards +2 Power.
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
On Reveal: Next turn, your cards are Moveable to this location.
On Reveal: Set the Cost of EACH deck's top card to 1.
You can only play this where an enemy is afflicted with negative Power.
Activate: Next turn, you get +1 Energy.
At the start of each turn (after drawing), +2 Power if your hand is full.
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
On Reveal: Add 2 members of the Guardians crew to your hand.
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
Activate: Afflict the highest-Power enemy card with -7 Power.
Ongoing: Your Rocks have +3 Power.
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
On Reveal: Steal the text from an enemy Activate card here.
On Reveal: For each location, shuffle a Rock into the losing player's deck.
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
After you play a card here, move it to the middle location.
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