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2
6
On Reveal: Your opponent draws 2 cards.
2
3
On Reveal: Give every card in your deck +1 Power.
2
3
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
2
2
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
2
0
Ongoing: +2 Power for each time you discarded a card this game.
2
3
On Reveal: Return your 1-Cost cards to your hand.
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
2
3
On Reveal: Add 2 Arrows to your hand.
2
4
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
2
3
Ongoing: Cards here can't be destroyed.
2
3
On Reveal: Add another Sentinel to your hand.
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
2
3
On Reveal: Discard the card that costs the least from your hand.
2
6
Ongoing: -4 Power if your opponent has 4 cards here.
2
4
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
2
3
On Reveal: Add a random {card.TokenEnergyCost_1}-Cost or more card to your hand. If you’re winning here after next turn, give it -{card.ReducedCost} Cost.
2
2
When this moves to a location, +2 Power for each enemy card there.
2
3
When Discarded: Add two copies of this that cost 0 to your hand.
2
4
Ongoing: Can't be destroyed, moved, or have its Power reduced.
2
3
When a card moves here, this gains +2 Power.
2
0
Ongoing: +2 Power for each time you discarded a card this game.
2
3
Activate: Until the end of next turn, your 1-Cost cards cost 0.
2
2
Ongoing: If both sides here are full, +6 Power.
2
3
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
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